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Reactive Music

Reactive Music

Refactors Minecraft's music to be dynamic and reactive, including new fantasy and celtic tracks to give an air of adventure.

352.1k
338
Adventure

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Fabric

Supported environments

Client-side

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Links

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Creators

CircuitLord
CircuitLord Owner

Details

Licensed GPL-3.0-only
Published last year
Updated last week
DescriptionChangelogVersions

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1
2

Reactive Music v1.1.0+1.21.8

by CircuitLord on Jul 22, 2025
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Reactive Music v1.1.0+1.21

by CircuitLord on Jul 22, 2025
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Reactive Music v1.1.0+1.20.1

by CircuitLord on Jul 22, 2025
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Reactive Music v1.1.0 update!

Added:

  • Added a big new feature for mod compatibility! In the RM config you can now specify any sound events that should mute Reactive Music while they are active.
    • This system is used now to add full support for the Cobblemon battle music pack!
  • Added the ability to load multiple YAML files from the same songpack (thanks rocamocha!)

Fixed:

  • Fixed that songpacks would entirely skip loading an event if it's entries had an error. Now it just loads as many as it can from that event.
  • Made songpack warnings not show up unless you're in debug mode or working on a non-zipped directory.

Reactive Music v1.0.4+1.21.8

by CircuitLord on Jul 22, 2025
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Added ~1.21.8 compatibility

Reactive Music v1.0.4+1.21.6

by CircuitLord on Jun 25, 2025
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  • Added compatibility with 1.21.6 and 1.21.7
  • Added potential fix for overlapping cobblemon battle music
  • small fix to time related events, thanks OmniGlitcher!

Reactive Music v1.0.3+1.20.1

by CircuitLord on Jan 28, 2025
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Reactive Music v1.0.3+1.21

by CircuitLord on Jan 28, 2025
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Reactive Music v1.0.3+1.21.4

by CircuitLord on Jan 28, 2025
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Fixed:

  • Better compatibility with modded music discs
  • Normalized all music volume in the built-in music pack
  • Fixed music clipping out if music volume was loud
  • Adjust how minecraft music volume curve works to boost song volume overall
  • Cap master volume to 50% on initial mod install to prevent super loud scenarios
  • Songpacks now properly load from symlinks

Reactive Music v1.0.2+1.20.1

by CircuitLord on Jan 25, 2025
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Reactive Music v1.0.2+1.21

by CircuitLord on Jan 25, 2025
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Reactive Music v1.0.2+1.21.4

by CircuitLord on Jan 25, 2025
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Reactive Music v1.0.2

New Features:

  • Music now fades out when near a jukebox
  • Experimental support for "silent" events, if you put no songs on an event it will be silent
  • Backwards compatibility with v0.5 songpacks

Fixes:

  • Fixed misc crashes/failures that could happen when loading songpacks
  • Mod is now client-only to avoid crashing servers

Reactive Music v1.0.1+1.21.4

by CircuitLord on Dec 31, 2024
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Reactive Music v1.0.1+1.21

by CircuitLord on Dec 31, 2024
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Reactive Music v1.0.1+1.20.1

by CircuitLord on Dec 31, 2024
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Quick hotfix for v1.0

  • Fixed incompatibility with any mods that used SnakeYAML
  • Adjusted music delay timings based on feedback

Reactive Music v1.0+1.21.4

by CircuitLord on Dec 30, 2024
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Reactive Music v1.0+1.21

by CircuitLord on Dec 30, 2024
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Reactive Music v1.0+1.20.1

by CircuitLord on Dec 30, 2024
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Reactive Music full release! There's a ton of new features for songpack creators that you can check out, and a brand new tutorial video!

Some short highlights:

  • New events (HOME, STORM, SNOW)
  • BIOME=biomename support
  • DIM=dimname support
  • Better control over music frequency
  • And more!

Reactive Music v0.5.1+1.21.4

by CircuitLord on Dec 20, 2024
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Fix crash when opening the YACL menu in 1.21.4

Reactive Music v0.5.1+1.20.4

by CircuitLord on Nov 9, 2024
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Reactive Music v0.5.1+1.20.1

by CircuitLord on Nov 3, 2024
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