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Slap Battles

Slap Battles

Minecraft mod of popular Roblox game: Slap Battles

4,831
2
Equipment

Compatibility

Minecraft: Java Edition

1.20.1
1.18.2

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

redyoshi888
redyoshi888 Owner

Details

Licensed ARR
Published last year
Updated 8 months ago
DescriptionChangelogVersions

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1
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Slap Battles 9.Halloween

by redyoshi888 on Oct 28, 2024
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v9.Halloween // have fun reading

//Main Features

-disabled some gloves temporarily.

-advancements are no longer required to craft badge gloves

-some badge gloves now get stronger when their advancement is obtained

-new ingame event occurs Oct 29 - Nov 2

-added "Candy King" Advancement

-added "Sweet-Tooth Sovereign" Advancement

-added "Necromancer" glove

//other additions

-added "what" advancement

-added "Insanity" advancement

-added "Brick Master" advancement

-added "Caution: High Voltage" advancement

-added "🗿" advancement

-added "Druid" glove

-added "Trap" glove

-added "Confusion" glove

-added "Voodoo" glove

-added "Siphon" glove

-added "Bringer of Blindness" admin glove

-added "Stat" tester glove (made by ducky0845)

-added some secrets that some testers have access to

-added glitched variants of Phase, Jet, and Siphon gloves

-added "Apostle of Judgement" Advancement

-added "Wings of judgement" Item

//Glove and entity changes

-bob can now be killed(he has 300 health)

-lowered bob's movement speed(0.4 -> 0.3)

-there is now a 1/35 chance of spawning rob instead of bob

-rob now drops glistening sludge when killed by the cube of death

-new death message from bob

-increased step height of rob and bob 0.6 -> 1.4

-added an item description for Alchemist glove

-Slapping someone now registers the damage source as the person who slapped them instead of none

-added new death messages

-changed Diamond glove recipe to cost cobblestone instead of stone

-elude is no longer awarded when completing the maze

-made the phase orb 90% easier to obtain(1/1650 -> 1/165)

-some changes to how obtaining the orbs works in SB mode

-mobs that drop the phase orb(or siphon orb) will now have strength and speed

-added a secret to God's Hand's Time-stop

-when Time is stopped, instead of freezing in place, you will now move very slowly in the direction you were moving before

-velocity is now transferred back to the victim after time-stop

-damage from sources that weren't slaps is now dealt after time-stop

-all sound effects except for music are stopped when time is stopped

-Vanilla bosses and non-living entities are now immune to time-stop as well as some abilities

-God's Hand no longer has a slap cooldown during time-stop -Retro, Admin, and Alchemist no longer require materials to use abilities

-increased the cooldown of Alchemist brewing from 1/4 seconds to 30 seconds

-increased cooldown of Retro from 2 seconds to 4 seconds

-increased cooldown of Admin from 5 seconds to 7 seconds

-rewrote the code for controlling Zombies

-controlled zombies now die after going too far from the owner

-controlled zombies will attempt to attack their usual target if they do not have a target

-Hollow purple now deals damage from the source of the player instead of none

-Hollow purple no longer deletes items and experience orbs -Increased cooldown of Rojo(after Hollow purple) from 27 seconds to 40 seconds

-Resistance from Hollow purple now lasts 5 seconds longer

-Hollow purple now gets weaker over time until it ends

-nerfed damage of Hollow purple from 85 to a max of 60

-buffed Megarock to deal a quarter of your MAX health instead of TOTAL health

-disabled Run glove recipe

-you now only need default instead of totem of undying to go to the null zone

-removed the 1/25 chance for god's hand to have a special ability

-tripled the damage of Sparky

-Zombies and Spiders now spawn in TSA

-TNT from Retro ability now spawns on the user instead of nearest entity

-decreased the radius of the Blackholes entity detection 30 -> 16

-Slapples are now obtained from villager trading(farmer villagers)

-you now need to right click the block in the Duelist arena to return to where you were

-you now need to right click the block above spawn in Slap Battles Mode to go to the Elude maze

-Duelist arena now generates farther away from world spawn

-gave Kinetic a visual effect

-reworked Killstreak and Reaper

-removed killstreakphasemultiplier and reaperphasemultiplier gamerules(both gloves now act at the original values of 1)

-Gloves that explode no longer actually explode, instead use an AOE effect(LOLBOMB is not changed)

-Link glove now defaults to "Swap"

-Bubble now has a secondary ability to grant oxygen while underwater

-new phase 8 for Killstreak

//other changes

-removed 1.18.2 support

-removed a now useless command

-added a secondary ability keybind

-balanced most recipes

-Removed "Infernal" Advancement

-Changed all killstreak advancements(gotta re-obtain them sadly)

-removed Killstreak Alt themes

//bug fixes

-fixed a bug in the Null zone that prevented a piece of the wall from loading

-fixed a bug in some dimensions that made the fog look a different color

-removed both doors in the null zone that required the nullies to be killed,

-fixed a bug that loaded the Duelist arena in the Null zone

-finished the Null Zone

-fixed a bug that spawned a structure block in the Null zone

-fixed a bug that made bob die to every source of damage

-added an incredibly dense fog to the recall dimension

-fixed a bug where the Glistening meteor would remove blocks around it during generation

-God's hand timestop now builds up power again

-fixed a bug that did not load the Elude maze after the first time going there

-fixed a bug that caused items to spawn in multiples in the Elude maze

-THICC glove recipe is now given on spawn

-you can now go to the staff application if you already have "certified admin", but not "code breaker"

-fixed a bug that didn't grant Underkill when performing it correctly

-fixed Run glove recipe

-fixed some sounds being played from far away

-fixed a bug where conveyor would not work on players

-fixed a MAJOR bug that caused the game to crash whenever rob consumed an entity(shoutout to 'F3RR3TYT' and 'ducky0845' for helping find this bug)

-fixed a bug that prevented anybody from going into the Elude maze after going to the Staff Application

-fixed a bug that spawned the glistening meteor right at 0,0 in TSA

-fixed a bug where any orb you consume in any way did not disappear

-Admin glove's freeze ability now works

-Killerfish glove is now craftable(removed on death)

-Stat glove is now craftable

-most glove abilities will no longer target non-living entities(exception of gloves such as God's Hand)

-Going into the elude maze no longer despawns every entity in the overworld

-fixed a bug that did not show kill count while using killstreak/reaper

-fixed a bug where Slapples would sometimes not stack

-fixed a bug where error could be reversed

-fixed a bug that prevented reverse card from being crafted

-killstreak and reaper now grant their advancements again

-fixed a bug that prevented killstreak from gaining a kill if it oneshot the target

-fixed a bug that set your exit point to 0,0,0 when entering the elude maze

-fixed a bug that would despawn mobs whenever going to the duelist arena

-Reverse effect is now cleared upon enacting the "Reverse incident"

-fixed a bug that would put you in a limbo-like state when dying during the "Reverse incident"

//rewrote the entire code for a lot of gloves, boosting performance and making some changes:

)Default: -Cooldown changed 3 seconds -> 5 seconds

)Diamond: -Cooldown changed 7 seconds -> 10 seconds

)ZZZZZZZ: -Now only works in the Overworld -Cooldown changed 15 seconds -> 1 minute(5 seconds if error occurs)

)Brick: -Cooldown changed 5 seconds -> 4 seconds -Chance of spawning Mysterious Sludge changed 1/1000 -> 1/75

)Snow: -Now applies the vanilla freezing effect along with slowness

)Swapper: -Now targets the nearest entity -Cooldown changed 11 seconds -> 15 seconds(0 seconds if error occurs) -now plays a sound effect at both entities' locations

)Ghost: -Cooldown changed 5 seconds -> 30 seconds

)Thanos: -Cooldown changed 30 seconds -> 1 minute

)Stun: -Cooldown changed 50 seconds -> 20 seconds -Range changed 10 blocks -> 12 blocks -effect duration changed 5 seconds -> 10 seconds

)Space: -Cooldown changed 25 seconds -> 20 seconds

)Golden: -Duration changed 8 seconds -> 10 seconds -Now gain Resistance and Regeneration during effect duration -Ability power increased 90 -> 102

)Reverse: -Cooldown changed 30 seconds -> 35 seconds -Duration changed 10 seconds -> 8 seconds

)Duelist: -Cooldown changed 60 seconds -> 80 seconds -Now targets the nearest entity -Power increased 50 -> 60

)Phantom: -Cooldown changed 6 seconds -> 12 seconds

)God's Hand: -Cooldown changed 5 minutes -> 3 minutes & 20 seconds -no longer effects daylight cycle

)The flex: -Does not one-shot if you have damage resistance of any kind -Is no longer removed on death

)woah: -range changed 8 -> 10 -made new code for knockback distance calculation

)STOP: -now uses Trance and weakness effects instead of Time Stop effect -cooldown change 1 minute -> 15 seconds -range changed 7 -> 9 -effect duration changed 3 seconds -> 2 seconds

)Shield: -cooldown changed 70 seconds -> 25 seconds

)Adios: -cooldown changed 15 seconds -> 1 minute -no longer gain fire resistance -regeneration and resistance effect duration changed 30 seconds -> 10 seconds -regeneration and resistance effect amplification changed 2 -> 4(regen) and 5(resistance)

)Home-run: -charge animation looks cleaner -cooldown is equal to how long you charge the bat for, times 5 -can now be charged for up to 8 seconds -Range is now always 6 -max damage is now 25

)Ping-Pong: -range changed 28 blocks -> 4 blocks -searches for projectiles for 1 seconds instead of 1 tick -cooldown changed 1 seconds -> 10 seconds -only deflects one projectile at a time

)Baller: -Cooldown changed 1 minute -> 30 seconds

)Slicer: -complete rework

)Engineer: -toolbox now spawns for 5 seconds before despawning and becoming a "turret"

)Guardian Angel: -no longer deals damage -ability now activates on the nearest entity that you have slapped(with Guardian Angel) -cooldown changed 10 seconds -> 20 seconds -effect no longer disappears(until you die)

)Coil: -added a 10 second cooldown -now has durability

)Link: -fixed a bug that didn't fully swap the target and attackers' healths

)Chain: -limit of 5 mobs in chain -actually chains between mobs instead of AOE

)Rage: -ability power changed 120 -> 90

)Disarm: -now prevents the target from slapping for 6 seconds

)RNG: -Power changed 70 -> ?????

)Flamarang: -Spawned entity has increased speed

)Berserk: -No longer deals damage to user

Slap Battles 9.9 - 1.20.1

by redyoshi888 on Jun 17, 2024
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Slap Battles 9.9

by redyoshi888 on Jun 17, 2024
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-fixed a bug with Jet and Phase orbs not granting the advancement in Slap Battles Mode

-fixed a bug with Code Breaker advancement where slapping the Memory would not give you the 2 numbers.

-kills from killstreak now give x8 the power they originally did

-Alchemist glove no longer requires materials in SB mode

-Added "IMAGINATION" Admin glove

-Rojo's "hollow" ability now only requires 3500 energy and is now accessible always(instead of having to die with reversal at 8500)

-The Glistening Meteor now only spawns up to 3175 blocks in each direction in the Staff Application(originally 4000)

-Cakel glove is now available on 3 more dates, none of which are close

-added "Deep Slumber" advancement"(automatically given if you have "EXPOSED")

-added "fish" glove

-added "Killerfish" Admin glove

-the long wait for v10.0 begins

Slap Battles 9.8.1 - 1.20.1

by redyoshi888 on Jun 16, 2024
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Slap Battles 9.8.1

by redyoshi888 on Jun 16, 2024
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-fixed a bug with the Elude Maze

Slap Battles 9.8 - 1.20.1

by redyoshi888 on Jun 7, 2024
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Slap Battles 9.8

by redyoshi888 on Jun 7, 2024
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-removed the effects of 9.7.1

Slap Battles 9.Birthday(7.1) - 1.20.1

by redyoshi888 on Jun 6, 2024
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Slap Battles 9.Birthday(7.1)

by redyoshi888 on Jun 6, 2024
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-CELEBRATION TIME(don't use this version on your favorite world)

-removed effects of v9.2000

-fixed Cakel glove ability not working(as if it needed to)

Slap Battles 9.7 - 1.20.1

by redyoshi888 on Jun 6, 2024
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Slap Battles 9.7

by redyoshi888 on Jun 6, 2024
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-added Cakel glove

-added an exclusive advancement ONLY OBTAINABLE ON JUNE 6th

#this update is a smaller, more important part of the actual update, no there will be no more gloves for a while(burnout :[ )

Slap Battles 9.6 - 1.20.1

by redyoshi888 on Jun 5, 2024
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Slap Battles 9.6

by redyoshi888 on Jun 5, 2024
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-added THICC glove

-extended the range of Extended glove

-extended can now only slap 1 entity at a time

Slap Battles 9.5 - 1.20.1

by redyoshi888 on Jun 3, 2024
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Slap Battles 9.5

by redyoshi888 on Jun 3, 2024
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-v9.5

-added Za Hando glove

-Capitalized the 'B' in "Blink"

-fixed a crash with Megarock(I hope)

Slap Battles 9.4 - 1.20.1

by redyoshi888 on Jun 3, 2024
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Slap Battles 9.4

by redyoshi888 on Jun 3, 2024
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-using ZZZZZZZ has a 1/25 chance of sending you to the Elude maze

-Retro and Admin no longer cost materials in SB mode

-added Scythe glove

Slap Battles 9.3 - 1.20.1

by redyoshi888 on Jun 2, 2024
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Slap Battles 9.3

by redyoshi888 on Jun 2, 2024
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-fixed elude's ability not working when the damage source was not a glove

-removed the 3 second pause when Counter glove's ability is activated

-temporarily disabled killstreak and reaper phases(fixed lag:shrug:)

-reworked "Underkill" advancement

-finally removed OverlayAPI usage

-added Blink glove

-added "Null Piercer" advancement

Slap Battles 9.2.1

by redyoshi888 on May 31, 2024
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