- Some abilities added for keyblades:
- Damage Control - Kingdom Key
- Blizzard boost - Diamond Dust, Ocean’s Rage
- Fire boost - Maverick Flare
- All keyblade icons are now back 2D textures with x32 resolution.
- Balanced keyblades, most of them have been slightly nerfed.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Config option to disable keyblades opening iron doors.
- 3D model for savepoint
- Crash when opening abilities gui if the keyblade was empty for an unlocked form.
- Crash if a recipe is invalid when opening moogle synthesis.
- Drive Boost not stacking up, now every equipped ability will make the bar decrease 20% slower.
- /kk_paymunny command not working properly.
- Keyblade attacking when using the Command Menu with mouse controls.
- Crash when two or more parties shared the same name, now they can’t be created if another one exists with that name.
- Oathkeeper model partially fixed.
- Level rewards can now be customized with a datapack, also they are independent based on the initial choice in the SoA.
- Custom range system for keyblades (default 5).
- Prism Rain at level 69.
- Limit Form will now level up when a max-locked shotlock impacts on an enemy (only one bullet has to impact in order to grant xp, but it has to come from a max-locked shotlock).
- Treasure Magnet won’t pick up items thrown less than a second ago.
- /kk_drivelevel will no longer double abilities like auto forms.
- /kk_drivelevel isn’t gonna suggest invalid forms anymore.
- Fixed some Spanish issues
- New Abilities, remember to use /kk_exp fix to obtain new abilities if you’re already past their level:
- Fire Boost (Bond of Flame / Bond of the Blaze): 20% more fire damage.
- Blizzard Boost (Mysterious Abyss): 20% more blizzard damage.
- Thunder Boost (Photon Debugger): 20% more thunder damage.
- MP Hastera (53): Recover even faster your MP.
- MP Haste (Wisdom form Lvl 6).
- MP Rage (Wisdom form Lvl 4).
- Drive Boost (25 and Oblivion).
- Form Boost (22, Oathkeeper and Final form Lvl 4 and 6).
- Experience Boost (28 and GullWing)
- Treasure Magnet (31, 47 and Limit form Lvl 4)
- Light and Darkness (Two become One): Use antiform at will.
- Synch Blade (50): Try it out for yourself ^.^
- New command: /kk_paymunny <player> <amount>
- Stackable abilities system implemented!
- Keyblade abilities system!
- Strength, Magic, Defense and AP Boosts are back in the free development ^.^
- Config option to set critical damage multiplier for keyblades and org weapons.
- Munny cost to synthesis recipes through Datapack.
- Turning into antiform will now desummon your keyblade.
- Shortcuts config being lost after leaving the End.
- /kk_munny set allows now to have 0 as value.
- Typo for Munny in Spanish and keyblade names updated as they are in Melody of Memory.
- Grand Magic System (Fire, Blizzard, Water, Thunder)
- Grand magic is a special reaction command available once you cast 5 times a magic in “quick succession”, It will be the next tier of the magic you used, so for example if you cast fire it will make fira appear, if you cast fira it will be firaga and if you cast firaga it will be firaza.
- Config option for Grand Magic uses timers.
- Small explosion for Watera and Waterga.
- Shortcuts system:
- Customize GUI is back and it will allow you to put up to 9 spells in your numpad numbers, even lower level magics, then holding Left Alt will show you the available shortcuts and pressing the numpad while holding Left Alt will use the magic.
- Datapack support for Magic (0 = base, 1 = -ra, 2 = -ga, 3 = -za):
- cost: Amount of MP it will consume, set to 300 for all MP (any value higher than the MP bar will work but we suggest for now use 300)
- cooldown: Amount of ticks the player will be unavailable to use magic after using it.
- dmg_mult: Sets damage multiplier (for cure is the health recovered and for stop is the time entities get frozen).
- uses_to_gm: Sets the amount of uses in order to unlock the Grand Magic.
- IMPORTANT, Even if the magic has no Grand Magic it should still have level 3 data in the file, or things might break in the future.
- Datapack support for Drive Forms:
- cost: Amount of drive you require to have AND consumes when driving into the form, 100 is 1 bar.
- ap: Amount of antipoints the form gives to the user (if negative it takes them).
- str_mult: Strength multiplier for physical strength related attacks.
- mag_mult: Magic multiplier for magical attacks and shotlocks.
- speed_mult: Running speed multiplier while in that form.
- level_up: Drive form level requirements.
- Thunder got nerfed again, should be fairer.
- Laser Dome will have a 0.5 blocks offset.
- Thunder will now still work even after the entities are gone from the radius.
- Leveling up with a command will no longer play the sound loud.
- Leveling up from 1→2 required more xp than 2→3.
- Ragnarok shots have more block-invincibility ticks.
- Pedestal gui being ugly.
- Synthesis bag gui title not translated.
- Magic level up system.
- Fire
- Fire: Stays the same
- Fira: Shoots a bigger fire beam
- Firaga: Shoots an even bigger fire beam which explodes on impact
- Blizzard
- Blizzard: Stays the same
- Blizzara: Shoots 3 horizontal projectiles
- Blizzaga: Shoots 5 projectiles, in an M shape
- Water
- Water: Same as before, Changed particles to be a stream
- Watera: Bigger stream and stronger
- Waterga: Even bigger stream and stronger
- Thunder
- Thunder: Got nerfed by casting thunderbolts slower and during less time
- Thundara: Throws more lightning bolts for longer time
- Thundaga: Throws even more lightning quicker and for longer time
- Cure
- Cure: Stays the same
- Cura: Heals half of the max HP and will heal nearby allies half of it
- Curaga: Heals the whole HP and will heal half of it to nearby allies
- Aero
- Aero: Same as before
- Aerora: Will last longer, protect more and sometimes will deal damage to close enemies and players
- Aeroga: Will last even longer, protect even more and will deal more damage more frequently
- Magnet
- Magnet: Same as before. Changed particle effect
- Magnera: Will last longer and will deal some damage to hostile enemies and players when finishing
- Magnega: Will last even longer and will deal more damage to hostile enemies and players when finishing
- Reflect
- Reflect: Nerfed damage dealt and radius
- Reflera: Will last a bit more, bigger radius and deal a bit more damage
- Reflega: Will last a bit more and have the most radius and damage
- Gravity
- Gravity: Decreased radius
- Gravira: Increased radius and hostile entities and players will take some damage
- Graviga: Increased radius and damage
- Stop
- Stop: Nerfed radius
- Stopra: Increased radius (same as stop before) and increased stop time
- Stopga: Increased radius and stop time even more
- Fire
- Magics which are not only offensive will only damage hostile and player entities (Aero, Magnet and Gravity variants), this way your animals will stay safe from you.
- Reaction commands system (For now only works with auto forms)
- To cycle through the available reaction commands use Left Alt + Mouse wheel click, to use them press R (bindable).
- Auto forms will finally have an use, equip the autoform and once your HP is critical (red player) and have enough Drive Points to drive into the form you’ll see the reaction commands appearing.
- When using a drive form you will get back a % of your HP specified in the config file (default: 50%).
- Valor, Master and Final will run faster.
- Second chance at level 56.
- Arrow Rain sound is now the arrowgun bullet sound.
- Sound gradually increased after Arrow Rain.
- Reduced volume of the laser circle when moving all the bullets.
- Stopped entities will lose their AI target so skeletons will no longer be able to shoot.
- Final form was not able to glide if the ability was unequipped for the base form.
- Arrow Rain, Laser Circle and Laser Dome will no longer be affected by water so they will no longer lag.
- New Limit: Arrow Rain (Xigbar’s).
- Cure particles when healing an entity.
- Button to toggle keyblades from the menu if you're an org member.
- Magic cooldown system to prevent some magic spam in the future if we need it.
- WIP Shotlock icon for targeted entities.
- Circular Shotlock is now Ragnarok.
- Pick Block will no longer work if you’re holding a keyblade / organization weapon and have a shotlock equipped.
- Magical Chest can be broken by anyone if unlocked and by creative players anytime.
- Shotlocks will ignore blocks for 20 ticks (So you can do the circle and still have the bottom ones useful).
- Shotlocks will no longer be able to target your party members if Friendly Fire is off.
- New shotlock focus gui thanks to Xephiro.
- Leveling up the Synthesis bag would not close the gui.
- Magical Chest screen "Inventory" string duplicated.
- Party screen at 1440p having broken texture.
- Party join and kick menu will no longer leave gaps.
- Back button for invite and kick from party not visible.
- HP desync when joining a server (Client did only see up to 1 bar of hearts).
- Diamond Dust and Mirage Split models being bad on one side.
- Mod commands will now work on command blocks.
- Hopefully fixed crash when you died while dragged by magnet.
- Shotlock won’t crash if locking a minecart or any non living entity.
- Org weapon in offhand then punching with mainhand dealing the weapon damage.
- Stop magic not working as intended depending on the held item.
- Localized Magical Chest.
- Shotlocks, hold “pick block” key (mouse wheel button by default) with a keyblade or an organization weapon in the main hand to start locking on the enemies, then without releasing the button press “attack” (left mouse click by default) to shoot them, you can cancel the lock on by just releasing “pick block” key (Big thanks to Misieuroo for the circle shotlock code).
- Potions System is back!
- Potion: Restores 30% of the player’s max HP.
- Hi-Potion: Restores 60% of the player’s max HP.
- Mega Potion: Restores 40% HP of all the party players in range.
- Ether: Restores 30% of the player’s max MP.
- Hi-Ether: Restores 60% of the player’s max MP.
- Mega Ether: Restores 40% MP of all the party players in range.
- Elixir: Restores 100% of the player’s max HP and MP.
- Mega Elixir: Restores all MP and HP of all the party players in range.
- Drive Recovery: Restores 3 drive bars for the player.
- High Drive Recovery: Restores all drive bars for the player.
- Refocuser: Restores 40% of the player’s focus gauge.
- Hi-Refocuser: Restores all of the player’s focus gauge.
- Damage multiplier for shotlocks entities (damage = magic * multiplier).
- Large body hit in the belly sound.
- Config to move focus bar.
- /kk_exp fix [player] subcommand to fix a player who missed newly added abilities in a past level (So if you are level 35 and we’ve added an ability at level 20 you can get it this way without losing anything.
- Focus orbs to refill your focus gauge.
- Configs to set a % to drop the orbs with the actual percentages so a 100% means always gonna drop it, it will have no effect on the value each orb has.
- Thunder will not add invincibility frames at struck entities.
- Antiform is darker in the player portrait.
- Antiform will now allow you to revert if you’re not in combat (Command Menu is blue).
- Slight space in the weapon selection screen between items.
- /kk_exp command not taking into account things like the SoA choice (which /kk_level did).
- Two Become One orientation.
- Localization on Party “Distance between allies” config option.
- Friendly Fire option for parties.
- Added a new ability (Experience Boost) at level 28.
- 2 Sounds for Reflect (cast and explosion).
- Sound for Fire, Blizzard Water and Stop.
- Blizzard and Water will extinguish the entity they impact on if it’s on fire (without dealing damage).
- Added config options for when players die, to spawn a heartless and a nobody with configurable hp and strength.
- When a player gets killed by a heartless a Shadow and a Dusk will spawn in (adapting it’s stats to the player’s).
- When a villager gets killed by a heartless a Shadow will spawn in.
- Water will now extinguish the caster if it’s burning.
- Dire Plant will now be able to use a new attack (vertical shot).
- Portals will now teleport all kinds of entities instead of only players.
- Organization weapons will now keep their enchantments.
- Lances and chakrams will increase their thrown damage with the power enchantment.
- Increased org portal collision box.
- Elemental Heartless will be immune to their magic.
- Arrowguns reloading cooldown will be like the enderpearl one.
- Shape of particle spheres for Gravity, Aero and Magnet.
- Increased speed for Throwable magics (Fire, Blizzard, Water and Gravity).
- Synthesis Material ores and Prize Blox will drop some exp.
- Heartless and Nobodies will no longer attack animals.
- Added a cooldown to Quick Run and Dodge Roll, now holding the X button will no longer move you 20000 blocks hopefully.
- Dire Plant shot will now reach further.
- Dire Plant crashing the game.
- Glide should no longer work while in water or lava.
- Lances not upscaling their damage with the held time.
- Magic dealing 0 damage if you were holding any item that wasn’t a real keyblade or org weapon.
- Reflect damage not scaling.
- Green Requiem healing particles not showing up.
- Third ally player being dark if 2nd ally was offline.
- Chakrams no longer set things on fire.
- New config options (Laser Circle cost, Laser Dome cost, Bomb Heartless should explode when lit on fire, DP orbs value multiplier).
- Chakrams will now pierce a bit losing speed and damage on each pierce.
- Kingdom Keys ores are now under forge:ores (Thanks to UnseenAcademical).
- Lock On has now a max distance of 35 blocks.
- Affected by gravity and gliding will put you in swimming animation.
- Glide will now be faster and scale it’s speed based on level.
- Magnet Blox in attraction mode will no longer leave entities stuck and unable to leave it.
- Boosted a bit Valor Form and Final Form jump height when on level 7.
- Master Form will always get at least 1 exp point.
- Camera not adjusting in some poses (sleeping, swimming…).
- Some issues with the HP bar always showing a red portion.
- Target HP bars carrying over the new locked on entity.
- Org weapon selection menu having badly positioned weapon icons.
- Crashes regarding Immersive Portals.
- Magnet Blox server crash.
- Some crash when stuck under a certain submenu and some value is null (not too much information on how to recreate that one).
- Crash if you died while levelling a drive form.
- Prominence and fatal crest models.
- Removed Laser Dome level 1 and 2.
- Laser Circle limit with a cost of 1.
- Config option to set the damage of each laser in the limit.
- Org Portal sound and it will play on both portals.
- Large Body will make your attacks bounce if you attack him frontally.
- Lock on HP Bar and Icon scale options to config gui.
- Nerfed DP orb values.
- MP Rage / Damage Drive will no longer work while you have reflect casted.
- MP Rage / Damage Drive will now be proportional to the damage taken (5%)
- Laser dome will now spawn at the exact coordinates rather than an integer number.
- Proof of heart will be given to everyone in the same dimension as the dragon when defeated.
- Laser dome shots sound.
- HP Bar now will show the lost HP in the “combo”.
- Lock On HP Bar will show lost HP as well as lost bars.
- Lock On HP Bar will now shrink the background for the first bar if the target’s max HP is not multiple of 20 (where before the bar was filling the background up until a certain point then the rest was blank).
- Low HP Bar visual changes to be similar to KH2.
- The player portrait will now render depending on the active layers of your skin.
- Chakrams and Lances will go through 1 block tall grass too.
- Lances will be thrown like chakrams, changing their damage and speed depending on the time you’ve held it.
- Prize Blox and Rare Prize Blox rewards have been tweaked:
- Removed common synthesis materials, now the only materials that they will drop are: Betwixt, sinister, pulsing, writhing and stormy.
- Added Orichalcum and electrum drop chance in normal Prize Blox.
- Increased Orichalcum, Orichalcum+, Manifest Illusion and Lost Illusion weight for Rare Prize Blox.
- Increased Fluorite and Damascus weight.
- Now both blox will always give some munny.
- Lock On HP bar having some slight issues and pixels off under certain resolutions.
- Crash when manually reloading Arrowguns when the weapon ammo was 0.
- Slight issue with the recipe drop %, should be more accurate to the config now and will allow to disable the drop completely.
- Hopefully fixed crash with the command menu when you just died.
- MP will be synced again when leaving the end.
- Blue Rhapsody not able to shoot Blizzard most of the time.
- Removed lots of flood on the console.
- Players will now respawn with full hp when they die.
- Localised Party tab in config menu.
- The first limit attack, Xemnas’ Laser Dome. (WARNING: It is experimental and things could easily change in the future):
- Org members will see their Drive gauge changed to a Limit one, the Limit submenu is now accessible and it will display 3 options, the attack will change a bit depending on it.
- They use Limit Points (which they still are Drive Points).
- Once you use a Limit you won’t be able to use it again until 30 seconds have passed.
- Can be used on a locked on entity.
- Command menu will now “error” where before it wouldn’t do anything (for example when you can’t go into a submenu).
- Chakrams are now thrown like bows fire arrows, the longer you hold it the faster and more damage it will deal.
- Chakrams horizontal hitbox is a bit bigger now.
- Nerfed Creeper (Nobody) range for spear attack.
- Dusk model is a bit bigger.
- Heartless should no longer spawn in lit places (however nobodies will still spawn).
- Valor form can no longer use magic
- World data sync (Party and portals) when leaving the end (this time for sure)
- Now Antipoints, list of parties you’ve been invited to and running form will sync as well when leaving the end.
- Fixed PlayerTickEvent firing twice per tick (might cause issues).
- Org weapons now will apply their magic stat to magics.
- Dp couldn’t go past 9 sometimes (max is 10 technically)
- Removed console flood on some entities AI.
- Shadows attacking when they are “hidden”.
- Org portal gui not setting the name
- Models for thrown chakrams (except prominence) and thrown lances (only those who have 3D model).
- Party HUD Config options.
- Heart Multiplier config.
- Org Portal teleport will be seamless if it’s in the same dimension.
- Portal data now stored in world data so you will need to replace the portal blocks.
- You will now be able to name your portals.
- MP is now obtained every 4 levels instead of 5.
- AP is now obtained every 3 levels instead of 2.
- Rainfell and Incomplete X-Blade description typos.
- StackOverflow crash related to Bomb Heartless.
- Crash if fire owner dies before the impact.
- Crash when kicking from your party an offline member.
- Command Menu not displaying portal and limit if you were an org member.
- Final form xp multiplier config not working.
- Party desync after leaving the end.
- Crash when dropping a keyblade/organization weapon