!!! I APOLOGIZE FOR THE LONG WAIT FOR THIS VERSION !!!
VERSION 2.0.18
This should work with the Aether's 1.5 update now Also, this will likely be the final 1.20.1 version of the mod, I will be working on the 1.20.4+ versions from now on I may backport to 1.19.2, we'll see
CHANGELOG:
> Fixed crashing with the new Aether version
+ Added new custom aether island shape generation (slightly taller, slightly different noise)
* Improved cloudbed worldgen slightly
* Improved shape of randomly-generated rocks/boulders
- Removed Slider Music Disc
+ Added Ancient Sentrite Music Disc
* Disabled a lot of mob sound changes by default, can be re-enabled in pack config
* Changed how Redux's menu works slightly
- Removed Redux's Gold Dungeon advancement sound, as the base mod has its own now
> Fixed Lootr mimic texture issues
> Misc fixes for the Aether's 1.5 version
finally finished this one Another update! This one brings a number of quality-of-life features, along with some stuff from the WIP 2.1 update that will be on (most likely) 1.21.
CHANGELOG:
+ New metal, Refined Sentrite; this can be used to craft lanterns and chains
+ Upgraded the Gilded Groves based on the in-progress 2.1 design
+ New tree shape for regular Skyroot trees (slightly rounder) plus a secondary Golden Oak shape
* Renamed the Valkyrie Ring to the Ring of Construction
* Improved colors and systems for Redux's sky colors, grass colors, and water colors
* Made Swet drops scale based on their size
* Tweaked a few textures
- Deprecated and removed survival access to Veridium Lanterns and Chains
- Deprecated and removed survival access to Gilded Vines (Golden Vines, however, continue to generate naturally and are not deprecated)
> Fixed bugs with Golden Vines
* Golden Vines now require shears to drop
* A variety of internal improvements and rewrites
> Fixed a few crashes
> Miscellaneous fixes
Yet another update! This one fixes the crashing from 2.0.16, and makes some changes to Wyndsprouts and their associated crop.
CHANGELOG:
> Fixed crashing
> FINALLY fixed sign renderer crashes
* Wyndsprout Seeds have been renamed to Wynd Oats
* Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
* Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
* The recipe for Blueberry Bagels has been tweaked
* Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono
Another update! This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.
CHANGELOG:
* Carved blocks now fit the base mod's textures much better
* Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
* Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux
OOOKAY... the crashing should be fixed now hopefully! This update also adds compat with the new official Aether addons!
CHANGELOG:
+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff
ANOTHER update! This one fixes a crash, along with a few miscellaneous issues.
CHANGELOG:
> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch
New update! This one brings a few small changes, plus a removal of something unfortunately. Luckily, it wasn't even enabled by defult, and removing it just makes the code a bit more stable.
CHANGELOG:
- Removed Classic Skyfields config option
* ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame
2.0.13 is here! This one brings a variety of fixes and improvements, including a modified Moa design, using a hybrid of the current one and the new unfinished one coming in 2.1!
CHANGELOG:
* Changed Moa and Cockatrice models, these changes can be reverted in the client config
* Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets