Fixed a couple magus rare bugs and crashes
Magus once again teleports to the top of the glass ocean if he somehow falls through the water
Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean
Magus has increased stats in the Glass Ocean
Added a Magus Spawn Egg
Reworked Magus Fight
Magus no longer summons Magisters, nor does he have phases or invulnerability
He keeps his barrier, and swaps elements more often, regardless of relative health
His moves have been changed and updated with new animations
Magus XP has been increased significantly to reflect lack of Hexblade minions
Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.
Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.
There are no longer any Spellblade Techniques that can be cast for free
Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.
Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.
Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.
Primordial Robes now have 2D sprites.
Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.
Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.
Magisters will no longer be damageable in the first 10 seconds of their life if they are unarmed. Special text will play to your client when you become eligible for the Hexblade event. Special text will play to your client when the scout spawns. Hexblade Magister Scouts will now respect your personal space more, and be less hyperactive.
Added failsafes for the Magus fight so he should be less likely to stay invulnerable.
Slight wording adjustment for the Magus fight text regarding his barrier
Added serverside config setting to toggle Magus' ability to control weather
Added Voidforge, a new sword craftable from Starforge.
Starforge and Voidforge now stagger their novas.
Herald Armor tweaks
Fixed several crashes regarding added as modifiers.
Added three sets of Herald armor, which are post-Magus sets of armor that are good for Warrior type characters that still want some sort of spellcasting and/or healing power. (Placeholder icons for Fire and Frost sets)
Added the materials associated with crafting, repairing, and (Tiered) reforging.
Primordial gear now can be reforged or repaired with some of these materials, allowing for much more efficient reforging and repairing without having to grind Magus a lot.
Runefrost and Runeblaze ingots now require Prismarine Crystals and Blaze Powder respectively, instead of snowballs and coal.
Converted/added attribute values should now respect multiplicative and additive-multiplicative modifiers