- Fixed Fire crashing the game when used outside of a party.
- Idle animation for Yellow Opera, Red Nocturne, Blue Rhapsody and Green Requiem.
- Spawn eggs for all the mobs.
- Config option for showing hearts on the HUD.
- Config option for HP, MP and Drive bar positions.
- Config option for the Player skin position on HUD.
- Config option for Scan HP bar position.
- Yellow Opera Lightning has a smaller range.
- Icons on the Command Menu support transparency.
- Fixed Assassin spawning.
- Fixed Assassin rendering when Gravity is used on it.
- Fixed crash when TNT damages entities.
- Command Menu displays Revert when in form.
- Fixed server crash when using the Keyblade Forge.
- Blocks now drop when destroyed, Moogle Projector, Magical Chest, Mosaic Stained Glass, Pedestal, Savepoint, Station of Awakening Core.
- Config button in the menu to adjust a few things related to the Command Menu (so resource packs have more freedom on it).
- A few new config options:
- Mob Spawn Rate: Adjust the weight, min and max values for moogles, pureblood, emblem and nobody types.
- XP Multiplier: base form level up experience (default 1)
- Drive Form XP Multiplier: Drive Forms level up experience (default 1 each one)
- XP Share: % of XP shared to your party members, All members will get the same amount, but the % specified here is the amount of XP obtained in party mode, so if you kill a mob to get 10 but you have a 50% everyone in the party will get 5xp, instead, if you have 100% all the members will get 10xp.
- Party Range Limit: Radius around a player that will be able to track and interact with magic with his party members (default 50).
- Arrowguns are now able to be manually reloaded (shift + right click), taking more or less time depending on the amount of bullets left.
- Config files have been readjusted, config options that require the value to be synchronized with the client are now located under the “world folder/serverconfig/kingdomkeys-server.toml”, that means every world in single player will have their own config. If you want to set default values for singleplayer worlds, copy the file from the “serverconfig” folder into the “defaultconfigs” folder.
- Moogle house chest in plains and savanna facing the correct direction and stairs on taiga facing the correct direction.
- Now players in the same party will no longer be able to hit or cast offensive magics towards themselves.
- Final form will level up with nobodies (as well as endermen still)
- Fixed Keyblade Forge not leveling up the keychain correctly.
- Organization XIII joining GUI should now be working correctly.
- Drive Points max being at level 3, now will be at level 10 (level 9 + full).
- Moogles being detected as enemies by the Command Menu.
- Kingdom Keys entities should no longer spawn in weird places like on water.
- Potentially fixed a crash regarding reflect.
- GUI to join organization not showing up sometimes.
- Aero time formula.
- Keyblade Models fixed: Astral Blast, Crabclaw, End of Pain, Gula’s, Ira’s, Young Xehanort’s, Zero/One
- Removed a bunch of unused icons removed
- Remove Antiform from the command menu (was able to be obtained by command).
- Blocks now drop when breaking: Magical Chest, Pedestal, Mosaic Stained Glass, Moogle Projector, Savepoint, SoA Core
- A new nobody: The Assassin.
- Right clicking a moogle will now open the Synthesis UI
- Offhand attack will now have it’s custom DamageSource (which allows us to recognise what keyblade did the attack more efficiently).
- You can now attack with an offhand keyblade while crouching.
- Antiform will no longer heal from HP Orbs.
- Antiform will attack with the fist and won’t be able to draw the keyblade.
- Notification for level up when you get an ability (will have the ability icon + the translated ability name).
- Localized Drive Form name in the level up notification
- Entities will now have a localized name.
- Heartless will no longer spawn in the ocean.
- Nerfed the blast blox explosion (yay!).
- Removed Flathan.
- Keyblade summoning bugged when changing dimensions.
- Drive form not kept when changing dimensions.
- Offhand weapon will no longer attack if it’s not a keyblade.
- Hopefully a crash when you died in a drive form.
- Dire Plant AI, it will now attack.
- Crash when using antiform.
- Crash when killing an Emblem with an Org Weapon.
- Crashes related to dying with KeepInventory on
- Added button tips translations.
- Added a back button in the Keychain selection screen.
- Added more materials to moogle houses chests: Fluorite, Damascus, Adamantite, Electrum, Evanescent Crystal, Illusory Crystal
- Adjusted keyblade stats display in both equipment GUIs.
- Fixed KKMobs not dropping orbs and not giving experience.
- Fixed Yellow Opera crash.
- Fixed heart releasing being visible for dusk and purebloods.
- Fixed HP syncing issue (hopefully)
Re:Re:Coded the mod for forge 1.15.2 from the ground up
- Keyblade Forge, upgrade keyblades with materials.
- Void Gear Remnant Keyblade and Keychain.
- Magnet Blox with Attraction / Repel functionality.
- Simple animations for some growth abilities (Aerial dodge and glide).
- All keyblades stats are now configurable with datapacks.
- All synthesis recipes are configurable with datapacks.
- Party System, cou can set it to public (anyone can join) or private (you must invite the players). Players in the party (you have to be in range to see them) will be displayed at the right of your screen alongside with their skin, HP and MP. You can cast Cure or Aero to a party member.
- Changed target HP bar formula (one bar = 20 HP = 10 hearts).
- Ghost Blox now will connect properly to other blocks and update.
- Keyblade Summoning has improved greatly.
- Vastly improved api integration (other mods can now add magics and drive forms).
- Organization XIII system will now allow you to align with a member but won’t restrict you to that member’s weapons, instead you will get more hearts (Organization currency like the old organization points) if you use the weapon with the member you have aligned with.
- Config to set Heartless spawn (Always, Never, Once you synthesised your first Keyblade and have defeated the EnderDragon).
- There is only one Synthesis Bag, which can be upgraded with munny.
- Shadow, MegaShadow and GigaShadow will now render flat instead of invisible when “underground/shadow mode”.
- Armours
- Some items like Dark Hearts, Hearts, Pure Hearts, Infused materials.
- Drive forms will now render properly in multiplayer.
- Level up notifications size was a bit off when the message was too big.
- Ability screen works better now.
- Shadow, MegaShadow and GigaShadow AI so they can go into shadow mode (underground and be invincible while it lasts).
- Added 2 KH worlds:
- Traverse Town
- Destiny Islands
- Added the Form gauge
- Now when going into a drive form switches the bar and does not consume all the drive when reverting. Example: If you have 5 bars and drive into Valor form (cost: 3) you will get the new form gauge (with an amount of bars which depends on the form level) and when it consumes it all / revert you will still have 2 bars.
- To level up the Drive Gauge get a form to level 7 and it will increase by 1, defeating the ender dragon also increases it
- Drive forms can level up, up to 7, each level gives an extra form bar so at level 1 you have 3 bars and in level 7 you have 9 every 2 levels you upgrade the growth ability.
- To level the forms up you have to be in the form and:
- Valor: Each hit gives 1 exp point.
- Wisdom: Each Heartless you kill gives 1 exp point.
- Limit: Each hit gives 1 exp point.
- Master: Each Drive orb you collect gives you (orb value / 5) exp points.
- Final: Each Enderman you kill gives 1 exp point.*
- The remaining experience can be checked in the status page.
- Valor, Master and Final forms have their Keychain Slot in the Keychain menu and will automatically summon the 2 keyblades once activated.
- Once the drive is active you will not be able to change the held item, you can only hold the keyblades.
- The Station of Awakening choice now does matter, it will boost the stat you pick by 2 points (will start with 3 and the other two stats with 1).
- Added new heartless: Crimson Jazz, Emerald Blues and Silver Rock
- Synthesis Ores no longer generate by default, instead they drop from various mobs (Thanks to Halrondo)
- Spell Orbs now generate in some chests
- Added Stats information for drive forms like form gauge and required experience to level up, also locked the buttons for the locked forms.
- Added a handheld gummi ship to cycle through the worlds (only creative).
- Added Nether Blazing, Energy, Dark and Twilight ore.
- Added Org. XIII portal system. Note: needs the Org Portal Block in order to work
- Added command deck for Org. Members, changes to it when you wear the full armor set.
- Added Xemnas’ Cloak
- Fixed the pedestal, now will show the keyblades with no need to open it first.
- Heartless will spawn only once the EnderDragon has been defeated.
- Going through the portal in The End travels to Traverse Town.
- Modified the /kkdimension command, to allow you to travel through KK worlds.
- Re added the background music with the updated resourcepack.
- Re added villager houses from 0.7 version.
- Added info in the Debug mode (F3).
- Final form will no longer be able to trigger Antiform.
- Rebalanced default keyblade values.
- Fixed antipoints formula.
- Fixed Hi potion recipe (was the same as the potion).
- Hopefully Fixed the Save Point.
- Org weapons now have their member name in the tooltip again.
- Interaction in the SoA will be denied for survival players.
- WINNER stick can now be sold for 5000 munny.
- Fixed OffHand attack in 3rd person.
- Added more models:
- Repositioned and rescaled some models
- Added Yaksha, Asura, Death, Justice, Conserto, Dacapo, The Joker, Harmonics, Quintet, Ampoule
- Added more of the keyblades, Zero One, Starlight, Glimpse of Darkness, Silent Dirge, Omega Weapon, Cold Blood, Deep Freeze
- Added model for the portal system
- Ported to Minecraft 1.12
- Heartless now spawn in any biome not in the exclusion list found in the MainConfig.cfg config file by default they will not spawn in minecraft:hell, minecraft:sky, minecraft:void. The exclusion list has mod support so if you want to prevent them from spawning in biomes added by mods add them to the config file.
- The default spawn ratio value for heartless in the MainConfig.cfg config file is now much lower so old config files will still have the higher spawn ratios.
- The moogle spawn ratio can now be changed in the MainConfig.cfg config file
- The Pedestal no longer displays "Air" when empty
- New container system ANY ITEMS INSIDE KK INVENTORIES FROM OLD VERSIONS OF KK WILL BE LOST
- Ported to Minecraft 1.11.2
- Various Moogle shop related bugs fixed
- Magic lock on related crashes fixed
- Organization weapon unlock tree points fixed
- New config files with the ability to change the stats of every keyblade
- Added the unlock tree for Roxas
- Added textures for all the Organization XIII weapons
- Green Requiem heals other mobs without having sight of player and has a sound effect
- Blue Rhapsody and Red Nocturne have sound effects
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this version.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this beta.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades, currently has a few display bugs in this beta
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Fixed the Moogle not selling Twilight Crystal
- Fixed Synthesiser giving you the Free development achievement even if you Synthesise a Keyblade
- Fixed the LockOn and Station of Awakening Door Texture
- Fixed Ghost Blox achievement will be given when you craft it
- Fixed KH1Fire for Fira and Firaga
- Fixed KKChest in offhand
- Fixed Ifrit model rotation
- Fixed now you won’t break so easily unharvestable blocks
- Fixed you can now name a Moogle shift + right clicking
- Fixed Sharpness damage now will be added in the tooltip
- Added a new ‘living’ sound to Moogles
- Added Jilted Anemone
- Added Missing Ache model
- Kh1Fire now follows the locked target
- LockOn now works properly on every mob size
- Red Nocturne and Blue Rhapsody’s attacks are now visible
- Station of Awakening won’t be griefable by survival players
- Fixed KKChest “duplicating” items
- Fixed Wisdom Form shooting
- Fixed Chest and Door rotation