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Movement Vision

Movement Vision

What if you could only see movement?

686
56
Cursed

Compatibility

Minecraft: Java Edition

1.18.2

Platforms

Fabric

Supported environments

Client-side

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Links

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Creators

LudoCrypt
LudoCrypt Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 years ago
DescriptionChangelogVersions

What if you could only see motion?

Movement Vision is a simple shader mod that lets the player only see motion. The creatures around you, the rainfall, even turning your head all move around you. The effect is off by default, and is always a choice to have on or off. You can change this in the config, more below.

If you want to chat to me, join my Discord Server!

 

 

Prerequisites and API's

There are required libraries for this mod to run properly.

Cloth Config API

Satin API

Fabric API

This mod is for 1.18.2 and might not work on older versions.

 

Incompatibilities

This mod may or may not crash, burn, explode, or fail with any of the following:

Sodium

Iris

Optifabric

Canvas

 

 Compatibility

This mod has compatibility support for the following:

Incapacitated

 

Configurable Options

The shader effect has a few configurable options. You can install Mod Menu to change these real-time in-game.

  • Enabled - Enables the mod.
  • Always On - Forces the effect on or off, no matter the situation.
  • Blur Radius - How much to blur the screen; Clarity.
  • Trail - How long it lingers.
  • Alpha - How strong it lingers.
  • Blur Count - How many times to apply the blur shader.
  • Brightness - Brightness. (Applied after trail)
  • Contrast - Contrast. (Applied after trail)
  • Monotone - Either tints the shader a single colour, or samples the original world.
  • Tint - What colour to tint the shader from 0-1. Calculate rgb / 255 for each channel.
  • Incapacitated Support - Collapsible menu for Incapacitated support.
  • Enabled - Enables the support for the mod
  • Brighten - While incapacitated, it makes the vision go brighter instead of darker
  • Clamp - Clamp the blend to 0-1 (limits the intensity of the effect)

 

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