Added:
- Added Call Forwarding Device (heavily Work In Progress, final version will be a lot different in functionality) - When placed inside a DHD, it will reroute any incoming connections to another gate
- Added Address Whitelisting and Blacklisting (currently can only be set with CC:Tweaked); Functions: addToWhitelist(), removeFromWhitelist(), clearWhitelist(), addToBlacklist(), removeFromBlacklist(), clearBlacklist()
- Added Stargate Filter (currently can only be set with CC:Tweaked); Functions: getFilterType(), setFilterType() - {0 = No Filter, 1 = Whitelist, -1 = Blacklist}
Changes:
- 0 can no longer be used in setChevronConfiguration() and the whole input array has length 8 instead of 9
- Chulak now has two suns (Dennal and Chaaporis)
Fixes:
- Fixed DHD not disconnecting from the Stargate after Communication Crystals are taken out and it's too far away from the Stargate
- Fixed setNetwork() CC:Tweaked function throwing exceptions and not working properly
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff