ScalableLux 0.1.2+beta.1 for Minecraft 1.21.2-1.21.4 is released
Changelog:
- feat: vanilla lighting format rollout
This is a step towards compatibility with mods and tools that interact directly with saved chunks (such as Distant Horizons).
ScalableLux now saves vanilla-compatible lighting data and can read existing vanilla lighting data.
Note: Chunks previously using the Starlight lighting format will be relit in this version.
ScalableLux 0.1.1+beta.4 for Minecraft 1.21.2-1.21.3 is released
Based on PaperMC/Starlight@cca03d62da48e876ac79196bad16864e8a96bbeb
Compiles against 1.21.3.
Changelog:
- new: implement
waitForPendingTasks
API for compatibility - fix: rare skylight saving issues when using vanilla saving format
- fix: minor memory leak in caches (~200MB leak after generating 4 million chunks in one server instance)
ScalableLux 0.1.1+beta.3 for Minecraft 1.21.2-1.21.3 is released
Based on PaperMC/Starlight@cca03d62da48e876ac79196bad16864e8a96bbeb
Compiles against 1.21.3.
Changelog:
- fix: vanilla lighting format quirks
- fix: saving issues for starlight format causing lighting to be recalculated when reloading chunks
ScalableLux 0.1.0 for Minecraft 1.21 and 1.21.1 is released
The first stable release.
Based on PaperMC/Starlight@cca03d62da48e876ac79196bad16864e8a96bbeb
Code changes from the base:
- build: rebase onto 1.21
- fix: an update mismatch when relighting chunks
- new: add optional parallelism for light updates
ScalableLux 0.1.0+beta.1 for Minecraft 1.21 is released
The initial release.
Based on PaperMC/Starlight@cca03d6
Code changes from the base:
- build: rebase onto 1.21
- fix: an update mismatch when relighting chunks
- new: add optional parallelism for light updates