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Medical System

Medical System

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing

287
9
Equipment
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

Platforms

NeoForge

Supported environments

Client and server

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Creators

T&T TeamOrganization

Details

Licensed ARR
Published 3 months ago
Updated 3 days ago
DescriptionGalleryChangelogVersions

medsystem-neoforge-1.21.8-1.5.1

on Sep 10, 2025
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Release 1.21.8-1.5.1

  • Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures
  • Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain
  • Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one
  • Reworked status effect format and implemented new delayed effect scheduler
  • Added command to allow damaging specific body parts - /tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]
  • Overweight status effects now show correctly when carry weight exceeds weight limit
  • Fixed issue where 100% side effects could be ignored if player had high enough skill level

medsystem-neoforge-1.21.8-1.4.4

on Sep 7, 2025
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Release 1.21.8-1.4.4

  • Fixed incorrect health reduction being applied from Surgery items
  • Fixed incorrect locale being used for side effect description
  • Reworked side effects to allow better control over status effect settings

medsystem-neoforge-1.21.8-1.4.3

on Sep 6, 2025
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Release 1.21.8-1.4.3

  • Requires TarkovCraft: Core version 1.4.+
  • All status effect chances are now configurable
  • Health tab now shows body part name on hover
  • Increases Emergency Surgery Kit uses to 10 (was 5)
  • Added compatibility with Vanilla ConsumeEffects on all healing items (item component medsystem:heal_attributes)
  • Fixed duplicate effect addition on item hit effects
  • Added StatusEffectEvents to allow better integration and modification to status effect system

medsystem-neoforge-1.21.8-1.4.2

on Aug 28, 2025
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Release 1.21.8-1.4.2

  • Reworked health tab
  • Disabled combine crafting for painkillers

medsystem-neoforge-1.21.8-1.4.1

on Aug 24, 2025
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Release 1.21.8-1.4.1

  • Reduced fracture status effect chance from falling
  • Improved status effect icon frames

medsystem-neoforge-1.21.8-1.4.0

on Aug 23, 2025
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Release 1.21.8-1.4.0

  • Weight system integration
  • Added overweight status effect
  • Improved datapack compatibility for movement restrictions - status effects now allow tags

medsystem-neoforge-1.21.8-1.3.1

on Jul 27, 2025
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Release 1.21.8-1.3.1

  • Added advancement to unlock all medical items in vanilla recipe book
  • Improved body part selection display when using medical items

medsystem-neoforge-1.21.8-1.3.0

on Jul 20, 2025
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Release 1.21.8-1.3.0

  • Updated to configuration v4

medsystem-neoforge-1.21.8-1.2.0

on Jul 18, 2025
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Release 1.21.8-1.2.0

  • Updated to 1.21.8

medsystem-neoforge-1.21.7-1.2.0

on Jul 9, 2025
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Release 1.21.7-1.2.0

  • Updated to 1.21.7

medsystem-neoforge-1.21.6-1.2.0

on Jun 28, 2025
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Release 1.21.6-1.2.0

  • Implemented health system for cave spiders
  • Tooltip improvements
    • Added custom title support for side effects
    • Improved tooltip readability
    • Improved painkiller description
  • New config options
    • injury recovery scaling - you can disable scaling for injury recovery status effects
    • vanilla item hit effects - disables status effects for vanilla items
  • Rebalanced status effect chances from items
  • Fixed issue where fractures could be applied on all body parts

medsystem-neoforge-1.21.6-1.1.0

on Jun 20, 2025
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Release 1.21.6-1.1.0

  • Updated to MC 1.21.6

medsystem-neoforge-1.21.5-1.1.0

on Jun 2, 2025
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Release 1.1.0

  • Custom status effects on vanilla tools
  • Added spider hitbox support
  • Tooltip improvements
  • Status effects are not applied on players in creative/spectator gamemode
  • publish fix
  • Update core library, buildscript improvements
  • Add zh_cn lang (#1)

1.0

on May 18, 2025
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Initial public release

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