Vanilla Pings v1.7
New features
Quality of life
- Pings now show the direction they're from in the players action bar (close pings show up red and distant ones green)
- Command to remove old pings
/vanillapings removeOld
Settings
- Specify a range for direction messages
- Specify a range for entity ping chat messages
- Automatic ping removal is configurable
For the exact setting names check out the README on Github.
Full Changelog: https://github.com/crossy-l/VanillaPings/compare/v1.6...v1.7
Release v1.4
New features
Quality of life
- Made pings in shorter range to the player more precise. This way you can ping through slabs or any other block that has a smaller than one block hitbox (but only up to a certain distance for performance reasons)
Allowed pings below water and lava
- When outside of a liquid you may ping it, when inside of one (for example in the ocean) you can ping right through it
Release v1.2
Performance improvements
- Limited max ping range on the horizontal axis to 32 chunks
- Limited max ping range on the vertical axis to build height
- Switched to from Minecrafts raycast system to using a custom raycast algorithm for finding ping positions
Issues and future planning
So far I haven't found any issues please post any bugs or errors you find as well as feature requests you might have. I'm happy to implement more settings and tweaks in the future. The chat messages will likely be reworked to only be visible to players nearby.