- Tweaked animations a little bit
- The Man will now break blocks in front of him if it's the shortest path (don't worry, he respects the doMobGriefing gamerule and he doesn't break valuables and containers)
- The ambient sound now also plays when The Man spawns
- Tweaked default game rules' values, so The Man spawns a little bit more often
- The Man's lunge force is now lower, so he can now more accurately aim at players (at least that's what I think it does lol)
- Added The Man's claws as a melee weapon
- The Man has a 45% chance to drop Claws when he dies, otherwise he drops 1-6 wither roses
- Made pathfinding a tad bit faster
- The Man now won't climb when there's a 1 block jump
- Fixed The Man's glowing eyes
- Fixed Tear of The Man not removing effects after dropping the item
- The Man now instantly goes away when it's day
- Removed old The Man's texture files
- Completely rewritten The Man's entity class from the ground up
- Slightly better performance
- Better organized source code
- New state system
- The Man now has a 10% chance to block attacks
- Made pathfinding less choppy (well at least I tried)
- Stalk state reimplemented
- A lot of refactoring has been done
- Including a whole new state system (doesn't change gameplay, just easier to add new states now)
- The Man now breaks glass blocks in 1 block radius around him
- Fixed bug where if a hallucination despawns, the chase theme restarts
- Made The Man's ambient sounds quieter and more muffled
- Added an "alarm" screech when The Man begins a chase
- The Man can now either chase, flee or disappear on the spot when stared at for too long
- Added a vignette when being chased
- Added Mexican Spanish translation by Santiago Hernandez
- The Man now also gives night vision alongside darkness (to compensate for the vignette)
- The Man now glows when chasing and when too close to it's target
- The Man now breaks blocks above him when chasing
- Increased spawn chance to 23%
- Decreased creepy sound chance to 55%
- The Man is now slightly faster
- The Man now jumps before he climbs
- The Man now climbs faster
- Fixed The Man's climbing animation
- Made The Man faster
- Compensated by giving close players swiftness 2
- The Man now has a chase theme
- The Man can climb obstacles a little better now
- The Man now adds Blindness to Players he hits (It only lasts for a short time though)
- The Man now stalks by default
- The Man will now switch to Chase state when looked at for too long in Stare state