- Probe UI no longer renders when the F3 menu is open
- probeProgressGradient now makes all progress bars into gradients, not just the break progress one
- Moved Horse infomation to its own provider
- Added a missing translation key
- Harvest tools are now capitalized
- Support for making all helmets probes:
- All (Non-leather) helmets will have a probe version made (Supports a blacklist)
- Recipes will also automatically be made
- However, You will need to make a texture pack for the item model.
- Greatly improved how Probe Helmets are made
- Probe helmets will now use the base ArmorMaterial and renderIndex
- ModItems#makeHelmet() is now public if mods want to use this
- Now use HEI in Dev
- Attempted to fix crashes in multiplayer
- ConfigSetup has been renamed back to Config. This should fix a bunch of bugs and crashes with addons.
- Cleaned up the rendering
- The probe offsets are now affected by the screen size, so it will look more similar across different screens
- Subcategories for the config
- ProbeBase class to make it way easier to make new probes
- The Creative probe is now translated
- Mod Icon!
- Fixed isProbeInHand() checking for the wrong NBT tag
- Fixed isProbeHelmet() always checking NBT even though we know that our helmets are probe helmets
- GroovyScript compact for presets with PresetBuilder
- new configs: probeMaxChars, showProbeConfigGUI, showProbeNoteGUI, probeNoteBlock