Changelog
- Removed Herobrine
- Sounds are now distance attenuated. #158
- Fixed incorrect subtitles appearing for queaky copper (waxed copper blocks) #159
- Fixed translation for the auto stance tooltip
- Added the option to play footsteps for players and hostile mobs only #166
- Updated the primitive map for all vanilla sound types. Fixes mod support in many cases. #164, #168
- Fixed sound mapping for carpets #167
- Primitive mappings are now included as part of the block report
- The debug hud will now display matching primitive mappings for the target block in addition to all the other sounds
- Updated translations: ru_ru, yz_cn, ko_kr
- Updated Kirin to 1.11.1
This build backports all changes from version 1.6.1 and all prior updates.
- Removed Herobrine
- Fixed footstep sounds being played twice whilst jumping #153
- Added a separate sound/subtitle for stone crumbling #153
- Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
- Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side
- Updated to 1.19
- Added a Ru_Ru translation #132
- Added a Cs_Cz translation #140
- Fixed crashes due to entities with misconfigured stances #135
- From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
- Added speed attenuation #122
- Footstep volume can now change depending on how fast you're moving.
- The amount by which it changes is configurable using a slider in the settings screen.
- Improved the general layout of the settings screen and clarified what some options do
- Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
- Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142
- Updated to 1.18.2
- Added a Korean translation #116
- Fixed consistency issues with sounds not playing at the correct volume #112
- Fixed messy sounds not indicating their position or blockstate causing sounds to not resolve correctly where they should
- Fixed sounds playing for players in spectator mode #121
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Updated to 1.18 (officially)
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Changed to using semver for versioning (check the full changelog here for details: https://github.com/Sollace/Presence-Footsteps/releases/tag/1.4.0 )
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Includes a new update checker
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Block reports are now generated asynchronously
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Includes all bug fixes from previous releases
Re-released to fix missing audio files
- Fixed swimming sound spam when sneaking whilst under water (#104)
- Fixed entries with attributes not being given higher priority in the blockmap (fixes #108 and #107)
- Block State attributes are no longer case sensitive (fixes #108 and #107)
- Fixed sounds playing for entities further than 16 blocks away when set to play sounds for only players
- Fixed footsteps and foliage/messy sounds not playing when wading in water
- Updated to 1.17 with all of the new block types
- Use the correct sound category when producing sounds for players and entities
- Fixed players producing footstep sounds whilst sleeping
- Fixed sounds not fading correctly when transitioning between flying states #87
- Fixed flying/wingflap sounds becoming quiet and getting stuck like that
- Added a bipedal avian stance for the furries out there #80 + #86