Woo! New world generators! Classic 0.0.14a_08 and Infdev 20100325 are now available as well as a datapack to reduce world height.
Additions:
- Added Classic 0.0.14a_08 and Infdev 20100325 world generators.
- Note: Caves in Infdev 20100325 are tied to the biome so they will not generate if a different biome provider is used and they will still generate if a different chunk provider is used.
- Added a built-in datapack that raises the minimum Y value from -64 to 0 and restores pre-1.18 ore generation.
- This datapack can be accessed through the datapacks menu on world creation.
- Added plenty of options for Indev and Classic worlds:
indevNoiseScale
: Scale for the main terrain noiseindevSelectorScale
: Scale for selector noiseindevMinHeightDamp
andindevMaxHeightDamp
: Reduced steepness of the terrainindevMinHeightBoost
andindevMaxHeightBoost
: Base height of the terrainindevHeightUnderDamp
: Reduced steepness of terrain below sea levelindevCaveRarity
: Rarity and spread of cavesindevSandBeachThreshold
andindevGravelBeachThreshold
: How much beach there isindevSandBeachUnderAir
andindevGravelBeachUnderAir
: Generate beaches that are exposed to air above themindevSandBeachUnderFluid
andindevGravelBeachUnderFluid
: Generate beaches that are exposed to water or lava above themindevWaterRarity
: Rarity of water poolsindevLavaRarity
: Rarity of lava poolsindevSpawnHouse
: Generate a house at the spawn location
Changes:
- Hills variants of savannas now uses the savanna plateau biome.
- That means that plateau generation outside of 1.12 and 1.17 is broken, but honestly I'm too lazy to fix that until the next release.
- Late Beta Taigas and Early Release Taigas no longer generate with ferns.
- Tree noise now uses 64 bit seeds instead of 32 bit seeds.
- Generation of worlds that use tree noise (anything between Infdev 325 and Beta 1.7.3) has therefore been slightly altered with changes being most apparent in Alpha and Infdev.
Feature update! New presets!
Additions
- Added 1.17.1 preset with ocean biomes and bamboo jungles.
- Added various presets from Old Customized as well as beta variants.
- Added chunk generation option
seaLevelOffset
to adjust the sea level.
This update fixes some issues with the first Moderner Beta release.
Additions
- Added Beta 1.1_02 and Beta 1.9 Prerelease 3 presets.
- Beta 1.1_02 generates only oak trees.
- Beta 1.9 Prerelease 3 does not generate short grass or flowers in ice plains.
Fixes
- Snow biomes are now shape correctly in Beta 1.9 - Release 1.6.4.
- Features of biomes only available as hills, edges or mutations now generate correctly.
- Therefore, every missing mutated biome from 1.12.2 has been added back into world generation.
This is the first release of Moderner Beta and it introduces terrain generation from early release versions of Minecraft.
Additions
- Added Beta 1.8, 1.0.0, 1.1, 1.2.5, 1.6.4, 1.12.2, Beta Hybrid and Release Hybrid presets.
- There are some inaccuracies, like 1.0.0-1.6.4 having differently shaped snowy biomes and 1.12.2 missing some mutated variants of biomes.
- Added Early Release (Beta 1.8 - 1.6.4) and Major Release (1.7 - 1.17) chunk generators.
- Added Fractal biome provider.
- There are a total of 24 settings for this biome provider including adjusting the biome scale, replacing certain biomes, adding/removing certain features and adding in variants of biomes.
- Added chunk generation option
releaseHeightOverrides
to adjust the height of different biomes. - Added chunk generation option
useSurfaceRules
to generate surfaces by vanilla means.- This fixes biomes such as badlands and old growth taigas generating with incorrect blocks.
- Additional surface features such as beaches and erosion are preserved.
- Added chunk generation options
useFixedCaves
that fixes harsh cave borders andforceBetaCaves
to force every biome to use beta cave carvers. - Custom presets now have icons.