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Kobolds

Kobolds

This mod adds tiny lizard people!~

82.4k
133
Adventure
Mobs
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.4
1.19.2
1.18.2
1.17.1
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

Jusey1
Jusey1 Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

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Kobolds 2.3.3

by Jusey1 on Feb 2, 2023
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  • Updated the Mods.toml file finally to have a link to the discord and to credit the artists instead of MCreator stuff.
  • Updated the mod directory from "net.mcreator." to "net.salju."
  • Cleaned up unused elements from the base KoboldsMod file.
  • Updated the "Queued Work" function in the base KoboldsMod file.

Kobolds 2.3.2

by Jusey1 on Feb 2, 2023
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  • Finished updating every piece of generated entity procedures into pure code made by me.
  • Fixed a bug where kobolds can get stuck with a permanent off-hand item, such as an emerald.
  • Kobolds will now keep armor, drop their old weapon, and use the axe you gave them when changing into a Kobold Warrior.
  • You can now give items to kobolds from your off-hand but petting them now requires both hands to be empty.
  • The breed item is now a tag instead, to allow the ability to config it to any item you want.

Kobolds 2.3.1

by Jusey1 on Feb 2, 2023
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  • Removed Config.

  • -The three config settings related to entities can be manually turned off still by removing them from the mod file's main Mixin list.

  • -Amethyst Shard is the breeding item now on.

  • Fixed Kobblestone Music Disc not having Allay Dance Ticks.

  • Converted even more MCreator procedures into handwritten code made by me.

Kobolds 2.3.0

by Jusey1 on Feb 2, 2023
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  • Improved code by replacing MCreator generated procedures with my own code.
  • A lot of minor client side fixes to the Kobold Models.

Kobolds 2.2.12

by Jusey1 on Feb 2, 2023
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  • Improved code by removing some MCreator in favor of my own work in some areas.
  • Moved Kobold Goals from their own separated files into the main AbstractKoboldEntity file, similar to how some custom goals are done in vanilla.

Kobolds 2.2.11

by Jusey1 on Feb 2, 2023
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  • Added missing config setting to allow villagers avoid kobolds back.
  • Zombies Attack Kobolds, Illagers Attack Kobolds, and Villagers Avoid Kobolds are now handled in mixins.

Kobolds 2.2.10

by Jusey1 on Feb 2, 2023
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  • Clean up unnecessary model code.
  • Fixed up all the kobold models overall.
  • Fixed armor related bugs.
  • The hat is now it's own thing in the model instead of being part of the head.
  • The Rascal can now pick up armor and swords.

Kobolds 2.2.9

by Jusey1 on Feb 2, 2023
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  • Kobold Rascal will now only have a small chance of awarding the player with a bundle.
  • Kobold Model is now a HumanoidModel instead of an EntityModel.
  • Kobolds can now have their worn armor rendered.

Kobolds 2.2.8

by Jusey1 on Feb 2, 2023
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  • Fixed all Kobold Potions not being consumed properly.
  • Clean up some more code from the potions and buffed a few.
  • Updated all Kobold Dens to have more up to date Kobolds.
  • Fixed kobold den related issues such as missing entities or enchanters being saved with CanPickUpItems set to false.

Kobolds 2.2.7

by Jusey1 on Feb 2, 2023
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  • Fixed a visual bug where all kobolds were linked, causing their body to 'swing' when any of them are trading.

Kobolds 2.2.6

by Jusey1 on Feb 2, 2023
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  • Kobold Enchanters can now pick up and wear armor.
  • Fixed Kobolds not picking up shields.
  • Kobolds can now pick up emeralds as a way to trade.

Kobolds 2.2.5

by Jusey1 on Feb 2, 2023
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  • Fixed Pirate Kobolds sometimes spawning with both a primary weapon and a trident.
  • Fixed Kobolds picking up items when it isn't necessary and limit the items which they will pick up off the ground.
  • Kobolds with no weapons at all will be given a crossbow by default (if they have AI enabled).

Kobolds 2.2.4

by Jusey1 on Feb 2, 2023
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  • Attempted to fix an issue where Kobold Pirates spawned within a Pirate Den can sometimes have both a trident and a sword (or crossbow).
  • Code Cleanup.

Kobolds 2.2.3

by Jusey1 on Feb 2, 2023
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  • Updated old code for potions.

Kobolds 2.2.2

by Jusey1 on Feb 2, 2023
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  • Fixed issue with Kobold Skull Block working underground when it is suppose to have LOS to the sky.
  • Fixed issue with NoAI kobolds still performing basic kobold tasks, such as using healing potions (can still trade with them though).
  • The Kobold Captain is no longer looking for treasure (his trading action was becoming way too buggy recently, am looking into a new option for him).
  • Clean up unnecessary tags and code.

Kobolds 2.2.1

by Jusey1 on Feb 2, 2023
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  • Updated base code.
  • Fixed Banners in the Mountain Den, Pirate Den, and Zombold Dungeons.
  • Updated the Mountain Den with a partial new look.
  • Kobolds will no longer attack the player if the difficulty is set to Peaceful.

Kobolds 2.2.0

by Jusey1 on Feb 2, 2023
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  • Initial Port to 1.19.2.
  • New: Kobold Rascals
  • Spawns naturally near Kobold Dens and can despawn naturally.
  • If found, can lead the player towards the nearest kobold entity that isn't a Kobold Rascal.

Kobolds 2.1.2

by Jusey1 on Feb 2, 2023
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  • Fixed Kobold Iron Axe Enchantability.
  • Fixed Missing tag for "Kobblestone" music disc.
  • Kobold Dens are slightly deeper underground now.
  • Kobold Iron Axe is now more combat focus.

Kobolds 2.1.1

by Jusey1 on Feb 2, 2023
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  • Fixed animation bug with Kobold Legs that happens after one has recently sat down in a boat, cart, or other similar block/entity.

Kobolds 2.1.0

by Jusey1 on Feb 2, 2023
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  • Change default value for breed item from DIAMOND to AMETHYST.
  • Fixed repair item lists for all Kobold Iron tools.
  • Added Kobold Iron Hoe which can be used as a normal hoe or to harvest Amethyst Shards.
  • Updated Kobold Trade list and removed a few items from their list.
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