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Updated the pet & breed check to be "forge:kobolds" tag instead of AbstractKoboldEntity.
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Improved ALL converts in the mod to remember armor, main-hand, and off-hand items for the progress.
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-Note: This means when zombifying, curing zombolds, and zombold to drowned converts. All held and worn items will remain. If no main hand or off hand item is available, then normal spawning mechanics will take place.
~Changed requirements for Kobold types when curing:
- Base Kobold has no requirements.
- Kobold Warrior requires the Zombold to be holding a shield in it's off-hand.
- Kobold Engineer requires a Mountain Biome, Crossbow in main-hand, and nothing in off-hand
- Kobold Pirate requires a jungle biome.
- Kobold Captain requires a jungle biome and enchanted kobold iron sword in main-hand.
Note: Kobold Enchanter can no longer come from curing a Zombold. However, Kobold Children still have their respective random chances to become any Kobold type when growing up (except for Warriors).
- Improved Prospector Code
- Increase chance for Prospector proc from 5% to 10%.
- Increase chance for Prospector proc with Luck from 15% to 25%.
- Prospector no longer procs on Villagers at all.
- Prospector now spawns the right amount of Emeralds no matter how high of a level it goes (ex. Level 64 will spawn 64 emeralds).
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Fixed sound issue related to petting.
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Removed Artifact Enchantment.
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Kobold Desert Tombs now have Prospector Kobold Axes.
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Removed RNG enchanted equipment from Kobold Enchanter's trade list (He still sells Prospector Kobold Axes, Prospector Books, and Mending Books).
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Buffed mining speed for all Kobold tools from 4 to 5 (Normal Iron is at 6 for reference). Buffed Kobold Axe speed from 1 to 5 as well.
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Added "Lorian Ross - Kobblestone" Music disc. Obtainable from normal kobold trading.
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Kobolds can now enjoy music from a jukebox.
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Kobolds can now have hats (base on their texture).
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Changed "James Bond" to just "James" nametag texture.
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Added more nametag textures.
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-Note: As a thank you for the community, I am willing to take anyone's nametag kobold texture to add to the mod if they want their own kobold in this mod. Just come to my discord and let me know.
~Added Config File:
- Three Configs are available:
- Zombies Attack Kobolds (False by Default)
- Illagers Attack Kobolds (False by Default)
- Villagers Avoids Kobolds (True by Default)
~Added Prospector Enchantment:
- Sold by Kobold Enchanters
- Applicable only to Axes and cannot be combined with Efficiency or Looting.
- Gives a small chance for any slain MONSTER entity to drop Emeralds.
~Added Artifact Enchantment:
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Obtainable in Kobold Tombs in the Desert
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If on a Crossbow, can be used for fishing.
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If on a Kobold Sword, will apply a cobweb-like effect.
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If on a Kobold Axe, will apply a fire effect on ANIMALS.
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If on a Kobold Pickaxe, will instantly kill Silverfishes.
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Added Kobold Infinity Potion of Healing
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Updated Kobold Dungeon Desert Structure
~Changes:
- Kobolds will no longer drink a potion if their off-hand is busy.
- Kobolds breeds with Diamonds now (it makes sense and was voted on).
- ANY Kobold can be used for breeding as long as a Warrior is nearby.
- Named Kobold Children will no longer age.