Bug fixes! It is recommended that you update if you want to avoid lag spikes.
Shoutout to MoneyManCorp in discord for doing testing for me, so we could get this out quickly.
Bugfixes and Technical Changes
- Bugfix: Subtitles button was previously broken (incorrect behaviour). Has now been fixed.
- Bugfix: Subtitles are no longer on by default
- Bugfix: Rewritten subtitles to avoid encountering lag spikes
- Storing sounds in HashMap instead of TreeMap. Extracting volumes is now O(n) instead of O(logn), at the expense of requiring sorting when displaying in the configs screen
- Using WrapOperation mixins for better compatibility with other mods
v1.2.0 - 1.21.4
Updated to 1.21.4! This version brings a few new important features and bugfixes.
Features
- Sliders now go to 200%. You can increase sound volumes! (Resolves #17)
- Added reset buttons, so you don't need to manually set sliders back to 100%
- Trigger buttons (play sound, reset volume) can now be cancelled by releasing your mouse click outside the button area
Bug fixes
- Fixed the UI on buttons, so it renders properly when pressing or releasing
- The search bar and filter are reset when the page is closed
Minor version changelog
Bugfix and config management!
- Now handling config versioning, so loading old config formats will be properly handled. This stops crashes and/or losing old configurations. Resolves #11
- Fixed issue where the mod was overriding game configs, rather than being multiplied together. Resolves #10, #12
Major version changelog
Updated to 1.20.5!
Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.
A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:
Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.
On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.
Near-total rewrite of sound handling
Near-total rewrite of the UI rendering
Updated screenshots in README
Renamed mixins to be unique
I hope you enjoy the changes!
Updated to 1.20.5!
Since the last release, I've opened up a Discord server so you can discuss my mods and get updates when new releases are made available.
A couple of big changes have been added to this version to make it a lot more convenient to identify sounds in the game. Specifically:
- Added a button next to each volume slider which allows you to play that sound, making it easier to test your new volumes.
- Added a button allowing you to display sound IDs in the subtitles section to make it much easier to identify sounds.
On the technical side of things, the update to 1.20.5 broke a lot of the underlying code.
- Near-total rewrite of sound handling
- Near-total rewrite of the UI rendering
- Updated screenshots in README
- Renamed mixins to be unique
I hope you enjoy the changes!
Updating to 1.20.3!
- Fixed bug where fabric API dependency wasn't announced
- Restructured configs to save space (as first noticed in #5) and to make way for planned future implementations. This may mean that you need to set your configs again - sorry for the inconvenience!
The first full release! Thanks to the work of JustALittleWolf, the remaining issues that made me hold back from listing this as a full release have now been resolved.
Changes:
- Sounds can now be adjusted mid-playing
- Errors loading / saving the configs will all be caught
- Sound sliders now use 1% adjustments for consistency with the rest of the UI, as well as to take up less file storage
This is the first version of the sound-controller mod, with all of the following features now enabled:
- A screen for controlling all sounds in the game individually
- A search bar for easier navigation through the sounds
- A filter allowing you to only display modified sounds, to make it easier to reset them
- Configs are saved to file
- ModMenu compatibility
- Includes sounds from other mods
At this present stage, the only known bug that needs addressing is that existing sounds won't be updated when changing their settings.