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- Ancient City chests now use the vanilla loot table path, instead of Survival Rebalanced's path.
- This means that if you disable the datapack, loot will still spawn in chests.
- Survival Rebalanced's "calculation" loot tables will stay for now, to remain compatible with older worlds.
- This change applies to newly-generated worlds. Older worlds will be unaffected.
- New function folder:
utility/
- This now contains useful functions, such as
thm:utility/clean_up
andthm:utility/setup
- Added
thm:utility/list_toggles
. This, pretty obviously, lists the status of all toggles. - Added
thm:utility/say_version
. This responds with the current Survival Rebalanced version, and thereturn
value is the current version, without the periods. Alphas and betas integer version format is to be decided later on.
- This now contains useful functions, such as
thm:utility/setup
now takes into account what scoreboard objectives already exist.- This should stop overriding already set toggles.
- Regeneration changes can now be toggled.
- Alert animals (groups fleeing) can now be toggled.
- Removed newly added biome particles
- They will make a return... eventually.
- Fixed gamestage-based mob buffs.
- Mob pathfinding no longer freezes due to tons of operations being run on mobs per tick.
- Gamestage-based mob buffs now are removed when >48 blocks away.
- Balanced mob buffs; mostly reduced Armor Toughness.
- Dolphin jockeys correctly spawn
- Changed leatherworker's village house loot table.
- Saddles are more common.
- Rabbit Hide now generates in chest loot.
- Edited both Jungle Temple loot tables.
- Dispensers in the structure now can contain Poison tipped arrows.
- Chest loot slightly adjusted.
- [THM] output messages now use the new project name; [Survival Rebalanced]
- Drowned now can spawn riding Dolphins (dolphin jockey)
- Added ambient particles to the listed biomes below.
- Deep Dark, (rewritten to use a better method)
- Dark Forest, (dark oak forest)
- Birch Forest & Old Growth Birch Forest
- 1.18's snowy mountains,
- Major outer-end-islands.
- Gamestage-based mob buffs finally done*!
Known issue(s)
- Gamestage-based buffs aren't scaled back if a player leaves.
- This is fine in singleplayer. (unless you lose your items)
- In multiplayer, if one player leaves and a lower-gamestage player challenges a mob, that mob will still have the higher level gamestage-buffs. This makes fighting previously explored areas by higher-gamestage players much more challenging as a lower-gamestage player.