2.3.10
Fixes:
Technical Changes:
Fixes:
- Fixed crash when the temperature of a biome is retrieved in some cases
- Fixed crash due to infinite update loop when a thermal source block's fuel is changed
- Fixed crash when opening the creative menu in some cases
- Fixed crash while processing registry removals in some cases
- Fixed log spam and/or crashes caused by missing temperature modifier IDs
- Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
- Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
- Fixed config menu not opening on dedicated server
- Fixed the config menu infinitely re-opening when playing in offline mode
- Fixed some config settings duplicating in the TOML files every time they are saved
- Fixed automatic config updater creating outdated configs in some cases
- Fixed blocks configured via TOML not emitting temperature
- Fixed soul-fire-based blocks not emitting temperature properly
- Fixed server disconnection due to very large packet size in some cases
- Fixed chestplates not being insulatable & other abnormal sewing table behaviors
- Fixed goats not regrowing their fur after being sheared
- Fixed the hearth not checking for fuel items
- Fixed the Create netherite diving set not giving the right attribute modifiers
- Fixed powered blocks in front of the thermolith not updating when it is destroyed
- Fixed errors caused when KubeJS scripts use invalid/missing IDs
- Fixed KubeJS-based item configs not checking their conditions properly
- Fixed biome temperature having too small of a search radius
- Fixed no sound playing when a waterskin is dispensed from a dispenser
- Fixed elevation temperature being inaccurate in some cases
- Fixed chameleon molt never despawning when shed by a chameleon
- Fixed crash when a block is destroyed due to a non-player action in some cases
- Fixed temperature ceasing to work after death in some cases
- Fixed the freezing point of ice being higher than it should
Technical Changes:
- The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
- This functionality was previously hard-coded, but can now be customized
- Added new functionality for inventory item temperatures ("carried items")
- Now support giving attribute modifiers and temperature modifier resistances
- Now support being in Curios slots
- Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
- Temperature units are now supported for seasonal temperatures and block temperatures
- Existing configs will be automatically updated to match the new format
- Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
- ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
- ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
- Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
- These configs will no longer attempt to be written to TOML files
- This change also affects singleplayer worlds, as they have an integrated server
- Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
- Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
- This class contains a config's UUID, type, and required mods
- Config data objects now store their source of creation (TOML, JSON, etc.)
- Added "state()" method to KubeJS block temperature builder for easier checking of block state
- Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
- Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
- Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
- This can be used for block updates or other tasks that are performed often and don't require exact precision
- Improved the logic of addModifier() methods to behave more intuitively
- UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
- DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
- ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
- These modifiers will be automatically added to existing players/entities
2.3.9
* item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
- Existing files will be automatically migrated
* Added new config settings to the in-game menu:
- Insulation Strength
- Check Sleep Conditions
- New settings for the hearth/boiler/icebox
- The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
- Insulation attributes with unmet requirements are now shown with a red strikethrough, rather than being omitted from the tooltip
- Added config options for the maximum range and volume of the hearth, boiler, and icebox individually to world.toml
Fixes:
- Fixed the hotbar tooltip for filled waterskins not having a negative symbol for cold temperatures
- Fixed thermal source blocks (hearth/boiler/icebox) not consuming fuel items immediately upon being inserted
Technical Changes:
* Added KubeJS support
- Added events for adding insulators, block temps, biome temps, etc; as well as TempModifiers
- Added several Cold-Sweat-related methods that can be accessed from the "coldsweat" binding
- Added a few other events for specific Cold Sweat actions. This list will grow over time
- See the mod's documentation page for more details
* Added "remove" config type, which allows for the removal of registered config settings that match a given data structure
- This includes TOML and JSON configs
- Removals are handled after all of the config settings are parsed, but before they are committed to memory
- Removals will not directly change the config files; only whether they are loaded
* Any JSON configs named "default" will now be loaded last
- This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
* Massive internal registry standardization and boilerplate reduction
- Internal registries and configs are now much more standardized, with fewer points of failure
- Codecs are used wherever possible for data serialization, rather than bespoke methods
- Many of the config holders have been updated to hold custom data types, rather than unorganized tuples (like Pairs and Triplets)
* Cold Sweat configs that rely on dynamic registries now use Holders for their keys
- This includes biomes, dimensions, structures, etc.
- For example, ConfigSettings.BIOME_TEMPS is now a DynamicHolder<Map<Holder<Biome>, BiomeTempData>>
- Any methods that previously accepted an "unwrapped" value now accept a Holder instead
- These changes will only affect direct interactions via Java; not JSON or KubeJS
- ItemRequirements and EntityRequirements can now take in a Predicate<ItemStack> and Predicate<Entity> respectively
- These allow for absolute control over the conditions for insulators, entity temperatures, etc.
- These requirements are now calculated on the server, and the results are sent to the client
- Defining biome temperatures with only one temperature value is no longer supported in TOML configs
- All configs that accept items, blocks, biomes, etc. will now accept comma-separated lists and #tags if they previously didn't
2.3.8
* Added new textures for when a filled waterskin is hot or cold
- Removed the Far Lands and Modulo custom music tracks
- Added option to expand all collapsible tooltips by default
- Added a "trait" argument to the /temperature set & get sub-commands
Fixes:
* (1.18 - 1.19) Fixed crash when rendering the heatstroke blur effect
- (1.21) Fixed command parameters for temperature trait arguments not working properly
Translation Updates:
- Updated Russian translation (Heimdallr-1 on GitHub)
Technical Changes:
* Several major changes have been made to how block requirements and block_temps work in JSON
- Much better support for blockstates and a slight change to NBT
- See the online documentation for the new syntax
* Added new methods to TempModifiers: markDirty(), markClean(), isDirty()
- A TempModifier being "dirty" indicates that it should be synchronized to the client
- Dirty TempModifiers will be automatically synchronized via Temperature.updateModifiers(), then marked clean
- All methods for adding TempModifiers in the Temperature class now return a boolean indicating if the operation was successful
- Added addModifierById() method to GatherDefaultTempModifiersEvent
- Adds a modifier based on its registered ResourceLocation ID (useful for mod compat!)
* Added removeModifiers() method to GatherDefaultTempModifiersEvent
- The hearth, icebox, and boiler now use fluid tags for fueling:
- cold_sweat:hot
- cold_sweat:cold
2.3.7
* (1.20 - 1.21) Added compat for "Oh the Biomes We've Gone"
- Tweaked the temperatures for 39 biomes from the mod
- Chameleons now spawn in appropriate biomes from the mod
! world_settings.toml will need to be reset for these new temperature to apply
* Added (partial) compat for Vaklyrien Skies
- Temperature emitted from blocks placed on a ship will now properly affect the player
- More compatibility will be added in future updates
- (1.16) Goats now drop 1-2 mutton when killed
Fixes:
* Fixed crash on servers when rendering particles in some cases
- Fixed crash when updating configs from pre-2.3 versions if "Block Temperatures" is configured in a particular way
- Fixed the icebox's opening animation not synchronizing to all players on a server
- Fixed some particles not spawning for all players on a server when they should
* (1.16) Fixed custom mob spawning not working
- (1.18) Fixed chameleons spawning on invalid blocks
- (1.21) Fixed damage from freezing/overheating dealing knockback
Technical Changes:
* Implemented a new rendering manager (PostProcessShaderManager) to handle Cold Sweat's shaders
- Circumvents Minecraft's normal post-processing shader system to improve compat and allow for stacking of shader effects
* Removed deprecated methods from the Temperature and GatherDefaultTempModifiersEvent classes
* Java-based BlockTemps' min/max effect, min/max temp, range, and fade are now fields instead of just method return values
- These fields are now part of the constructor
- The existing methods will return the values of these fields by default, but can still be overridden with no additional changes necessary
- The old BlockTemp(Block... blocks) constructor is still present, and will initialize all other fields to a default value
* BlockTemp fading over distance is now handled outside the getTemperature() method, in BlockTempModifier
- This means you will no longer need to calculate the fade yourself and can simply return the temperature of the block
! For BlockTemps that still calculate the fade in the old way, the new fade will still be applied on top of the old one
- This isn't too bad, but it means the block will weaken exponentially