- Now Moleclaw requires specific block under and above it to spawn (defined by uselessreptile:allows_moleclaw_spawn block tag)
- Fixed bug caused Moleclaw to ignore light from blocks when checking conditions to spawn. I hope your houses didn't suffer too much damage
- Rewritten method of handling movement inputs of dragon
- 1.19.4 port
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Added Custom Named Texture support
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New dragon: Moleclaw
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Now upon applying acid effect custom sound is played
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Animations in ReplayMod are now working (almost) correctly
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Now when Wyvern's projectile hits something, it'll have its own sound instead of thorns sound
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You now can sit down with use of goat horn too, but you also need to crouch to perform this
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Swamp Wyvern attack zone is now bigger when flying
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Biomes, where Swamp Wyvern can appear, are now defined by "uselessreptile:swamp_wyvern_spawn_whitelist" tag
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Now if you sit down your dragon it'll loose its target
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Sound of bite and shoot is now played not only when you control the Wyvern
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Fixed a bug, caused dragons to not fight back
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Deleted "Horn Work Distance Multiplier" config option
- Added ability to turn on crosshair in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to change camera offset in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to automatically switch between 3rd view and 1st view perspectives while climbing on and off the dragon (can be turned in config)
- (Only 1.19.3) For test was added an option of alternative rider rendering. Due changes and unfinishedness of Geckolib 4, I can't really use previously used for 1.19.2 rider render method, but the one made made specifically for this version is also does not really satisfies me. Thus I added a config option for those who wishes to test it out
- Wyverns regenerate health passively every 20 seconds (400 ticks) instead of 30
- Fixed bug caused Wyverns to never passively regenerate health (I hope it's fixed)
- (Only 1.19.3) Fixed Z-fighting on too thin model parts
- Fixed incorrect tooltip for "Swamp Wyvern Spawn Weight" config option (for Russian and English)
- I finally found a super glue that is able to stick rider's model to the model of the dragon and follow it properly (P.S. new Wyrmroost coders are really cool guys)
- Slight tweaks in animations due change above
- Swamp Wyverns now spawn in any biome with #c:swamp tag (except Mangrove Swamp)
- Dragons will no longer try to attack owner and their pets
- Fixed bug that caused Swamp Wyverns to constantly jump on non-full blocks
- Fixed bug that caused Swamp Wyverns to not being able to find landing position at all
- Swamp Wyvern now jumps up to 2 blocks instead of 3
P.S. Originally was planned to release those changes with new dragon, but I might be not able to finish it before this year ends
- Ported to 1.19.3
- Swamp Wyverns now can spawn in any biome (except Mangrove Swamp) with #c:swamp tag. This should allow them to spawn in non-vanilla swamp biomes too (as long as developer didn't forget to put biome in tag)
- Mod now requires Geckolib of version 4.0.0 or higher
- Some serious changes in assets file structure due this
- Temporary disabled eye blink for Swamp Wyverns due some issues with animations
Due some massive changes within both 1.19.3 and Geckolib, there's a big chance that something borked. If it did, please report at Discord server
definitely a "minor" version
- Ported to 22w43a
- Swamp Wyvern Skin was moved to Crafting category
- Swamp Wyvern Spawn Egg was moved to Spawn Eggs category
- Temporary disabled Mod Menu integration
Port for this version of the game was made purely for testing purposes due upcoming changes in 1.19.3 and mod will not be supported for it. If something broke, please report at Discord server
- Wyvern is now called Swamp Wyvern
- Swamp Wyvern now dances to the music
- Swamp Wyvern now can blink
- Swamp Wyvern now has some armor points
- Swamp Wyvern now will regenerate 1 HP every 30 seconds
- Fixed possibility to infinitely jump in the air if you press jump button too fast
- Haste and Mining Fatigue effects now affect attack cooldowns increasing or decreasing those by 10% per level. Minimal cooldown can't be lower than 10% from base one
- Effects, that affect movement speed, now also affect turn speed and time needed to reach max speed
- Base jump height for Swamp Wyvern is now 2 blocks
- Swamp Wyvern now can step over to block that placed higher if difference between current position of the Swamp Wyvern and the block is not greater than 1 (TL;DR - step like horses)
- Added clarification in "Spawn Weight" config parameter for Swamp Wyvern that Swamp Wyverns can spawn only at normal swamps
- Time needed to reach max speed for Swamp Wyvern was doubled
- Transitions between animations are now smoother
- Mod now requires Geckolib of version 3.1.28 or higher
- Improved pathfinding
- Swamp Wyvern animations now should play more correctly when using ReplayMod