- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
- backported new expression parity changes
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.