Is This A Real Pack? Is This Just Fantasy? Update 0.2.0! Such a big change in number.
Seriously though this is a big step, after bumbling around for two days trying out all the different world-gen mods only to stick with the ones I've already fallen in love with, I finally got some work done. All new title pages, configs adjusted, a few QOL mods, and unused recipes are hidden. But this is just the start of the polish.
Changelog:
- Removed various create deco blocks from the REI pages. (Most are unable to be crafted due to world gen being off. The rest are still able to be made through a stonecutter... for now)
- Removed unused Epic Knight ingots and armor/weapon types from said ingots. Bronze and Silver.
- Added drippy dips
- Hold a bell in your off-hand while fishing to be notified of a catch.
- All knew panorama and title page thanks to Fancy Menu. (Title-specific music to come. I couldn't find a way to turn off the music that plays with the Reactive Music mod until I can do that. Thats what will play)
- Xaeros World Map re-added... you know who you are.
I tried to get this out ASAP. This is a world-breaking update. Which even while in a beta, I dread to do. Stellarity has been removed, though I thought it content a wealth for the pack. Its world join message being unable to be turned off for all worlds before creation is an annoyance, and the datapack is built in a way that removing it post-world creation is deadly. Best to be nipped in the bud sooner than later. Fear not for this update also brings (hopefully) optimizations and well needed config tweaks!
Changelog:
- Reactive Music updated! Huzza
- Better Advancements added
- Crunchy Advancements removed
- Nullscape added, replacing Stellarity
- Recipe Book removed
- YDM's Weapon Master added
- Faster Random added
- Exordium Added
- Bad Optimizations added
Fingers crossed for better performance. Config changes include no more MCA teleportation, and sleeping should not instantly skip night which fixes a bug when storms occur. Screen effects like rain and sand should be less annoying.
"Winter is Coming" Update 0.1.0 (Yes I'm watching Game of Thrones for the first time)
The time has come! A new dawn! So on and so much... 1.20.1! This is the first release I feel confident to show the public. It's still very much a beta. I would say it's about 90% complete on the mod front. This is the essence of what I want the pack to be going forward. All that's needed before I would consider a full release, is full custom resource pack support, finalized configs, and lots of bug testing.
As I begin working on resource packs to cover the wide range of textures that need Conquest-ifying. I will be on the lookout for bugs and tweaks to work on.
What's new? So so... so much.
Terrain and biomes have been completely overhauled. Now using Lithosphere and WWOO, the world feels more grounded, and far pretty if I do say so. Scenic landscapes with smoother terrain and nice rivers. Perfect for all your building needs. The sandy beaches will now spawn with quaint tropical trees ripe with fruit from the Swallow.
Above ground, new structures can be found. Roguelike Dungeons offer ruined towers with sprawling dangerous catacombs beneath. The seas are now full of strange ships from When Dungeons Arise—leaving space on land for building.
Below the earth, stones have shifted. Ores now gather in great clusters. Though more spread out, mining has become a trusted way to gather materials. Even diamonds can be found in rare, but large numbers. Buried labyrinths of dusty corridors and lights can be found around the world. Old bunkers housing broken technology from a long gone age... and... tanks?
Many mods have been added to increase immersion and environment. The ambient world is fully evolved now, with better waterfalls, reverb, footsteps, and cave noises thanks to Euphonium and Dynamic Surroundings. Random Mob Sizes gives the small number of creatures in the overworld a more grounded feel. Random genes now determine how large or small some animals are. Cows feel cow-sized, and chickens can be small or mighty. Larger animals might also be desired for an increased yield of food.
This is just a taste of what the pack has to offer, and honestly, I'm too tired to keep writing. Seeing as this is a beta release, I'll let you find out everything else for yourselves. Though I promise a fully well-explained introduction on full release... whenever that happens.
Changelog:
Honestly, what do I even write here... check the mod list.
It was a rough week getting this put together. A lot of things about this pack and its future have to be reconsidered. With both the removal of unknowndads resource packs and the newly released Conquest Reforged 1.20.1 version, it created the unfortunate, but perfect opportunity to revisit things.
This is the, at the moment, finalized version of the modpack for 1.19.2. Updates for this version will be limited mostly to keeping mods working or adding new fixes when they become available. If down the road more resource packs for conquest reforged become available, I would love to do more with this version. But as it stands the future seems to be in 1.20.
Update 3.2.0 A death and rebirth.
Changelog:
- Removed all Unknowndads resource packs.
- Removed Lootr
- Removed Artifacts
- Removed Advanced Netherite
- Removed Farmers Delight
- Removed More Villagers
- Removed Packed Up
- Removed several unnecessary support mods.
Play by play, everything that was covered by a resource pack had to be taken out. It should still feel and play the same but with a lot fewer toys. Same world gen though. Currently, it comes packed with the only remaining compat resource pack but its very outdated, so expect some broken or missing textures for Create. Waystones, and Bountiful are fully covered though. I just really didn't want to have to lose create, even if it meant not having all the textures match up.
Small big fix updated (Take two) And no this isn't a prank.
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Removed spice of life. Broke to many things. On the plus size some origins will no longer start with only 1 heart.
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Your options should finally start being respected on updates. The pre-packaged options file should not change current options if a file already exists in your directory.
Update 3.1.0! (Thought this was going to be small did'ja?)
"A Return to Low-Fantasy, and Optimization" (The anti-magic and dungeons update. Hindsight I should have been releasing some beta versions to test them out. But oh well. I am a chaotic god.)
After much thoughtful consideration. I have come to realign myself with the core principles of this pack. One that is a much more low-fantasy world. Too far into the path of a high fantasy dungeon crawler it had become.
I have also removed several mods that were making the modpack slow and unoptimized. My main goal from now on is to make sure the pack is updated and running smoothly.
The biggest changes are the removal of When Dungeons Arrive, and ZsoltMolnarrr's suit of magic mods.
Though some much-anticipated additions have been made as well! Coins have now returned to be traded among the realms. When starting a new game, several Origins will be available to choose from as well. All optional of course.
This should still be save safe. Though new chunks will of course no longer have the ability to generate Dungeons. (Fingers crossed I wont touch world gen ever again)
Changelog:
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Removed all magic mods
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Removed Combat Roll
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Removed When Dungeons Arise
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Removed Gearifiers (May replace with an alternative if I can get some GUI-consistent textures for them)
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Added Origins! And Origin Addon mods
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Added Numismatic Overhaul. Now villagers and Bounty Boards use coins!
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Replaced Dungeon Difficulty with RPG Difficulty.
Some more minor tweaks.
Tons of stability improvements!!
Small Balance Update: Just a few tweaks to the configs.
- Eternal Steak cooldown greatly shortened.
- Mobs now drop normal amounts of XP. Fixed farms like Enderman farms underperforming.
- Figured out how to use YOSBR. Your options shall now actually be respected. Updating to new versions shouldn't set any changes made back to default.
Less than a week and already a new update!
Just a few minor tweaks and sadly on more major change. Its time we say farewell to EnvironmentZ for now. Those harsh winters and scorching deserts are just a faint memory. But don't worry, my eyes are on the lookout for a new replacement to give nature some of its bite back.
Changes:
- Reworked Gearifiers config to make the reroll cost work on all tools now.
- Utility Belt key binds are more intuitive now.
- Removed EnvironmentZ
Additions:
- Not Enough Trinkets! (That's right! With this update all players have now graciously been given three fingers per hand... and... two feet per leg. Wait what four hands total? So one and a half fingers per hand??? Alright alright. Its not a perfect fit. With the slightly unbalanced nature of it. And the addition of things like an unused aglet slot. But my plans are to eventually create a data pack that will expand the trinket slots available. So consider this addition the 'something is better than nothing' temporary solution.)
Finally a nice small update.
Third person got a bit better. Changed how you get thirsty. Some QOL data packs.
Changes:
- Replaced Dehydration with It's Thirst. No longer need a bunch of new items or blocks. Simply drink from water bottles or certain food items to restore your water meter.
- Removed several items and item recipes that were not finished or broken blocks. Blue dye + wool now makes blue wool.
- Removed Heavy Crossbow and Longbow because the damage was inconsistent and sometimes nonexistent.
Additions:
- Re added stack refill. Where did it go? I don't know. But its back! Cool
- Added vanilla tweaks data packs.
- Added Shoulder Surfing. Better third person.
- Added Not Enough Animations. Better third person experience!
- Added Recipe Remover. For me mostly.
Update 3.0!
"The Magic and Dungeons Update" (No idea if I'll keep an update "theme" for bigger updates. It just seemed appropriate for this)
This update adds many new things. Removes a few old mods, and replaces some. Most importantly, it adjusts world gen. Many new dungeons to explore in all three dimensions! As well as adding Tectonic to spruce up the terrain while keeping Terralith for its gorgeous biomes. Villagers are completely overhauled with the amazing MCA Reborn. And much more!
New ways of combat have also entered the stage. Working perfectly with PlayerEx, you can now interact with various schools of magic to fight, or help. As well as a fully new mod to handle attribute-boosting jewelry.
A new save is highly recommended. And I know how frustrating that can be. I will do my best to minimize needing this kind of drastic update in the future. I am now the most confident in the state of the overworld regarding terrain gen and biomes. Though tweaks and balances may come down the line for structures in the world. Feedback is always appreciated!
Changelog:
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Official support for Alagard Font pack.
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Conquest of Create pack.
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Conquest of Epic Knights Thats three less resource packs you need to download on your own! (Much wow) (Amazing)
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Adjusted global packs.
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Added Dungeons and Taverns data pack
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Added Better End City Vanilla data pack
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Re added any missing data packs (May have messed up last update)
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Added More Culling
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Added Better Combat (Satisfying swings!)
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Added Combat Roll (Can I be a backpack while you run?)
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Added Chunks Fade In (Its pretty. What can I say)
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Added Passive Shield
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Added Item Swapper
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Added MCA Reborn (Villagers are cool now!)
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Added MCA Medieval Skins pack (No additional download needed)
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Added Better f3
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Added Cave Dust
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Added Attribute Fix
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Added More Music (Music non stop! Can be adjusted in configs)
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Added Fast Quit
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Added Fog Looks Good Now (It does)
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Added Moogs Nether Structures (Nether will be better to explore)
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Added Moogs End Structures (The end will be better to explore)
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Added Leaves Be Gone
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Added Jewelry RPG (So much pretty jewelry. Will look nice enough while we wait for me to make texture packs)
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Added Wizards
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Added Spell Power Attribute
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Added Runes
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Added Paladings and Priests
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Added Gazebos
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Added Spell Engine
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Added Towers of the Wild: Additions
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Added Brutes Drop Scraps
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Added Bushier Flowers (Literally gorgeous)
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Added Villages and Pillages
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Added When Dunegons Arise (Big. Hard. Full of loot and fun fights. Hopefully rare enough to not make the world feel crowded. Feedback desired on this especially)
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Added Tectonic
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Added Experienced Crops
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Removed Cull Less Leaves (Replaced with More Culling)
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Removed Swing Through (Covered by Better Combat)
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Removed Pickupable Villagers (No longer necessary with MCA)
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Removed Villager Names (No longer necessary with MCA)
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Removed Liberties Villagers (No longer necessary with MCA)
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Removed Better Spawner Control
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Removed Held Item Info
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Removed Smarter Farmers (No longer necessary with MCA)
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Removed Tree Harvester (Made Create tree farms or MCA tasks less necessary)
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Removed RelicEX (Now handled by Jewelry RPG)
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Fixed many configs to be less annoying.
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You get thirsty slower
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No longer spam open trapdoors
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Fixed tridents being weird without sacrificing the sexy 3d model's entities. (Yes the bottom of them is still broken. Might make my own texture for tridents. Make them not look like peasant pitchforks)
Small Update:
This is more of a fork on the modpack because of the current state of various other mods. V2.0.0 is still very much good and within the design that I envision, but due to a few mods having some bugs and breaking when used on servers. I've decided to remove them for the time being.
Of Note:
- Numismatic Overhaul
- Origins
- Digs DND Origins
- Fair Wage
And their dependencies.
If and when these mods become updated/fixed for 1.19.2 and can work on servers hosting the modpack. I will try to add them back in. The only thing the pack is missing without them is a coin-based currency and dnd style origin classes.
Initial Release This should be a smooth experience with minimal modpack bloat. Focused on survival and creative building. Any tweaks to the pack will be noted further in the changelog for future releases.
All credits are in the description on the modpack page.
Thank you for checking the pack out!