(V.7.1.0 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Villages:
Added Cherry Village to floral biomes of any kind!
Added Bamboo Village to bamboo biomes!
Fixed zombie Birch, Mountains, and Oak Villages not having any Zombie Villagers.
Wells:
Added Cherry Well to floral biomes of any kind!
Mineshafts:
Reduced rate of Ocean Mineshafts a little bit
Mod Compat:
Improved compat with Regions Unexplored mod.
(V.7.0.0 Changes) (1.20 Minecraft)
Major:
Ported to 1.20
Structure Sets:
Added "allowed_chunk_count" option to my super exclusion zone feature to let pack makers force structures to spawn always within a certain distance of another structure. It works with "chunk_count" option where if "allowed_chunk_count" is present, it must be larger than "chunk_count" option. The structure will then spawn only within allowed_chunk_count distance but no closer than chunk_count away.
Loot Tables:
Added armor templates to equivalent RS structure's loot tables to match vanilla's.
Archaeology:
Added Suspicious Sand and Suspicious Gravel to Ocean Ancient City, Jungle Pyramid, all Overworld Land Ruins, and to all RS Wells.
(V.6.3.25 Changes) (1.19.4 Minecraft)
Villages:
Fixed Villagers not spawning in Badlands, Birch, and Oak Villages
(V.6.3.24 Changes) (1.19.4 Minecraft)
Misc:
(Forge): Fixed mod logo not showing up in mod list screen.
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.23 Changes) (1.19.4 Minecraft)
Misc:
(Quilt): Fixed potential issue where one mixin was not loading. (The loot table item injection one for RS loot tables)
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.24 Changes) (1.19.4 Minecraft)
Misc:
(Forge): Fixed mod logo not showing up in mod list screen.
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.23 Changes) (1.19.4 Minecraft)
Misc:
(Quilt): Fixed potential issue where one mixin was not loading. (The loot table item injection one for RS loot tables)
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.24 Changes) (1.19.2 Minecraft)
Misc:
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.21 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.23 Changes) (1.19.4 Minecraft)
Misc:
(Quilt): Fixed potential issue where one mixin was not loading. (The loot table item injection one for RS loot tables)
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.21 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.