medsystem-neoforge-1.21.8-1.5.1
on Sep 10, 2025Release 1.21.8-1.5.1
- Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures
- Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain
- Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one
- Reworked status effect format and implemented new delayed effect scheduler
- Added command to allow damaging specific body parts -
/tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]
- Overweight status effects now show correctly when carry weight exceeds weight limit
- Fixed issue where 100% side effects could be ignored if player had high enough skill level
medsystem-neoforge-1.21.8-1.4.4
on Sep 7, 2025Release 1.21.8-1.4.4
- Fixed incorrect health reduction being applied from Surgery items
- Fixed incorrect locale being used for side effect description
- Reworked side effects to allow better control over status effect settings
medsystem-neoforge-1.21.8-1.4.3
on Sep 6, 2025Release 1.21.8-1.4.3
- Requires TarkovCraft: Core version
1.4.+
- All status effect chances are now configurable
- Health tab now shows body part name on hover
- Increases Emergency Surgery Kit uses to 10 (was 5)
- Added compatibility with Vanilla ConsumeEffects on all healing items (item component
medsystem:heal_attributes
) - Fixed duplicate effect addition on item hit effects
- Added StatusEffectEvents to allow better integration and modification to status effect system
medsystem-neoforge-1.21.8-1.4.2
on Aug 28, 2025Release 1.21.8-1.4.2
- Reworked health tab
- Disabled combine crafting for painkillers
medsystem-neoforge-1.21.8-1.4.1
on Aug 24, 2025Release 1.21.8-1.4.1
- Reduced fracture status effect chance from falling
- Improved status effect icon frames
medsystem-neoforge-1.21.8-1.4.0
on Aug 23, 2025Release 1.21.8-1.4.0
- Weight system integration
- Added overweight status effect
- Improved datapack compatibility for movement restrictions - status effects now allow tags
medsystem-neoforge-1.21.8-1.3.1
on Jul 27, 2025Release 1.21.8-1.3.1
- Added advancement to unlock all medical items in vanilla recipe book
- Improved body part selection display when using medical items
medsystem-neoforge-1.21.8-1.3.0
on Jul 20, 2025Release 1.21.8-1.3.0
- Updated to configuration v4
medsystem-neoforge-1.21.8-1.2.0
on Jul 18, 2025Release 1.21.8-1.2.0
- Updated to 1.21.8
medsystem-neoforge-1.21.7-1.2.0
on Jul 9, 2025Release 1.21.7-1.2.0
- Updated to 1.21.7
medsystem-neoforge-1.21.6-1.2.0
on Jun 28, 2025Release 1.21.6-1.2.0
- Implemented health system for cave spiders
- Tooltip improvements
- Added custom title support for side effects
- Improved tooltip readability
- Improved painkiller description
- New config options
- injury recovery scaling - you can disable scaling for injury recovery status effects
- vanilla item hit effects - disables status effects for vanilla items
- Rebalanced status effect chances from items
- Fixed issue where fractures could be applied on all body parts
medsystem-neoforge-1.21.6-1.1.0
on Jun 20, 2025Release 1.21.6-1.1.0
- Updated to MC 1.21.6
medsystem-neoforge-1.21.5-1.1.0
on Jun 2, 2025Release 1.1.0
- Custom status effects on vanilla tools
- Added spider hitbox support
- Tooltip improvements
- Status effects are not applied on players in creative/spectator gamemode
- publish fix
- Update core library, buildscript improvements
- Add zh_cn lang (#1)
1.0
on May 18, 2025Initial public release