Fixed
- Fixed up some of the "special" crafting recipes, which weren't showing in recipe display mods
- Patchouli manual, drone colouring/upgrading, potion ammo crafting, one probe crafting
- Fixed issues with Regulator Module, Air Grate Module & Vacuum Module not functioning after world reload
- Fixed Amadron offers not always sync'ing correctly to client (specifically custom offers added via datapack/KJS)
- Caused ArrayIndexOutOfBounds errors to be logged by client and tablet GUI not functioning correctly
This release is built for Neoforge, and will not work on MinecraftForge!
[7.0.0]
Added
- Initial port to Minecraft 1.20.4, using NeoForge
- Based on most recent 6.0.x release for 1.20.1
- Some recipe JSON formats have changed a little, due to the way Minecraft 1.20.4+ handles recipes (codecs)
Added
- Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
- See
pressurized_spawner_min_pressure
config setting in common config
- See
- Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
- Thanks @ozraru
- This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
- Fixed Drone redstone emission not working
- Fixed tag display in the Tag Workbench GUI getting cut off after a few rows
Added
- Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
- Thanks @ozraru
- This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
- Fixed Pneumatic Armor keybinds not always working after they are initially set up
- Fixed some outdated manual text regarding Pressure Chamber Interface descriptions
- Fixed Radiation Shielding Upgrade (for Mekanism radiation) recipe
- Fixed Reach Distance armor upgrade not getting reset if Pneumatic Chestplate is removed
- Fixed Drone redstone emission not working
Added
- Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
- See
pressurized_spawner_min_pressure
config setting in common config
- See
Fixed
- Overhauled Redstone Tube Module implementation, improving timing consistency and server performance
- Thanks @ShBLOCK
- Fixed server crash if a drone is summoned via commands
- Drones aren't supposed to be created this way, but also shouldn't crash completely
- Fixed right-clicking a tube module with a block in hand also wrongly placing the block
Added
- Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
- Measures the temperature of the block it's facing and converts to a redstone signal
- Use a Redstone Module on the same colour channel to output the signal
Fixed
- Fixed Liquid Hopper not immediately updating comparator output level when fluid level changed
- Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
- Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
- Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Added
- Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
- Measures the temperature of the block it's facing and converts to a redstone signal
- Use a Redstone Module on the same colour channel to output the signal
Fixed
- Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Fixed
- Fixed Thermopneumatic Processing Plant comparator "has work" output
- It wasn't taking fullness of the output into account - it does now
- Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
- Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
Added
- Added client config setting
jackhammer_hud
(default: true) to control the display of the Jackhammer mode overlay
Fixed
- Fixed crash in Assembly system caused by missing machine
- Fixed Thermopneumatic Processing Plant comparator "has work" output
- It wasn't taking fullness of the output into account - it does now
- Fixed the Patchouli manual not working with latest Patchouli release (1.20.1-83)
Fixed
- Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
- Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
- Fixed Crop Supports not actually doing any growth tick acceleration!
- Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
- Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
- Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
- Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
- Now logs an error instead and shows which fluid was at fault; this fluid will not be useable as temperature-based fuel in compressors
Added
- Sentry Turrets, Drones and Miniguns can now take a Creative Supply Upgrade
- When installed, those things have infinite ammunition and air (where applicable)
Fixed
- Fixed Omnidirectional & Liquid Hoppers having their input blocked by partial blocks
- Now behaves more like vanilla Hoppers, so e.g. a carpet on the hopper doesn't prevent item absorption
- Fixed Crop Supports not actually doing any growth tick acceleration!
- Fixed crash on init caused by other mods failing to set a fluid type for their modded fluids
- Now logs an error instead and shows which fluid was at fault; this fluid will not be usable as temperature-based fuel in compressors
- Fixed textfield focus problems for Minimum Order Size GUI side tab for logistics frames
[6.0.10]
Added
- Added "Allow Drone Pickup" option to the Standby programming widget
- When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global
drones_can_be_picked_up
setting
- When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global
Fixed
- Fixed case where equipping a piece of Pneumatic Armor over another piece of Pneumatic Armor didn't trigger a re-init of the armor
- Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
- Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
- Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
- Fixed PNC fluids not being replaceable (was impossible to place blocks to fill in an oil lake, for example)
- Fixed server startup failing when in dev environment (launched via 'runServer')
Added
- Added new area type for the Area progwidget (and Area GPS Tool): Torus
- Thanks @johalun
- P1 is assumed to be in the center of the torus
- When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
- Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
- E.g.
@player(team=team1)
matches players on team "team1"
- E.g.
Fixed
- When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
- This allows blocks with custom namespaces to be registered, e.g. via KubeJS
- Existence of the block in the block registry is still checked for, of course
Added
- Added new area type for the Area progwidget (and Area GPS Tool): Torus
- Thanks @johalun
- P1 is assumed to be in the center of the torus
- When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
- Added new API methods to check and set the enablement of Pneumatic Armor upgrades
- If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
- When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
- This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
- PNC doesn't do this itself, but it adds a hook for other mods to use...
- Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
- E.g.
@player(team=team1)
matches players on team "team1"
- E.g.
Fixed
- When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
- This allows blocks with custom namespaces to be registered, e.g. via KubeJS
- Existence of the block in the block registry is still checked for, of course
3.6.3
Changed
- Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
- Adjustable in common config; see
vortex_cannon_player_boost_rate
- This limit was added since over-fast speed modifications can cause server performance issues
- Adjustable in common config; see
Fixed
- Optimised block shape calculations a lot, meaning shorter mod startup time
3.6.2
Fixed
- Fixed crash when wrenching blocks from the Create mod (0.5.1c - latest 1.18.2 release) with the Pneumatic Wrench