New:
- Now works with Sodium 0.6.0-beta.1 (and incompatible with versions 0.5.x and below)
- Indium and Fabric API are no longer required to toggle "Use vanilla lighting for path blocks"
- Toggling "Use vanilla lighting for path blocks" no longer reloads assets (it toggles faster now!)
- NeoForge version!
New:
- "Shadowyness" slider now works on blocks with modded rendering (such as blocks with connected textures).
- This only applies if "ambient-occlusion-mode" is set to "auto" or "enhanced" in ".minecraft/config/indium-renderer.properties", but "auto" is the default value, so if you didn't touch that file, you should be fine.
- "Use vanilla lighting for path blocks" option can now be toggled when path blocks are using modded rendering.
- Some optimizations (with help from rhysdh540)
- Added Traditional Chinese (zh_tw) localization (by yichifauzi and notlin4).
- Update Mod Menu entry.
- Now explicitly incompatible with Sodium 0.6.0 versions.
New:
- Added es_mx localization (by TheLegendofSaram)
Bug Fixes:
- Fixed "Use vanilla lighting for path blocks" option not working in MC 1.21
Now supports MC 1.20.5
New:
- Added ru_ru localization (by mpustovoi)
- Updated some en_us settings tooltips
- Made some tiny optimizations
Bug Fixes:
- Fixed "use vanilla lighting for path blocks" option not being vanilla accurate
New:
- Updated zh_cn localization (by 7777777-4547)
New:
- When Indium and Fabric API are installed, you can now enable "vanilla lighting" for path blocks. This gives path blocks vanilla-accurate lighting, but disables the effect of the shadowyness slider on them.
- This "vanilla lighting" is force-enabled when there is modded path block rendering (such as connected textures). This fixes path blocks not being shadowy when using this mod.
SSPB 2.0.1 for Sodium 0.3.x, 0.4.0-alpha5 to 0.4.1 / MC 1.17.1 to 1.18.2
by Rynnavinx on Jun 10, 2022Sodium 0.4.2 / MC 1.19 is now explicitly incompatible with this version
New:
- Updated zh_cn localization (by 7777777-4547)