CHANGELOG
- Panorama Screenshots are now outputted as Resource Packs and are put into the resource packs folder.
- Added Super Secret Settings Sound Option (Only visible in config files)
- Added Force Pride Type Options (Only visible in config files)
Found a bug?
You can report any bugs or issues you encounter with Perspective on our Issues page.
CHANGELOG
- Added Minecraft Version Overlay Toggle
- Added Depth Post Processor Shader Support on shaders other than "transparency.json" (Forked from Souper Secret Settings)
Experimental
- Added Toggleable Rendering of Nametags. [Default Keybinding: F10]
- Updated Toggle Armor Default Keybinding to [F9].
Please note, experimental features may get removed or changed in future updates.
Resource Packs
Perspective Default:
- Added "perspective:outlined" shader.
Found a bug?
You can report any bugs or issues you encounter with Perspective on our Issues page.
CHANGELOG
- Fixed compatibility with Satin API.
Found a bug?
You can report any bugs or issues you encounter with Perspective on our Issues page.
CHANGELOG
- Fixed Enable/Disable button functionality on the shader config screen.
- Added Crowdin Support.
- Added
overlay
layer tominecraft:pig
. - Added Pride Perspective Logo. (Checks if it currently June or if "Force Pride" config option is enabled.)
- Updated and Added April Fools' Prank skins.
- Renamed mixin namespace to
mclegoman-perspective
. [Fixed #3] - Updated to RTU 2.0.0.
Experimental
- Toggleable Rendering of Armour. [Default Keybinding: F6]
Please note, experimental features may get removed or changed in future updates.
Resource Packs
Perspective Default:
- Technoblade pig now uses the
overlay
layer for the crown.
Found a bug?
You can report any bugs or issues you encounter with Perspective on our Issues page.
- Fixed Mixin Plugin. Required for compatibility with Souper Secret Settings and Architectury.
More Info
Due to the amount of testing whilst developing this version, I have decided to release this as a BETA instead of an ALPHA.
Note, as this is a development build, you may experience some bugs/issues.
Please report any bugs you find to Perspective's Issues page with any information you have.
- Added Development Warning Screen. Auto-Detects weather the current version is a development build.
- Updated Hold Perspective to go back to the previous perspective.
- Added middle mouse click to reset zoom whilst zooming.
- Added Customizable Default Config. (Documentation coming soon)
- Added April Fools' Prank.
- Added Textured Entity
- Updated Super Secret Settings to have two different modes. (default)"Game" and "Screen". This fixes the issue where pressing F4 or cycling perspectives via the vanilla keybinding would remove the shader. Note: Some shaders aren't as nice to use on "Screen" mode.
- Removed Cycle Perspective. This was only added due to the vanilla keybinding removing the shader.
- Removed Increase/Decrease zoom level keybindings.
- Added Take Panorama Screenshot. This is not compatible with Sodium.
- You can now close the config screens by pressing ESC.
- Added Namespace Fix for Shaders (EDIT: due to accidentally forgetting to add the mixin plugin to the mixins list, this version is incompatible with souper secret settings and architectury) 1.1.0-beta.2 fixes this.
- Updated Config Version to 3.
More Info
Due to the amount of testing whilst developing this version, I have decided to release this as a BETA instead of an ALPHA.
Note, as this is a development build, you may experience some bugs/issues.
Please report any bugs you find to Perspective's Issues page with any information you have.
- Fixed Issue where changing the zoom level via scroll would get stuck at 0 and 100.
- Added Development Warning Screen for Development Builds (Only shows on ALPHA, BETA, and RELEASE_CANDIDATE builds)
- Added Development Warning Bypass Config
- Added Config Version (resets to default if version doesn't match to add new values)
- Fixed Broken Vanilla Shaders (Thank you Nettakrim!)
- Updated "Shareware" shader
- Added Souper Secret Settings Compatibility
- Super Secret Settings saves last used shader
- Cleaned up code
If no bugs/issues are found in the next day or two, this will become the full release.