Reactive Music v1.1.0 update!
Added:
- Added a big new feature for mod compatibility! In the RM config you can now specify any sound events that should mute Reactive Music while they are active.
- This system is used now to add full support for the Cobblemon battle music pack!
- Added the ability to load multiple YAML files from the same songpack (thanks rocamocha!)
Fixed:
- Fixed that songpacks would entirely skip loading an event if it's entries had an error. Now it just loads as many as it can from that event.
- Made songpack warnings not show up unless you're in debug mode or working on a non-zipped directory.
Fixed:
- Better compatibility with modded music discs
- Normalized all music volume in the built-in music pack
- Fixed music clipping out if music volume was loud
- Adjust how minecraft music volume curve works to boost song volume overall
- Cap master volume to 50% on initial mod install to prevent super loud scenarios
- Songpacks now properly load from symlinks
Reactive Music v1.0.2
New Features:
- Music now fades out when near a jukebox
- Experimental support for "silent" events, if you put no songs on an event it will be silent
- Backwards compatibility with v0.5 songpacks
Fixes:
- Fixed misc crashes/failures that could happen when loading songpacks
- Mod is now client-only to avoid crashing servers