This update moves the World Config's block sounds section from the configuration screen into resource packs which allows for players to add support for modded blocks via JSON. For more information, consider having a read of the Sounds Documentation.
- Added support for Simplified Chinese language.
- Move all block sounds (tagpairs) from config to JSON file loading via resource packs.
- Fixed radioactivity (typing sound spam) when holding shift within an anvil.
Full Changelog: https://github.com/IMB11/Sounds/compare/1.0.1...1.1.0
This is a huge update! Thank you to all my Ko-Fi Supporters for helping me test out and recommend features.
New Additions
- Added support for 1.21!
- Added over 56 new block sounds - bringing Sounds' featureset inline with QualitySounds. These sounds are sourced from Zapsplat, a premium foley library.
- Added an incompatibility screen to tell players that Sounds and QualitySounds do the same thing, and that they will conflict.
- A cleaned up configuration screen, the ko-fi and discord grid widgets have been turned into buttons which lie next to the "Done" button.
- Ko-Fi supporters are given a "Thank You" in the config screen in the form of a little splash text.
- Cleaned up various implementations, hopefully reducing non-reproducible bugs in the future.
- Added new
TagPair
classes which can be used by mods to implement their own custom block sound configurations.
Fixes
- Fixed issue with enderpearls not having unique sounds when the toggle is enabled.
- Fixed compatibility issue with Inventorio, the "Item Drop" sound effect no longer is spammed when opening the inventory when inventorio is enabled.
- Fixed issue where the background of the config screen isn't rendered, which allows you to see the previous screen rendered underneath the config screen.
- Fixed crashes when a configured sound's sound event ID is not valid, you will now recieve a toast warning you that the sound is broken and that you should fix it!
- Fixed various mixin targets to be cleaner and require less modification across versions (specifically Leashes and cakes)
This release primarily includes bug fixes and minor enhancements for advanced configuration access.
- Added the ability to modify the sound event for each sound through the configuration UI. Editing the JSON configuration is no longer required. Remember to keep resource packs enabled when using custom sound events from them, or the sounds will break. Reset custom sound events in the configuration UI when deactivating a resource pack.
- Added the ability to preview sound events for each sound via the configuration UI.
- Changed the fishing rod sound to be less intense, now using the "Water Drip Splash" sound event, which is quieter and better fits the fishing rod.
- Changed the anvil sounds to be less intense, now using the "Entity Fall On Block" sound event instead of the place sound event.
Developing this mod takes time and effort, especially when trying to find suitable SFX for items and blocks, consider supporting me on Ko-Fi here: https://ko-fi.com/mineblock11
I've managed to get some time in-between my exams to focus on this update, it took way less effort and time than I expected. I probably wont have enough time to update Flow or Fog Looks Good Now or my other mods until after my exams unfortunately.
- Updated for 1.20.6
- Dropped support for 1.20.2 as there are a very small number of modpacks and mods which use this version, it accounts for less than 2% of Sound's total userbase - no need to maintain it if no-one is using it.
- Added compatability for CarryOn via the "Ignore Silenced Status Effects" configuration option.
- Added Cake Eating sounds.
- Added Enderpearl Sound Variety option. When enabled, enderpearls will use the randomized chorus fruit teleport sound effect instead of the same teleport sound on impact with the ground.
- Fixed issue where dynamic sounds differred across game versions for the same version of the mod.
- Added option to ignore empty inventory slots when clicking on empty slots. This now encompasses the hotbar drop item logic due to the way Mojang has implemented hotbar slot dropping.
- Removed dynamic eating sounds - it didn't work, and I cant figure out an effective implementation.
- Potentially fixed issues with MacOS users not being able to launch the mod - cant test this myself, let me know if it still doesn't work!