Added a few more zombie variants for good measure.
Reworked the blaze’s head a bit.
Added a custom model for blazes spawned in Soul Sand Valleys - inspired by Wraiths from Minecraft Dungeons. Animated textures. There’s also two rare variants of the mob, one with pink robes, the other has green robes. This is a reference to the pink robed Tower Wraith from Mc Dungeons; which was originally going to be wearing green robes.
Pigs in the Nether (why are they in the Nether?) now use a zombified skin. Baby pigs also :’(
Added a new named iron golem variant from Minecraft Dungeons: the “Redstone Golem”.
Added another named iron golem variant, inspired by Mc Story Mode: “PAMA” - a very special rename. Has a low chance of spawning naturally in savannah biomes. An animated face that cycles through PAMA’s facial expressions from Story Mode. A “blue screen of death” face when at 1% health. A pulsing Redstone Heart lodged into its back.
Split the skeleton model up into multiple textures.
Added more random armour for skeletons.
Added biome-dependent variants for skeletons, based on the Biome Settler skin packs by Mojang x 4j Studios, for the old Console Editions.
Added the quivers from Minecraft Dungeons (artifacts) as rare quivers on my skeletons.
Added a new rare vindicator model, only in dark forest biomes; based on the Frankencrafter, also a reference to the official Console Edition skin packs.
Added a rare nitwit variant with melon armour, as a reference to the Villager Tumbler skin from the Mini Game Heroes skin pack.
Optimized my system for illagers and drowned.
Added a new random skin for pillagers, based on the Thief skin from the Town Folk skin pack.
Also added a new witch variant based on the same skin pack.
Added new random variants for the drowned, based on the Sea-Swallowed Captain from the Campfire Tales Skin Pack. Every drowned variant has a chance of spawning with a feathered hat, hook, and peg leg.
Some texture tweaks to various mobs.
New Monster Drowned variant that has a pufferfish for a head…
New rare zombie variant based on "The Unshorn" from the Campfire Tales skin pack. You can also name a zombie appropriately to get this model.
Added a rare witch variant based on “Cropsy” from the same skin pack as the Unshorn. Also a named variant if you want a melonhead witch in your world.
- Added saddles and a little blindfold for chickens when they spawn being ridden by a baby zombie.
- Added two new named crossbow variants:
- Balista
- Formidi-Balista
- Some tweaks to some zombie textures.
- Added the NPCs from Mc Story Mode to the pack as zombie variants.
- The NPCs in Story Mode are split into three sections, and the game randomises each part for an immersive collection of background characters. This means I had to add a similar system to the zombies in my pack.
- For good measure, on top of the head, top, and bottom parts, I also added two layers of random wear & tear the zombies can spawn with.
- All this puts the amount of unique zombie variants to encounter at a whopping: 39×32×8×28×13×52+(39×158)+1= 188,983,315
- I also took the liberty of adding biome-dependant textures to the zombie parts!
- Zombies in snowy biomes can spawn covered in ice, and there's zombies dressed in vines in appropriate biomes.
- These overlays are reminiscent of the DLC exclusive zombies in Minecraft Dungeons.
Been in development for >5 years... There's too many to list right now. But check out this document if you're such a big nerd, huh https://docs.google.com/document/d/13sWsXam9CJ3-VdzqU4hgcSaN9dHBhdwwqTW8hewuCNg/edit