- Increased output from smelting down iron and gold equipment
- 1 ingot per item instead of 1 nugget
- Hoes can more efficiently break:
- Pumpkins
- Carved Pumpkins
- Cactus
- Froglights
- Survival Rebalanced now requires the
bundle
experimental toggle - Significantly increased spawn rate of the Witch in the swamp and mangrove swamp.
- Changed many loot tables
- Notable ones are:
- Ancient City generic loot table can now contain all pieces of Diamond armor
- Fishing loot tables' chances have been changed (40-10-50; junk, treasure, fish)
- Jungle Temple dispenser loot table can now contain Weakness 1 tipped arrows
- Buried Treasure now contains Prismarine Shards instead of Prismarine Crystals
- Changed the Iron Pickaxe in the Abandoned Mineshaft loot table to have a 20% chance to drop with enchantments (excluding Mending)
- Bogged spawn significantly more, and Skeleton spawn rate has been significantly reduced in the swamps.
- Fixed advancements
How did I just...
andTime to Strike!
unlocking when picking up any item
Still don't know what is causing death bundles reading other players' inventory data and putting it into someone else's death bundle
- Fixed multiple issues with
Dolphin Jockey
feature- Not being able to turn it off
- Spawnrates being too high
Dolphin Jockey
feature now spawns from Dolphins, instead of from Drowned.- This means you will only see dolphin jockeys where dolphins spawn.
This likely has a lot of bugs. There is currently no support for 1.21 advancements and so they may or may not show up.
- Updated to 1.20.5
- Added
Death bundles
feature- Instead of having your items go everywhere on death, they'll all be put into a bundle.
- Enabled by default, can be disabled in the config.
- Added Bundle recipe
- Added Advancements:
Where are Bundles?
,Overpowered
,Time to Farm!
- Changed many Advancements' names and descriptions
- Reorganized some vanilla advancements
Is it a ____?
advancements to their respective dimensions.- Some Nether advancements
- Removed gamestage-based loot system
- Any existing worlds which used gamestage-based Ancient City loot tables will no longer generate loot.
- Fixed Spectral Arrow recipe unlocking with Glowstone, rather than Glow Ink Sacs
Recipes
Bundle: 3 Rabbit Hide, 2 StringPorted to 1.20.5. This is an early version still being worked on, expect glitches and undocumented new features.
- Changed names and descriptions of many custom advancements
- Removed gamestage listing from all "story" advancements which previously had them
- I am planning to phase out gamestage all together. v1.8.0 will not support the old gamestage based loot tables for the Ancient City. The Ancient City will recieve a static nerf to loot like everything else.
- Added 1 new advancement:
Where are Bundles?
- Removed
Longer day/night cycle
- Felt like the issues with passing the night and less-than-smooth celestial body moment was too much of a trade-off. If you want to bring it back, suggest that in the Discord server; with enough requests, I'll consider.
In-progress features
Unless you voice your opinion on the Discord server, I will likely push the update back until these are done.
- Bundles drop on death
- Cauldron brewing
Known issues
"Adventure" advancements tab is duplicated- This is fixed on my end, but I'll upload a new alpha or release when there are more features done or fixed
- Some advancements are missing? (Nipocu)
- Pain, lots of pain
- Changed namespace to
svr:
- Moved and renamed
thm:utility/say_version
tosvr:api/get_version
- Moved and renamed
- Changed Lodestone recipe to require 4 Chiseled Stone Bricks, 4 Smooth Stone, and 1 Compass
- Changed some advancements to use vanilla name and descriptions
- Changed some custom advancements' name and descriptions
- Gave changed and added recipes proper recipe book categorization and added recipe unlock advancements to new recipes
- Changed Spectral Arrow recipe to use 1 Glow Ink Sac and 1 arrow instead of 1 arrow and 4 Glowstone.
- Added achievement "The Lie" back into the game
- Added Trident recipe
- Requires 1 Heart of the Sea, 3 Quartz, and 1 Prismarine Shard
- Fishing "junk" loot table is more common (it's actually for variety!)
- Fishing "treasure" loot table now contains: Slime Ball, Lead, uncooked Cod, uncooked Salmon
- Changed some items' drop chances in Fishing "treasure" loot table
- Tools/armor in Bastion loot tables now drop with damage
- Tools/armor in Village Armorer/Weaponsmith/Toolsmith now drop with light damage (-15% maximum)
- Iron Pickaxe in Abandoned Mineshaft now drops with damage
- Ruined Portals' tools/armor now drop with damage
- Ancient City regular loot table's items now drop with more damage
- End City loot now drops with damage (almost all with 40% damage loss maximum)
- Oak Leaves now drop apples 2x the time
- Added Saddle recipe
- Requires: 5 Leather, 2 Iron Ingots
This is a real patch, despite the publish date
- Changed several structures' loot tables to contain more/less Iron
- Less Iron: Buried Treasure, Jungle Temple, Shipwreck treasure
- More Iron: Abandoned Mineshaft
- All Iron tools/weapons now use the vanilla recipe, no more 10-ingots-for-a-sword
- Changed Ancient City regular chest loot table to contain less Enchanted Golden Apples
- Added starving on Easy/Normal difficulties to
Hunger system changes
- Fixed
Hunger system changes
' Mining Fatigue not being applied when below 5 hunger - Added Slowness 1 at 0 hunger to
Hunger system changes
- Reverted gold tools/armor recipe back to vanilla
- Removed Gamestage-based Ancient City loot tables
- Any existing worlds still using the old
thm:
namespace loot tables will no longer work. Existing worlds newer than the namespace move will revert to vanilla loot.
- Any existing worlds still using the old
- Fixed killing mobs which drop food items not dropping cooked items when dying on fire.
- This means that Fire Aspect is useful again!
- Added 3 new Explorer maps
- Nether Fortress, found from Piglin Bartering
- Bastion Remnant, also found from Piglin Bartering
- Ancient City, found in Stronghold library chests and Cartographer village houses.
- Note that the Explorer maps in the nether only show the nether roof. This is unfortunately a long-standing issue in Minecraft and I can't fix it. These custom Explorer maps also use banner icons, this may be confusing if you use tagging banners onto maps.
- Fixed Tannery (leatherworker) village house loot table change
- Removed unused loot table files
- Removed Swaying Boats
- Changed Shield recipe back to vanilla.
- Changed Enchanting Table recipe back to vanilla.
- Removed ore generation changes
- Cleaned up code I missed when removing added biome particles.
Versions before v1.6.6 have an ore generation change for the Overworld. If you wish to use these versions WITH the ore generation changes, add the data pack on the world creation screen. On an existing world, only newly-generated chunks after you added the data pack will have the ore generation changes.