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Spellblades and Such

Spellblades and Such

Magic and More! Add-on for Spell Engine

719.6k
122
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2

Platforms

Fabric

Supported environments

Client and server

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Creators

cleannrooster
cleannrooster Owner

Details

Licensed MIT
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions

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Spellblades and Such 1.0.23.hotfix1

by cleannrooster on May 20, 2023
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Added functionality for the new Spellbooks in Spell Engine

Added new spells meant to be used via Spellbook with melee weapons: Tactical Dive, Riposte, Slam, Whirlwind

Many items can now be used to cast from Spellbooks as proxies

Divinity now works with all damage instead of just magic

Hex is now gained on all types of magic damage once more instead of just spell damage

Minor changes to Frostborn Gavel's model

Spellblades and Such 1.0.22

by cleannrooster on May 18, 2023
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Added consistent tooltips to weapons that deal extra magic damage on hit, indicating the damage and damage range of the weapon

Introduced the Holy Relic, a weapon that deals holy damage in a large area in front of you. It will have spells in the future once Spellbooks get introduced

Monkey King Staff now takes only one durability point of damage per attack

Starforge now correctly has 1650 durability

Spellblades and Such 1.0.21.4

by cleannrooster on May 17, 2023
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Added Magical Rebuke, a shield and magic weapon enchantment that automatically has you cast your main hand spell upon blocking direct attackers

Archmagus now has his hood down to differentiate from his weaker form

Spellblades and Such 1.0.21.2

by cleannrooster on May 14, 2023
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All updates extend to Archmagus as well

Magus now sends a client message to players regarding his Elemental Barrier

Magus now properly gets his Barrier shredded by holy damage, proportional to how much damage you deal with holy damage. For every 1% of Magus' health you deal with holy damage, his barrier becomes 1% less effective. Minimum of 1% per damage instance.

Holy damage now only shreds Magus' barrier instead of dealing damage

Magus now can drop Frostborn Gavel, a new legendary Frost weapon, instead of Primordial Dagger

Magus and Archmagus are now invulnerable while changing elements and while Invisible

Hexblade Reavers have 75% less chance to drop items in the Glass Ocean

Added assets for a few minor buffs given by Frostborn Gavel

Finally replaced the laggy t2 and t3 Fire spells for Fire Orb

Spellblades and Such 1.0.20.3.1

by cleannrooster on May 11, 2023
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Temporarily disabled armor copying for Monkey King Staff clones

Magus Armor no longer erroneously dyeable

Spellblades and Such 1.0.20.3

by cleannrooster on May 11, 2023
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Kuwabara is a Man Update

Adds the Spirit Sword, a Claymore that you can summon by shift right clicking with an empty hand and at least 10 Fire Spell Power, or by using a Spirit Stick, consuming the stick. This item only lasts briefly when not in your hand. This item has 100% increased Fire Spell Power, but no flat Fire Spell Power, making it ideal to get flat Fire Spell Power to fuel this item. Burning Spirit is ideal for this.

Burning Spirit now correctly lasts 10 seconds.

Burning Spirit now correctly only stacks to 10 (previously 11)

Burning Spirit has a new icon

Spellblades and Such 1.0.20.2.hotfix1

by cleannrooster on May 10, 2023
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Fixed bug preventing hexblades from spawning randomly everywhere but the Glass Ocean

Spellblades and Such 1.0.20.2

by cleannrooster on May 10, 2023
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TO GET ANY OF THESE CHANGES, DELETE THE dimensions/spellbladenext/glassocean FOLDER, IF YOU HAVE IT!

Added 3 variants of the same structure to the Glass Ocean

The Glass Ocean is now entirely a custom biome instead of warm ocean.

Spellblades and Such 1.0.20.1

by cleannrooster on May 9, 2023
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Fixed Magus and Archmagus dying instantly in some modpacks

Natural mob spawns have been turned off in the Glass Ocean

If you somehow fall through the surface of the Glass Ocean, you will teleport to the top.

Spellblades and Such 1.0.20.0

by cleannrooster on May 8, 2023
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You can now follow Hexblade Reavers through their portals, which leads to and from the Glass Ocean dimension

In the Glass Ocean, Hexblade Reavers attack you every minute, and Magus' true power is unleashed, should you choose to fight him here.

Introduced Archmagus, Magus' awakened form. Archmagus has more health and more damage. Archmagus has a minion phase, and a third phase where he cycles through elements faster and has a chance to use lightning attacks.

Introduced Starforge, a drop from Archmagus that incentivizes investment into all spell power attributes.

Both Magus forms both now take half knockback instead of no knockback.

All introduced hostile mobs now drop XP

Spellblades and Such 1.0.19.1

by cleannrooster on May 4, 2023
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Redid Monkey Staff's Subjugate ability to instead make nearby enemies take 6x damage from clones for 8 seconds. It no longer does damage by itself. Clones perform an overhead swing when hitting Subjugated enemies.

Redid Monkey Staff's Cloud Barrier (now Rending Winds) ability to instead apply knockback and increased damage (6x multiplier) to a single target per second, while still reflecting projectiles.

Monkey King's Reckoning has more damage (4x multiplier instead of 3x)

Spellblades and Such 1.0.19.0.hotfix1

by cleannrooster on May 3, 2023
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MASSIVE internal refactoring and rearrangement

Primordial Dagger active should function better in low TPS settings due to movement now being handled client-side

Magus is now weak to healing magic (including from potions), which does full damage while making non-fitting damage types deal more damage to Magus permanently, up to a cap.

Hexblade enemies can now drop Missive from Magus, which gives hints on how to defeat him

Hexblade enemies now cower, refuse to fight, and retreat if any of your combat stats are over half of their health.

Spellblades and Such 1.0.18.4

by cleannrooster on May 1, 2023
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Categorized monkey staff as axe in game's code (for consistency with MCDW, allowing axe enchants), repairable with stripped mangrove log, improved Subjugate impact sound

Spellblades and Such 1.0.18.3

by cleannrooster on May 1, 2023
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Fixed offensive spells not giving buffs to the player

Spellblades and Such 1.0.18.2

by cleannrooster on Apr 30, 2023
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Made Claymores bigger and more large

Added another spell to monkey staff

Spellblades and Such 1.0.18.1

by cleannrooster on Apr 30, 2023
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Removed auto move when using Trickster Clone spell with Monkey Staff

Spellblades and Such 1.0.18

by cleannrooster on Apr 30, 2023
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Journey of the Monkey King update!

Added a new weapon, the Pillar of the Monkey King. With this expensive and exquisite weapon you can make clones of yourself, make mighty overhead strikes, and spin! This weapon has no base attack damage but very high attack speed, meaning that every extra point of attack damage (from Strength effects or otherwise) makes a huge difference. The abilities also have crazy high multipliers to attack damage, so you definitely want to add more damage to your attacks by some means in order to make this an effective weapon.

Spellblades and Such 1.0.17

by cleannrooster on Apr 27, 2023
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Floating Swords Update!

Increased range of melee weapons by 0.5 (With Better Combat installed). This is reflected by the weapons now floating during attack animations.

Removed "Your triumph is respected."

Fixed bug where Magus was unaffected by /kill

Spellblade and Claymore Void Enchant change reverted

Magebane Crown and Mageseeker Hat model adjustments

Spellblades and Such 1.0.16.4

by cleannrooster on Apr 19, 2023
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Initial Modrinth Upload

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