v 1.2.2 BETA
Version still experimental
- Added Trapped Presents. They can hold any item but have special interaction with explosives, potions, bombs and spawn eggs
- Blackboards now use baked models instead of tile entity renderer, making them faster to load and support block shadows allowing to be seemingly tiled
- Wrenches and turn tables can now rotate more blocks like wall floor ceiling blocks like grindstone or levers
- Added experimental placeable block system. Might need some testing but should be functionaly identical to the previous while providing better compatibility. Modded compat items aren't included
- Added integration with Map Atlas and Waystones mods, allowing markers to be placed by using an atlas directly on a block and by having waystone markers
- Changed gunpowder sound
- Added option to make flags render as horizontal banners
- Cauldrons can now interact with flags, blackboards and maps
- Blackboards now use a block model instead of the tile renderer to render their main face. This means they will have diffuse lighting and render alot faster. Fixed some blackboards bugs
- Fixed sign registration messing with other mods wood planks by loading their item too early
- Way signs structure whitelist is now handled via a tag. Requires forge latest version
- Remodeled bamboo spikes to have a simpler and more effective model
- Added back tater in a jar if Botania is installed
- Added Silver door and trapdoor, blocks that are enabled if a mod that adds that metal is installed. They act like gold doors but with inverse functionality
- Added Lead door and trapdoors, enabled if a mod that adds lead is installed. Lead is heavy and to open these you will have to click multiple times
- Added spiky bombs. Can be crafted with any lead ingot but will have extra functionality if Oreganized mod is installed
- Remodeled Brass lantern
- Fixed copper wall lanterns not being interactable
- Falling unlit lanterns will no longer set stuff on fire
V 1.2.0 Alpha. Issues might arise. Use with care and report any problems
Requires Selene Lib 1.13.0
Changes
- Added new dynamic wood detection system that detects all installed wood types from ANY mod and automatically registers and generates assets for all signs in those wood types. This features requires testing so be sure to hand me over any feedback
- Ceiling placed wall lantern will now fall and drop as a gravity block when their supporting block is broken. If fall is high enough they will break and cause a small fire
- Changed hanging sign model to now better connect to fences, walls and other similar blocks to both sides (like a bell does)
- New item and block textures for hanging signs and sign posts
- Deleted all assets related to previously manually registered mod compat signs, reducing mod file size by a bit
- Reworked wall lantern attachment system similar to hanging signs. Both of these changes will alter already placed signs and lanterns
- Streamlined lanterns and wall lantern system: copper and crimson lanterns are now just normal lanterns and they can be hung on walls using the wall lantern system.
- Changed Crimson lanterns models and textures to be more in line with the rest of the lanterns
- Hanging signs and wall lanterns will swing slower when in water
- Hanging sings now use the LOD system used by wall lanterns. This means they will switch to use a static model instead of an animated one when looked at a distance
- Added a system to add custom wall lantern mount textures to modded lanterns. Added direct compat textures to twigs, oxidized and byg lanterns
- Tweaked feather particles
- Skull piles and skull candles now properly support all modded custom heads (like t construct ones)
- Ash layers can be removed by splash water bottles
- Interacting with flax upper stage will delegate the action to the lower one, improving compatibility with mods that add auto harvest
- Added more configs
- Eating soap will now emit particles
Fixes - Hanging signs can once again sway
- Fixed urns not dropping their manually placed content when breaking after falling
- Fixed not being able to drink from jar items when enabled in the configs
- Cages can no longer catch a segment of centipede from alex mobs
- Fixed statues no longer holding tools correctly
- Fixed way signs sometimes generating partially
- Fixed mod projectiles not working correctly underwater
1.16.5 - v0.18.4: some final bug fixes
- Fixed way sign generation some times leaving signs halfway generated
- Fixed a duplication bug with sacks that had more than 9 slots
- Presents can hold a stack of 64 items as intended
- Clicking on a flax upper stage will delegate the action to its lower one. Allows harvesting mods to better interact with it
- Wrenches are now made of iron
- Changed sign recipes to not spam the log
- Tater in a jar can be rotated
0.18.4: fixed usual mixin related crash on startup
V 1.1.10:
- Added many more soap related recipes that allows to wash away some modded items from Quark and FD and Snowy Spirit
- Soap can wash away blackboards, tipped spikes and modded copper like blocks
- Improved related soap particles which now depend on the shape of the block that soap is used on
- Capturing a villager with a cage (if enabled in the configs) will now give out a negative gossip to nearby villagers
- Statues now have a unique display mode for globes
- Added integration with biomemakeover wood types and fishes (thanks to Frogbirdd)
- Added a config to enable capturing mobs in cages only when they are below a certain health threashold
- Fixed bees now being able to correctly grow flax, resulting in some weird issues
- Fixed present player suggestion list not working on servers
- Fixed flutes animation and notes not working correctly on servers
- Fixed bubble blower third person animation and particles not displaying correctly on servers
- Fixed flag top texture rendering incorrectly
- Fixed hanging flower pots not displaying correctly on servers
- Fixed turn tables having an incorrect powered state when not performing a rotation
- Fixed turn tables not displaying particles on servers
- Fixed book piles not keeping their enchantment bonus after log off
- Faucets can now properly transfer powder snow from cauldrons
- Fixed rope arrow recipe not working correctly
- Fixed flute not keeping its pet it's been bound to after relogging
- Fixed "posts" tag only including vanilla fences. This means that now ropes and sign posts work on many modded posts once again
V 1.1.9
- Fixed faucet fluid dupe
- Flutes no longer get the enchant foil when they are bound to a pet
- Appropriately named flutes can play specific songs
- Fixed feather block not breaking on servers
- Fixed presents having more than 1 slot
- Fixed end lamp shift cycling not working correctly
- Keys can now be enchanted with curse of vanishing for extra protection against being stolen
- Hopefully fixed flute notes particles not working on servers
- Removed compat cactus sign from structurize mod
v 1.1.8
- Hopefully fixed possibly heavy tick lag caused by syncing antique ink text capability
- Fixed some missing assets
- Signs made from nether wood types will no longer burn in furnaces
- Globes will now display on pedestals without a stand
- Fixed powder cauldron snow interaction with faucets
- Fixed Flywheel bellows instance not actually getting registered
- Added a globe related achievement (spin to win)
v 1.1.6
- Fixed an issue that prevented the mod from working when the system language was not English
- Added an optional config to make rope arrows exclusive to crossbows
- Added configs to disable all the 3 jar features: capturing mobs, holding fluids and holding cookies so you can have them as simple as you want.
- Faucets can no longer visually connect to jars behind. They now also correctly emit light source. Fixed some related faucet bugs & optimized the block in general
- Framed blocks will no longer drop their content when the block isnt mined with the correct tool for the containing block
- Other misc fixes
- You can now... Eat soap??
v 1.1.5:
- Fixed crash with new 1.18 version of deco blocks cause I forgor to remove compat code I had for it
- Fixed way signs not generating with some datapacks or biome mods
- Removed many unused blockstates from hanging signs, wind vane and hanging flower pots in favor of static models. hopefully improving ram usage
- Fixed a couple of tags not working or being incorrect
- Added wood types from Morecraft mod
v 1.1.2:
- Reworked present GUI and interface. It now supports a small description and will display suggestions for all players that have been active on the server, even if they are not currently online
- Bamboo spikes can now only be tipped with harmful potions and have infinite durability. Their base damage has also ben buffed. You can enable the old mode in the configs
- Added new Present packing sound
- Added faucet interaction with sap logs from Malum mod
- Added a biome blacklist for urns. Also lowered urns spawn rate
- Changed Timber Frame item texture
- Fixed soap recipes not keeping present and shulker box content
- Fixed some other soap related recipes
- Vertical slabs will now get disabled if turned off on quark configs
- Fixed hanging flower pots having the incorrect tile entity making them misbehave
- Fixed inventories loosing their content when being moved or rotated by wrenches and ropes
v1.1.0, Presenting Bubbles Patch Notes:
Additions
- Presents, a container item that can hold one item stack and can be adressed to one specific player. Once you do so only that player will be able to open the container. In case you mispell the name or you change your mind don't worry because the player who wrapped it will always be able to open it again. They come in all different colors
- Bubble Blocks a very nice looking and fancy technical block that can be accessed by enchanting a bubble blower with the stasis enchantment. Once you do so it will no longer be a novelty decorative only item but will have a practical application by being able to place bubble blocks in midair. Bubble blocks are useful since one bubble blower can place multiple of them very easily and can be replaced by any block when you click on them. Bubble blocks are very delicate and while they will hold your weight very briefly, they will pop in a matter of secons when touched. They will also vanish after one minute.
- Re added Way signs
Fixes and Improvements
- Fixed sacks not working under y = 0 and not saving their data while falling
- Urns will now keep their content when they fall provided they dont break
- Improved fish in a jar code to work better with modded fish using new vanilla bucketable interfaces
- Added many misc configs and fixed some not working
- Added some hidden advancements and fixed previous ones not working
V 1.1.1: Fixed some startup crashes, fixed bubble particles animation
- Added Cave Urns and Wild Flax to world generation
- Conditional sign registration is now always on. This was done to prevent servers from not allowing clients that had the option set to a different state than the server. This means that the mod will only register signs for currently installed wood types. If you remove a mod that adds such wood types the signs will be converted into their oak variant.
- Changed cog block and copper lantern texture to be more similar to the vanilla one
- You can now put items in a sack by clicking on them with a sack in hand while in a gui, like bundles
- Added configs to tweak cave urns and wild flax generation