Changes
- New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802
- Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations
- Certain signs will now show text using the custom font (without crashing)
- Cargo loader and unloader
- Emerald rail (60km/h) and Quartz rail (200km/h)
- Bridge creator, tunnel creator, and tunnel wall creator items
- Boats
- Train rendering ratio option
- Optifine compatibility
- Smooth scrolling for the online system map
- Partial Vivecraft support
- Railway data is now saved as individual files instead of through the NBT
- Shift clicking the train frequency sliders will move all the sliders at once
- Route finder feature on the online system map
- Hidden route option
- Adjustable train acceleration per siding
- Bogies
- Only survival and creative players can edit the dashboards
- The white part above Platform Screen Doors is now also a standalone block
- The announcer block can now play sound files to train riders
- Arrival projectors can now be configured to only show certain arrivals
- Marble and station coloured slabs
- Players riding trains no longer jitter
- Dashboard colour picker
- Increased the range where PIDS can detect platform rails by one block
- For circular routes, the PIDS and online map will now show more detail, for example "Clockwise via Green Horizons" rather than just the last stop of the route
Changes
- Max trains option for sidings: A siding can spawn exactly a certain number of trains, not just one or unlimited
- Added an interactive railway system map of your world
- Fixed train sensor and train announcer blocks not activating when train is moving too fast
- Added pages for railway sign selection
- When searching for items in the Railway Dashboard, the search term persists (does not go away)
- Added the tactile map
- Fixed player floating when disconnected in a train
- Fixed incorrect player offset when in the "second F5" mode
- Iris shader compatibility and rendering fixes for 1.16 and 1.17
- Path generation messages will no longer show "Untitled" for missing paths from one route to the next
- Added signals and signal lights
- London Underground 1995 stock (Northern Line)
- Custom PIDS messages
- Old and fictional liveries for light rail trains
- Looking through the translucent glass of the train model will no longer cause other train carriages to disappear behind it
- Additional options for hiding translucency on train models and hiding special rail colours
- Switching train types on a siding now clear trains automatically
- Rail nodes can now be oriented in 22.5 (and 45) degree increments
- Train schedule sensor
- PIDS, Railway Sign, or Clock Poles
- If there are multiple trains waiting to enter a blocked rail section, only one train will enter once the section clears (instead of all of them entering at once)
- Routes now have a type: "Normal", "Light Rail", or "High Speed"
- C-Train
- Small (4-door) trains by
- Right clicking text boxes will now clear text
- Dedicated ceiling blocks with light or no light
- Patreon member list in the Minecraft Transit Railway options page
- Fixed a bug where two trains on the same rail section will jam each other
- Stations, routes, and depots with empty names will be automatically removed
Changes
- New trains: MLR, Light Rail Phase 2, E44 "Yellow Head", Tung Chung Line K Train, Airport Express K Train (fictional), NYC R179
- London Underground and North American platform blocks, as well as indented versions of all platform blocks
- Train sensor and train announcer blocks
- Blue marble and sandy marble
- Rubbish bins
- Routes can now be set to "Light Rail mode" and have a route number, which will add additional announcements and information to the PIDS
- "Clear Trains" button for a depot
- Routes that start and end at the same station can be marked as "clockwise" or "anticlockwise"
- Trains from a depot will deploy in order of siding numbers
- PIDS will show car lengths if trains of different number of carriages are running on a route
- PIDS will now count down even if trains are waiting at the depot
- Improvements for server and client simulation of trains to reduce lag
- Refreshing a long path will no longer cause server timeouts
- Fixed sounds not playing and PIDS not cycling between languages when the gamerule
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isfalse
Changes
- Depots
- Siding, turn back, and one-way rails
- Ability to add custom textures for existing train models and railway signs
- Rails are now part of the world save data and won't disappear when the player is too far away
- Added the Airport Express (Mini), K Train, and Light Rail Phase 1 (Refurbished), Phase 3, Phase 4, and Phase 5
- Train door animations
- Improved dynamic FPS boost, trains no longer flash
- Texture improvements on all trains
- Station exit signs
- Improved path finding
- Trains won't overlap any more but will wait if a section of rail ahead is occupied
- Improved support for shaders
- Support for 1.17+ and 1.18 experimental snapshots
- Added more types of ticket processors
- Sodium compatibility
- Light Rail sounds
- More Replay Mod support