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Kingdom Keys 2

Kingdom Keys 2

Adds various elements from the Kingdom Hearts games

14.4k
41
Adventure
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.2–1.19.4
1.18.2
1.16.3–1.16.5
1.15.2
1.12.x
1.11.2
1.10.2
1.9
1.8.9
1.8
1.7.10
1.7.2
1.6.4
1.6.2
1.5.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

Wehavecookies56
Wehavecookies56 Owner
Abelatox
Abelatox Developer

Details

Licensed LGPL-3.0-only
Created 3 years ago
Updated last week
DescriptionGalleryChangelogVersions

Show all versions

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Kingdom Keys 2.3.9.0

by Abelatox on Apr 13, 2024
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Added:

  • Random Moogle names when being spawned, 2% random chance of a moogle being... special
  • Magic casttime ticks
    • Now when casting magics they will play the sound but won't be shot immediately, in that period of time the caster won't be able to move
  • Some new org weapons right click functionality: (Thanks to Xephiro)
    • Demyx: Throws water
    • Luxord: throw a card
    • Larxene: throw knifes in an arch
  • Small chance of getting a very special and nostalgic moogle shop
  • K111, only true OGs will know what it is
  • Visual and auditive warning for when heartless start spawning
  • Wayfinder item, whoever crafts it (mosaic stained glass, ender pearls and a compass) can hand it to a party member to allow them to teleport to him (Thanks to Xephiro for the help)
    • Has a config to allow it to work outside of party members
  • Recipe for struggle bats and localization (combinations with wooden stick and blue wool)
  • Config option to enable all hostile mobs to level alongside the player
  • End variant for Betwixt Ore
  • 15% knockback resistance to Keyblade Armors and 5% to Foreteller robes
  • Illusory and Evanescent Crystal to Rare Prize Blox loot pool
  • Config option to enable / disable getting synthesis exp from buying in the shop (disabled by default)

Changed:

  • KO system is now calculated before death, hopefully avoiding conflicts with other mods.
  • Pauldrons now require the user to hold right click to suck enchantments and data, avoiding missclicks
  • Enchantment foil effect to pauldrons when holding an enchanted nbt, they can now be unenchanted in the grindstone.
  • Pauldrons will now retain all the nbt from the items they suck enchantments from (allowing for apotheosis compatibility)
  • Wooden sword and stick will now have durability (between stone and iron)
  • Moogle will now stop moving when talking to them
  • Party members data will now get cached so it can still display when they are offline
  • Org weapons will now use IDs similar to keyblades preventing from them to be used by other players
  • Disabled EFM animations on HUD
  • Increased iframes when you get ko'd
  • Lowered volume for laser dome.
  • Left alt text in shortcuts prompt should be the correct keybind and localized

Fixed:

  • All equipped keychains will now show in the Keyblade Forge
  • Synch blade button showing before equipping the ability
  • Materials exploit when using apotheosis' items and blocks with Keyblades / Org weapons
  • Deposit materials not reponening GUI
  • Shop button disappearing after going back in the moogle menu
  • Materials amount box color
  • Unsummoning weapons should no longer eat the item in the offhand
  • EFM layer render breaking
  • Potential fix for an out of bounds crash (shop guis)
  • Combo abilities for level up were re-added

Kingdom Keys 2.3.8.2

by Abelatox on Apr 4, 2024
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Fixed: Issue which prevented servers from starting up Potential fix for a rare crash regarding small orbs

Kingdom Keys 2.3.8.1

by Wehavecookies56 on Apr 3, 2024
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Added:

  • KO system (though a config enabled by default)
    • When a player dies and he is in a party with at least one member online and loaded (at around 100 blocks) he will be put in KO state, they can be revived by a party member casting cure or a healing item.
  • Music discs in dungeon chests loot (and a tag for discs)
  • Config to require a keyblade / org weaopn to damage heartless and nobodies
  • KK Armor now display stats in the synthesis create menu
  • New crafting recipe to lower the tier of a recipe at the cost of losing one

Changed:

  • Damage now adds up instead of just set (should allow other mods to affect keyblades and org weapons)
  • Better support for addons modifying InputHandler
  • Wooden stick and struggle bats won't be able to damage heartless or nobodies
  • Some GUI elements like MP, Focus and Drive won't show up until they can be used.
  • Icons for recipes are now colored

Fixed:

  • Some tooltip translations for strength and magic
  • Issue where blocks with block entity NBT that's normally retained in item form upon breaking (e.g. shulker box contents, banner patterns) would not be retained if broken by a player with Lucky Strike ability
  • Item displays in synthesis create gui, should be better across any resolution
  • Shadows didn't show flat but had iframes

Removed:

  • Keyblades are no longer... longer

Kingdom Keys 2.3.8.0.358/2

by Wehavecookies56 on Apr 1, 2024
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Today was a long day

Kingdom Keys 2.3.8.0

by Abelatox on Mar 30, 2024
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**IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.

Added:**

  • Parties can now have multiple leaders (Not fully tested, if it breaks let us know)
  • Vanilla XP drops to KK enemies.
  • Munny, magic, drive and focus orbs will now be visually bigger relative to their value.
  • Both org weapons with synch blade will retain their enchantment (offhand takes main hand enchantment).
  • Higher level enemies can yield better recipes.
  • Treasure Magnet now works for entity orbs.

Changed:

  • Cracked ROD stone now emits light.
  • Recipe crafting now allows to use 4 recipes to skip one ier directly.
  • Higher mob levels yield to more vanilla xp drops.
  • Pureblood heartless will now leave some dark smoke ehind when slain
  • Advancements background.
  • Slightly buffed Laser Dome.
  • Munny drops will now scale up based on the mob defeated ust like the rest of drops.

Fixed:

  • Keyblade Forge being a scam and not working while aking he materials away.
  • JP translation
  • JER support (Not yet! once they accept a PR it should utomagically work)
  • Pauldron and synch blade could overlap for org members. - Potential fix for "ticking world crash" report.

Kingdom Keys 2.3.7.1

by Abelatox on Mar 27, 2024
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IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.

Added:

  • More magic sounds.

Fixed:

  • Some textures disappearing when playing alongside Oculus.
  • Ores and hard/metal blox will now require the right tool to drop items.
  • Rare crash when a mob would die under certain conditions.
  • Thrown chakrams not giving hearts.
  • Missing recipe advancement text.
  • Softlock when doing the choices if in the last GUI got closed.

Kingdom Keys 2.3.7.0

by Abelatox on Mar 25, 2024
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Added:

  • Advancements finally!
  • Tags for custom datapacks (Thanks Held_der_Zeit for the idea and a few of them)
  • Expandable parties! now the hardcoded limit of 5 can be changed in a serverconfig up to 20 which some servers might find an use for (Warning, some UIs might render wrongly if parties are huge).
  • WIP Struggle bats (Thanks to Xeph), creative only for now.
  • Support for latest EFM version (20.7.4).

Fixed:

  • Advent Red and Elemental Encoder textures.
  • Advent Red, Elemental Encoder, Midnight Blue and Phantom Green not having EFM support.
  • KubeJS and Stock GUI descriptions.
  • Armor elemental resistances preview now displays correct values.
  • Some lines weren't localized for translation.
  • Spanish translations for magics.
  • Levels aross dimensions wouldn't sync for level up notifications.
  • Conflict with Epic Fight battle styles mod.
  • 日本語翻訳を修正しました
  • GL error with scroll activator unbound.

Kingdom Keys 2.3.6.0

by Abelatox on Jan 24, 2024
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Added:

  • Accessory and armor slots as level up rewards (first armor at lvl 5 and accessory at 10, earn a new one every 10 levels), you can now have up to 4 of each!
  • Improved level up notification system now they can be stacked
  • Party members leveling up will be notified to everyone in the party
  • You can now select your notifications color in Config -> Player Skin menu

Changes:

  • Renamed Armor to Pauldron in the equipment menu

Fixed:

  • Level up messages from Drive form base player and normal level ups will no longer conflict
  • Sound pool overload where some sounds wouldn't play
  • EFM animations
  • Slightly smoother lock on
  • Drive form level up color being dragged onto the chat

Kingdom Keys 2.3.5.2

by Abelatox on Jan 20, 2024
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Fixed an issue with addon integration

Kingdom Keys 2.3.5.1

by Abelatox on Jan 20, 2024
Download
  • Added a command to give shotlocks.
  • Potential fix for a crash in customize shortcuts screen.
  • Some code optimization to allow better addon integration.

Kingdom Keys 2.3.5.0

by Abelatox on Jan 19, 2024
Download

Added:

  • All Armors and Accessories from KH2 (Thanks to Xephiro)
  • Japanese translation
  • A new Drive Form property called "can_go_anti", by default enabled for all but final form
  • A new Drive Form property called "can_use_magic", by default enabled for all but valor and antiform ****Keyblade Armor glint button and preview somehow were missing

Changed:

  • Elemental resistances now use a formula with diminishing returns (stacking won't just add them up)
  • Equipable armors and accessories now have their own folders for textures
  • Readjusted some shop and synthesis prices
  • Some animations in EFM

Fixed:

  • Epic Fight Mod compatibility, now using version 20.6.3
  • Blazing ore not spawning in the overworld (Thanks to Powned)
  • Keyblade Armor helmet glint effect always on if enchanted
  • Some crashes in edge cases with addon limits
  • Removed some unnecessary verbose in console / logs

Kingdom Keys 2.3.4.2

by Abelatox on Nov 18, 2023
Download

Added:

  • Experimental Wisdom Form trail (Doesn't work with EFM yet).
  • Quite a few EFM Animations.

Fixed:

  • Container close on death crash.
  • Allowed player to leave SoA if completed but somehow still in the dimension.

Kingdom Keys 2.3.4.1

by Wehavecookies56 on Nov 5, 2023
Download
  • Fixed Lucky Strike fortune bonus
  • Fixed combo plus with epic fight

Kingdom Keys 2.3.4.0

by Abelatox on Nov 5, 2023
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Ported to 1.20.1 :D

Kingdom Keys 2 1.19.4-2.3.4.0

by Abelatox on Nov 2, 2023
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Kingdom Keys 2.3.4.0

by Abelatox on Nov 2, 2023
Download

Added: - Players will get Jiminiy's Journal guide upon joining.

Changed: - Scrollbar cutoff should be better for more resolutions

Fixed:

  • Abilities not showing as disabled if you couldn't equip them
  • Custom drive forms with no abilities crashing the abilities gui
  • Internal changes to improve compatibility with addons
  • Prevent going to the SoA if it's already been completed

Kingdom Keys 2.3.3.1

by Abelatox on Oct 8, 2023
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Kingdom Keys 2.3.3.1

by Abelatox on Oct 8, 2023
Download

Fixed:

  • Materials not being displayed in the moogle projector.
  • Localized Water Boost ability.

Kingdom Keys 2.3.3.0

by Abelatox on Oct 7, 2023
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Kingdom Keys 2.3.3.0

by Abelatox on Oct 7, 2023
Download

Added:

  • Magic customization menu
  • Added Magic Lock-On ability
  • Scroll for abilities menu

Changed:

  • Removed Darkball immunity.
  • Internally all registries have been changed to increase addon compatibility.

Fixed:

  • Compatibility with Epic Fight Mod's latest version
  • A crash that could trigger when dying
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