Added:
- Savepoints are now split between Normal and Linked, more changes to come in the future to the second one.
- Config options on what stats both of them recover (HP, HUNGER, MP, FOCUS, DRIVE) (By default they restore focus now based on KH3)
- Recipe tier in JEI
Changed:
- Keyblades can now have more than 10 levels through the use of a datapack
- The way iframes get removed, potentially fixing arclight compatibility
- Large Bodies will now be vulnerable to magic and other sources
Fixed:
- Synch blade slot appearing only because the driveform had it
- Some journal typos and information
- Rare crash with savepoints if a player would join the server on it
- Potentially fixed join party buttons being scrambled across the column
- Defense calculation formula, should no longer halve the damage taken by default
Added:
- Dead of Night Keyblade (Steam exclusive)
- More entries to the Jounal (Thanks to Held)
- German translation for the Journal
Changed:
- Increase size of exclusive keyblades
- Master Xehanort's No Name to The Gazing Eye in all languages
- Keyblade of People's Hearts keychain texture
Fixed:
- Support for JER
- Potentially fixed rare crash when depositing materials
- Accessories and armor equip screen being a pixel off for ultrawide
- Keyblade data now gets saved to the keychain before dropping
- Stop rendering of pauldron if entity is invisible
- Glide increasing the Y position
- Positioning of Kingdom Key and Kingdom Key D
- Low resolution texture for Advent Red, Elemental Encoder and Dawn Till Dusk got improved
Added:
- Proper KO GUI, should work better now hopefully
- WIP Creative tab texture
Changed:
- The way hotbar was locked for shortcuts, fixing it not working for some people, also improving performance
- Slightly boosted Ultima Cannon
- Updated German translation
Fixed:
- Synth bag in offhand slot
- Lvl 4 synth bag not able to pick items up
- Offhand keyblade damage not being properly calculated
- Mobs with kk level will no longer flood the chat
- Compatibility with Corail's Tombstone when dying while KO'd
- Crash when ability is wrong in a datapack (now it will spam the console instead)
Added:
- WIP Ultima Cannon shotlock (only with commands)
- Shotlock GUI will now have a numeric indicator of locks
- German translation for recipe chat messages.
- Lv. 4 Synthesis bag
Changed:
- Shotlocks will now use 70% mag + 30% str rather than 100% magic
- Shotlocks can now be different if they are partial or full like in KH3
Fixed:
- Keyblade forge not keeping the level on weapon if it was summoned while upgrading it
- Attacking will no longer flood the console
- Pauldrons not displaying all the enchantments in their tooltip
- Stock and Synthesis buttons being half rendered
- A pixel off from equipment screen buttons on certain resolutions
- Potential fix for synthesis bag duplication bug
Changed:
- Visuals when shotlocking
- Assassin hitbox height is now more accurate
- The Keyblade Deserializer will now show which keyblade has an error if the ability doesn't exist
Fixed:
- Crash with Org weapon equipping
- Menu low framerate
- German translation for Wayfinder lines
- Color reset after setting the level color in mobs, fixing console colors
- Small white pixels in the Reaction Command
- Localized recipe chat messages
Added:
- Airstep system (for blocks)
- Place an airstep point and then look at it while in shotlock and use right click (build keybind) to airstep to it
- Shotlocks will now render
- New config to set the max distance for shotlock tracking
- Tag for synthesis materials
Changed:
- Keyblades will now be affected by their attack speed, rendering them useless if spammed like before.
- Blizazza radius of freezing is now relative to the explosion size
- Shotlock gui will render the crosshair again
- Ore names to match vanilla ones (Held)
Fixed:
- Crash with EFM rendering drive forms
- Being unable to take materials out of the synthesiser unless previously depositing them.
- Crash with KK mobs in Apotheosis spawners
- Localization for missing magic learning and wayfinder.
- Potential fix for mobs which have no attributes crashing (needs testing)
- Potential fix for null abilities in drive form abilities
Added:
- Negative Combo for Fenrir (we forgot when we ported EFM integration to 1.20)
Fixed:
- Drive forms with speed multi will ignore it when standing on ice, thus preventing to speed up exponentially
- RoD heartless spawning system which broke recently
- EFM Combo finisher not working
- Keyblade Armors should render on armor stands again
- Localized intro when heartless start spawning
- Show hearts made all other bars show regardless of if they should or not
- Drive Form bar will now be hidden if no forms are available as well as show ??? in command menu
- Drive and Form points should no longer go below 0
Added:
- Right click attack to Claymores and Sword Axes (Saïx and Lexaeus) (Thanks to Xephiro)
- Claymore: Sends a wave following the ground
- Sword Axes: First click gets you in the air and second click makes a shockwave
- Protect, protectra, protectga abilities (Thanks to Xephiro)
- German Translation (Thanks to Held_der_Zeit)
- New client config option to change the command menu color scheme to classic (no yellow)
Changed:
- Command Menu is now yellow for hostiles and red for bosses (Thanks to Held_der_Zeit)
- Reworked some GUIs (Thanks to Held_der_Zeit)
- Added missing translations (Thanks to Held_der_Zeit)
- Adjusted spawn eggs to match vanilla (Thanks to Held_der_Zeit)
- Increased combat mode range from 16 to 20 blocks
- Shortcuts GUI dynamically adapts magic buttons height to support more magics
Fixed:
- Dark Domination not working properly
- Valor form not geting xp rewarded by hitting the EnderDragon
- Newly created arrowguns not having ammo after the last update
- HD texture for D tier recipe
- EFM rendering using wrong skin type
- Crash if names are not set in shop datapack
- Magical chest tooltip was using literal text instead of localized one (Thanks to Held_der_Zeit)
- Guardian typo preventing it to get Combo Plus
- Japanese translation
- Lunatic and Skysplitter gui position
- Slimes are now detected as hostile mobs
- Moogle names lost on deposit
- Only display shop list registry error if an actual location is passed
- Small Command Menu issues with colors
- Items fit better in keyblade forge and materials gui
Fixed
-
Missing translations for Wayfinder and Betwixt Ore end variant
-
Organization weapons not summoning/desummoning properly
-
Crash when depositing materials in the Moogle Projector
-
Keychains getting deleted when dropping or putting them in a container
-
Model lighting not changing with Minecraft lighting
-
Magical chest not placing when it contained NBT from pick block
Added
- 3D model for 1001 Nights that was missed when moving from 1.12->1.13+ 4 years ago
Added:
- Random Moogle names when being spawned, 2% random chance of a moogle being... special
- Magic casttime ticks
- Now when casting magics they will play the sound but won't be shot immediately, in that period of time the caster won't be able to move
- Some new org weapons right click functionality: (Thanks to Xephiro)
- Demyx: Throws water
- Luxord: throw a card
- Larxene: throw knifes in an arch
- Small chance of getting a very special and nostalgic moogle shop
- K111, only true OGs will know what it is
- Visual and auditive warning for when heartless start spawning
- Wayfinder item, whoever crafts it (mosaic stained glass, ender pearls and a compass) can hand it to a party member to allow them to teleport to him (Thanks to Xephiro for the help)
- Has a config to allow it to work outside of party members
- Recipe for struggle bats and localization (combinations with wooden stick and blue wool)
- Config option to enable all hostile mobs to level alongside the player
- End variant for Betwixt Ore
- 15% knockback resistance to Keyblade Armors and 5% to Foreteller robes
- Illusory and Evanescent Crystal to Rare Prize Blox loot pool
- Config option to enable / disable getting synthesis exp from buying in the shop (disabled by default)
Changed:
- KO system is now calculated before death, hopefully avoiding conflicts with other mods.
- Pauldrons now require the user to hold right click to suck enchantments and data, avoiding missclicks
- Enchantment foil effect to pauldrons when holding an enchanted nbt, they can now be unenchanted in the grindstone.
- Pauldrons will now retain all the nbt from the items they suck enchantments from (allowing for apotheosis compatibility)
- Wooden sword and stick will now have durability (between stone and iron)
- Moogle will now stop moving when talking to them
- Party members data will now get cached so it can still display when they are offline
- Org weapons will now use IDs similar to keyblades preventing from them to be used by other players
- Disabled EFM animations on HUD
- Increased iframes when you get ko'd
- Lowered volume for laser dome.
- Left alt text in shortcuts prompt should be the correct keybind and localized
Fixed:
- All equipped keychains will now show in the Keyblade Forge
- Synch blade button showing before equipping the ability
- Materials exploit when using apotheosis' items and blocks with Keyblades / Org weapons
- Deposit materials not reponening GUI
- Shop button disappearing after going back in the moogle menu
- Materials amount box color
- Unsummoning weapons should no longer eat the item in the offhand
- EFM layer render breaking
- Potential fix for an out of bounds crash (shop guis)
- Combo abilities for level up were re-added
Added:
- KO system (though a config enabled by default)
- When a player dies and he is in a party with at least one member online and loaded (at around 100 blocks) he will be put in KO state, they can be revived by a party member casting cure or a healing item.
- Music discs in dungeon chests loot (and a tag for discs)
- Config to require a keyblade / org weaopn to damage heartless and nobodies
- KK Armor now display stats in the synthesis create menu
- New crafting recipe to lower the tier of a recipe at the cost of losing one
Changed:
- Damage now adds up instead of just set (should allow other mods to affect keyblades and org weapons)
- Better support for addons modifying InputHandler
- Wooden stick and struggle bats won't be able to damage heartless or nobodies
- Some GUI elements like MP, Focus and Drive won't show up until they can be used.
- Icons for recipes are now colored
Fixed:
- Some tooltip translations for strength and magic
- Issue where blocks with block entity NBT that's normally retained in item form upon breaking (e.g. shulker box contents, banner patterns) would not be retained if broken by a player with Lucky Strike ability
- Item displays in synthesis create gui, should be better across any resolution
- Shadows didn't show flat but had iframes
Removed:
- Keyblades are no longer... longer
**IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:**
- Parties can now have multiple leaders (Not fully tested, if it breaks let us know)
- Vanilla XP drops to KK enemies.
- Munny, magic, drive and focus orbs will now be visually bigger relative to their value.
- Both org weapons with synch blade will retain their enchantment (offhand takes main hand enchantment).
- Higher level enemies can yield better recipes.
- Treasure Magnet now works for entity orbs.
Changed:
- Cracked ROD stone now emits light.
- Recipe crafting now allows to use 4 recipes to skip one ier directly.
- Higher mob levels yield to more vanilla xp drops.
- Pureblood heartless will now leave some dark smoke ehind when slain
- Advancements background.
- Slightly buffed Laser Dome.
- Munny drops will now scale up based on the mob defeated ust like the rest of drops.
Fixed:
- Keyblade Forge being a scam and not working while aking he materials away.
- JP translation
- JER support (Not yet! once they accept a PR it should utomagically work)
- Pauldron and synch blade could overlap for org members. - Potential fix for "ticking world crash" report.
IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:
- More magic sounds.
Fixed:
- Some textures disappearing when playing alongside Oculus.
- Ores and hard/metal blox will now require the right tool to drop items.
- Rare crash when a mob would die under certain conditions.
- Thrown chakrams not giving hearts.
- Missing recipe advancement text.
- Softlock when doing the choices if in the last GUI got closed.
Added:
- Advancements finally!
- Tags for custom datapacks (Thanks Held_der_Zeit for the idea and a few of them)
- Expandable parties! now the hardcoded limit of 5 can be changed in a serverconfig up to 20 which some servers might find an use for (Warning, some UIs might render wrongly if parties are huge).
- WIP Struggle bats (Thanks to Xeph), creative only for now.
- Support for latest EFM version (20.7.4).
Fixed:
- Advent Red and Elemental Encoder textures.
- Advent Red, Elemental Encoder, Midnight Blue and Phantom Green not having EFM support.
- KubeJS and Stock GUI descriptions.
- Armor elemental resistances preview now displays correct values.
- Some lines weren't localized for translation.
- Spanish translations for magics.
- Levels aross dimensions wouldn't sync for level up notifications.
- Conflict with Epic Fight battle styles mod.
- 日本語翻訳を修正しました
- GL error with scroll activator unbound.
Added:
- Accessory and armor slots as level up rewards (first armor at lvl 5 and accessory at 10, earn a new one every 10 levels), you can now have up to 4 of each!
- Improved level up notification system now they can be stacked
- Party members leveling up will be notified to everyone in the party
- You can now select your notifications color in Config -> Player Skin menu
Changes:
- Renamed Armor to Pauldron in the equipment menu
Fixed:
- Level up messages from Drive form base player and normal level ups will no longer conflict
- Sound pool overload where some sounds wouldn't play
- EFM animations
- Slightly smoother lock on
- Drive form level up color being dragged onto the chat