- Curaza Grand Magic, heals everyone in the party in range up to the caster’s Max HP (30,21,21).
- Ability Grand Magic Haste, gives a 10% chance (stackable) to cast an upgraded magic (35,19,27).
- Recipe to craft Remnant Vanitas armor (Vanitas armor piece + white dye).
- Grand Magic System, now every magic has a chance to give you a reaction command to cast an upgraded spell, with the help of Grand Magic Haste ability you will get higher chance of getting it earlier, now enabling the -za abilities will change the upgraded spell to it’s -za version, so now if you only got fire you can cast firaza with it.
- Cure, cura and curaga have been slightly nerfed (25%, 50% and 75% based on the caster’s HP).
- Alarm on/off button replaced with a field to set the volume (0-10).
- Gravity damage is now a percentage.
- Slightly nerfed KK enemies.
- Rotations in first person for YX keyblade and Zero/One.
- Magnet not dragging mobs to the center.
- Equipment menu displaying the key instead of the translated name for Accessories and Armor in english.
- Auto Drive abilities now have a description.
- Item Boost description typo.
- Localized Soldier and Spawning Orb.
- Materials Screen does not update when depositing materials.
- Fixed a crash when using magic and dying at the same time.
- Dragoon Nobody (by seeufromS2).
- Sounds for Fire, Blizzard, Cure, Aero, Magnet and Stop.
- Shikomi’s Epic Fight Mod integration data pack into base Kingdom Keys.
- Low HP alarm sound configurable in the HP config screen.
- Spawn eggs for missing mobs like the Soldier and Marluxia.
- Player death sounds, hardcore world has it’s own version of death sound.
- Vanitas Remnant armor (by Xephiro).
- Visual effect for Aero in 3rd person.
- Magnet will expand and shrink when casting / disappearing.
- Stop effect will no longer annoy with the camera that much.
- Vanitas armor texture got revamped (by Xephiro).
- Music discs will now fade out the further you are from the jukebox.
- A few lines didn’t have translation.
- Config option to disable the Organization XIII system.
- Lord of the castle when fighting Marluxia.
- Now players will be able to interact with Tile Entities placed in the Station of Sorrow (Marluxia fight).
- Marluxia armor not being able to be removed with fire.
- Rare crash related to Water magic.
- Rare crash related to keyblade drop.
- Crash when comparing stats between certain Armor Accessories.
- Lucky Ring not having ability and crashing.
- Armor items system with 6 items.
- Button to import/export configurations for the config HUD (mainly for RP makers who change the GUI)
- SoA choice command.
- Soldier heartless (thanks to seeufromS2).
- Item Boost ability unlocked at levels: 13 Guardian, 26 Mystic, 39 Warrior.
- Spells can now be obtained through leveling up if a datapack for it is made.
- All commands are now subcommands from /kingdomkeys.
- Blizzard now doesn’t give iframes so the shotgun effect is stronger.
- Blizzara and blizzaga individual projectiles got nerfed to compensate for that.
- Blizzaza got boosted.
- Corrected recipe quantities and synthesis can now give multiple stacks.
- The 1-2 orange pixels in the disabled ability icon.
- Some issues with the Marluxia boss fight.
- Made Strength display in the tooltip for keyblades and keychains without decimals.
- Config option to allow moogle projectors to have access to the shop.
- Keyblades and Org Weapons creative tabs will have cycling icons.
- The long awaited Organization XIII moogle, maybe a nametag and a nobody of 'moogle' could do the trick...
- Biome dictionary ore spawns.
- Deepslate ores not dropping materials.
- Some lines not localized.
- Tooltip description position in the menu should be more consistent across GUIs.
- Potions now show the description in the first selector screen.
- Moogles will no longer open their GUI if the player is crouching.
- Shop system, very similar to the synthesis but without materials requirement and simpler to add items in a datapack.
- SoA structure file so you can just spawn it.
- GM Abilities (Warrior, Mystic, Guardian):
- Firazza: 36 13 19
- Blizzaza: 43 17 26
- Thundaza: 48 23 30
- Waterza: 55 30 33
- Grand Magic system now requires the player to have the ability to cast it, each stacked ability gives a 10% probability, and each magic that you cast and fails to give a GM gives a 5% stackable until you get it.
- SoA Messages that should appear right when you get teleported and between 1st and 2nd choice not displaying.
- Recipes are now tiered and you can only synthesize same or lower tier ones to level up
- Tier D Recipes will be the only ones you get by mob drops, they contain weaker weapons/accessories, combining 2 recipes results in a next-tier recipe and so on.
- Config option (serverconfig inside the world folder) to allow synthesis regardless of tier or limit it to player tier.
- Large Bodies will be vulnerable from the front if they are flat from gravity.
- Treasure Magnet will not work if the player is crouching.
- Xigbar arrowguns deal 50% less damage but their shots give no iframes.
- Datapacks can now have items from outside Kingdom Keys as output in the synthesis and material required-free
- Party menu players not aligning properly with their textbox
- Thunder was slightly boosted and should guarantee a minimum damage.
- 0 magic keyblades will now show that stat instead of hiding it.
- Darkball should be invincible for less time.
- MP Thrift disabling cure unless was stacked 3 times (It will not affect cure or others one-time magics).
- Bomb heartless countdown was too fast.
- Organization XIII weapons all sharing the same stats.
- Dire plant crash (hopefully).
- Fixed level up notification not showing
- Fixed server crash when upgrading a keyblade
- Toggle GUI key now functional and a config option: show, hide or only show when holding a keyblade/organization weapon.
- JustEnoughResources (JER) integration added which will show info on the ore generation and moogle house chest loot.
- Synthesis bag GUI slots are clickable
- Ore generation config options added so each ore can be individually configured: enable/disable, vein size, min/max height, count
- Silk touch now works on the ores
- Corrected localisation for the aero and magnet spells
- Fixed show hearts on HUD config option so it no longer hides the whole HUD
- Fixed Magnet Blox so it actually functions
- JEI integration added (requires 9.7+ to work) with Synthesis recipes, Keyblade Summons and information for various items
- Keyblade strength and magic values have been rebalanced to fit closer to vanilla sword damage (a data pack to use the old values can be found here)
- Lucky Lucky (Sweet Memories, 53 guardian, 99 mystic, 41 warrior) (Thanks to Leaf).
- Lucky Ring with Lucky Lucky ability (Thanks to Leaf).
- New command /kk_wisperinmyearpinkhairman (Model by cheriecheese).
- Creepers killed by Skeletons will now drop Kingdom Keys music discs.
- Recipes will now generate type and learn recipes in the same click (Thanks to Leaf).
- GUIs with pages will now be able to get scrolled with the mouse wheel (Thanks to Leaf).
- Shields now act like shields (Thanks to Leaf).
- ServerConfig for Strength, Magic and Defense multipliers in %.
- CommonConfig for stats multiplier for leveled enemies (the base stats are multiplied by the defined number and divided by 100).
- CommonConfig for Blizzard to affect blocks like water --> ice or lava --> obsidian.
- Savepoint sounds.
- Treasure Magnet drawing items when your inventory was full.
- Damage Drive and MP Rage not working properly.
- Thunder damage not scaling with the stats.
IMPORTANT: If updating from the previous versions delete your common config file and let it generate anew, then, if you have to, modify it again with your configs, otherwise some problems might arise.
- Heartless spawning system:
- They will now spawn based on the level of the nearest player (or if in a party the average of it).
- Their HP and Attack will be multiplied by a 10th of the level (so if a shadow has 20 hp and it’s level 20 it will multiply it’s stats by 2 resulting in 40 HP).
- In game config option for the amount of HP per bar for lockon.
- Common Config mob spawn option and format
- Creeper Nobodies will now deal damage based on it’s stats rather than a fixed number.
- Default amount of HP per bar for lockon from 20 → 40.
- Accessories disappearing when respawning.
- Shortcuts allowing you to use magic when you don't have enough MaxMP.
- Updates lang files.
- Accessories system with 10 accessories, they can be synthesized in the moogle once you get their recipes (through normal recipes).
- W.I.P. scroll to Equipment GUI.
- Zero EXP to Winner’s Proof.
- Recipes will now teach Accessories recipes too.
- Extra Cast ability unlocked at level 38.
- Foreteller armors have been nerfed.
- Slowed down keyblade swing speed.
- Button to show original keyblades for organization members moved to the left.
- /kk_recipe command will now allow you to give either all keyblade recipes or all item recipes.
- Synch blade on organization members to use a secondary keyblade will now be based on the selected weapon rather than the alignment.
- Synch blade on Xigbar’s arrowguns will duplicate the amount of bullets.
- Keyblades will now grant the abilities to org players who use Roxas’ keyblades.
- Aced robes recipe now requires Leather armor parts instead of a diamond helmet and normal books instead of enchanted books.
- Xemnas and Anticoat will now trigger the Organization join.
- Organization members seeing abilities from their main keyblade in the abilities menu.
- Minor color corrections in the menus.
- Ultima Weapon KH3 and Void Gear Remnant will now have 2D icons as well.
- More abilities:
- MP Safety (level 14)
- Wizard’s Ruse (Brightcrest [3])
- Full MP Blast (Spellbinder, Brightcrest)
- Drive Converter (level 24)
- Focus Converter (level 18)
- MP Thrift (Circle of Life [2])
- Critical Boost (Pumpkinhead)
- Jackpot (level 20, 44, 72, Wishing Lamp)
- All Ultima Weapon will now have MP Hastega
- Client config option to turn off drive form rendering (because of Epic Fight Mod conflicts)
- Commands:
- /kk_magiclevel <magic> <level> (-1 is to remove magic)
- /kk_focus <amount>
- /kk_ability <give/take> <abilityName>
- /kk_drivelevel command if level is 0 it will remove the form.
- Vanitas’ armor has been nerfed and now requires leather instead of diamond.
- Eraqus’ armor now requires diamond armor instead of other keyblade armor.
- Magic and Drive command menu options will now show ‘???’ if you haven’t unlocked any.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Synch blade, Treasure magnet, damage control and light and darkness not having ability description
- Centered electrum icon.