This time I have thrown a lot of mods out of the pack because they are either not really necessary or, like Macaw's Roofs, take up 7 EMI Pages! and are still not complete with the Create Blocks (Limestone, Asurine, Scoria, ...).
So make sure that you remove all bridges and roofs (so that it doesn't rain in ;-)).
- updated mods
- changed world spawn point to 0 0 0
- removed Macaw's Roofs
- removed Macaw's Bridges
- removed Effective
- removed Leave My Bars Alone
- removed Cloth Config API and Forge Config API Port as they are somehow not needed (maybe embedded in some of the mods)
- replaced "Rainy Days" advancement with "A New Aggregat"
- changed icon of the slicer advancement
- updated mods
I just watched the (Indian) series Create: Bamboo Island by Mr Saikat on Youtube with English subtitles and saw where there were still bugs / ambiguities:
- advancements send no telemetry data anymore
- added advancement for slicer
- fixed that the advancement for kelp comes too early
- the "Create: Bamboo Island" advancement is now only triggered if you are standing on the generated island (in bamboo)
- modified xp in ash brick smoking and campfire cooking recipe
The fact that it took so long to fish for sugar cane or water bottles was pure (unfortunate) coincidence, as Mr. Saikat also lacked other items that could be fished for.
Cherry trees also had a 20% probability (which I proved again) of having a bee nest, with flowers even 25%. He was probably a bit unlucky again.
All Vault-like blocks from Create: Vibrant Vaults will be deleted along with their contents when you enter a world with this new release.
Please replace them with the normal Create Mod Item Vaults!
- updated mods
- removed Create: Vibrant Vaults
- removed in carryon config
- added KleeSlabs (+ Balm) (suggested by denzuko)
- added Skip backup screen mod (suggested by denzuko)
- added Russian translation (thanks to kenshi-SQ)
Please make sure BEFORE UPDATING to break and replace all Fences, Windows, Bars, Walls with this datapack installed. (Simply drag and drop the file into your Modpack Window.)
All above mentioned blocks that you have not placed again will disappear.
Also, for the upcoming update, be sure to replace all colored or "special" vaults with their normal Create mod variant. Thanks
Here comes the real changelog ;-) :
- updated all mods
- set height of spawn islands to 0, 0, 0
- removed Diagonal Windows, Fences and Walls
- Phantoms can now spawn again if the player is above y=64 (sea level)
- added ModernFix
- added Alternate Current
- changed recipe for ash: requires now scoria (no scorchia)
- added milling recipe for gunpowder
- replaced Magma Cream in Blaze Spawn Egg crafting recipe with a fire charge
- updated all mods (except Compost because the new update breaks composters for my usage and Create: Interiors crashe due to wrong Create mod version dependency (not worth an dependency override))
- replaced Create: Trims with Create: Armor Trims
- added Enhanced Block Entities
- added Effective
- added Eating Animation
- added recipe for Ghast tears
- adjusted amount of Spider Eyes in filling recipe
- changed recipe for copper nuggets a bit
- changed "???" to text at piglin bartering emi info
- new islands can now be placed 15x15x15 instead of 16x12x16 blocks away from each other (what a HUGE difference...)
- you can now place an island even if there are waterfalls (only falling water blocks) within the 15 block range
- renamed translation paths "functions.create_sky.register_player.spawn_message" and "functions.create_sky.cannot_place_island" to "functions.create_bamboo_island.spawn_message" and "functions.create_bamboo_island.cannot_place_island"