Compatibility
Minecraft: Java Edition
1.21.x
1.20–1.20.1
1.19.4
1.19.2
1.18.1–1.18.2
1.16.5
Platforms
Forge
Supported environments
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Details
Licensed GPL-3.0-or-later
Published last year
Updated 2 days ago
Changelog
2.3.10
Fixes:
Technical Changes:
Fixes:
- Fixed crash when the temperature of a biome is retrieved in some cases
- Fixed crash due to infinite update loop when a thermal source block's fuel is changed
- Fixed crash when opening the creative menu in some cases
- Fixed crash while processing registry removals in some cases
- Fixed log spam and/or crashes caused by missing temperature modifier IDs
- Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
- Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
- Fixed config menu not opening on dedicated server
- Fixed the config menu infinitely re-opening when playing in offline mode
- Fixed some config settings duplicating in the TOML files every time they are saved
- Fixed automatic config updater creating outdated configs in some cases
- Fixed blocks configured via TOML not emitting temperature
- Fixed soul-fire-based blocks not emitting temperature properly
- Fixed server disconnection due to very large packet size in some cases
- Fixed chestplates not being insulatable & other abnormal sewing table behaviors
- Fixed goats not regrowing their fur after being sheared
- Fixed the hearth not checking for fuel items
- Fixed the Create netherite diving set not giving the right attribute modifiers
- Fixed powered blocks in front of the thermolith not updating when it is destroyed
- Fixed errors caused when KubeJS scripts use invalid/missing IDs
- Fixed KubeJS-based item configs not checking their conditions properly
- Fixed biome temperature having too small of a search radius
- Fixed no sound playing when a waterskin is dispensed from a dispenser
- Fixed elevation temperature being inaccurate in some cases
- Fixed chameleon molt never despawning when shed by a chameleon
- Fixed crash when a block is destroyed due to a non-player action in some cases
- Fixed temperature ceasing to work after death in some cases
- Fixed the freezing point of ice being higher than it should
Technical Changes:
- The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
- This functionality was previously hard-coded, but can now be customized
- Added new functionality for inventory item temperatures ("carried items")
- Now support giving attribute modifiers and temperature modifier resistances
- Now support being in Curios slots
- Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
- Temperature units are now supported for seasonal temperatures and block temperatures
- Existing configs will be automatically updated to match the new format
- Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
- ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
- ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
- Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
- These configs will no longer attempt to be written to TOML files
- This change also affects singleplayer worlds, as they have an integrated server
- Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
- Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
- This class contains a config's UUID, type, and required mods
- Config data objects now store their source of creation (TOML, JSON, etc.)
- Added "state()" method to KubeJS block temperature builder for easier checking of block state
- Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
- Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
- Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
- This can be used for block updates or other tasks that are performed often and don't require exact precision
- Improved the logic of addModifier() methods to behave more intuitively
- UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
- DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
- ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
- These modifiers will be automatically added to existing players/entities
Files
Metadata
Release channel
ReleaseVersion number
2.3.10eLoaders
Game versions
1.20–1.20.1Downloads
385Publication date
January 6, 2025 at 3:24 AMPublisher
Mikul
Owner