- Fixed not rotating tiles like logs properly
- Fixed signal ticker not working properly
- Fixed ignoring structure or tile collision listeners (only take care if both are there)
- Fixed not using low resolution mode
- Fixed rendering item in hand if resolution mode is active
- Fixed not rendering overlapping tiles properly
- Fixed optimization still being applied even though it is worse than before
- Added different sorting ways to improve optimization command
- Fixed blocks not being mineable via axe or pickaxe
- Fixed blocks not dropping themselves
- Fixed blocks having not destroy time and resistance
- Fixed player sleep position
- Fixed getting stuck on running backToRAM method on multiple threads
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Fixed chisel not properly setting placement mode setting