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Lifesteal

Lifesteal

A mod where killing other players steals their hearts.

103.6k
48
Game Mechanics
Utility
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4
1.20–1.20.2
1.19.x
1.18.2
1.17.1
1.16.5

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server
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Creators

MianReplicate
MianReplicate Owner

Details

Licensed PolyForm Shield License 1.0.0
Published 2 years ago
Updated 3 months ago
DescriptionGalleryChangelogVersions

Show all versions

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1.20.1 Release 6.0.2

by MianReplicate on May 5, 2024
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  • Fixed withdraw command giving free hearts for negative integers

1.20.1 Release 6.0.1

by MianReplicate on May 5, 2024
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  • Potentially fixed mining Heart Core Block

1.20.4 Release 8.0.2

by MianReplicate on May 4, 2024
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  • Fixed mining Heart Core Block with iron+ pickaxes

The next update should hopefully be for porting to 1.20.5+ versions

1.20.4 Release 8.0.1

by MianReplicate on May 4, 2024
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  • Updated dependencies
  • Fixed Fabric (yippe!!!!)

1.20.4 Release 8.0.0

by MianReplicate on Jan 13, 2024
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  • Forge is no longer supported
  • Ported to 1.20.4

Internal Changes

  • LevelData API no longer exists. The player's NBT is now edited directly to change their position and dimension.
  • HealthData now expects the platforms to give and set health differences rather than it being done from the common project. I blame Neoforge for this change
  • Some code cleanup

1.20.2 Release 7.0.0

by MianReplicate on Oct 19, 2023
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  • Port to 1.20.2
  • Runs on Forge 48.0.13. Not sure if higher forge versions would work.

Bug Fixes

  • Can no longer withdraw more than you have
  • You cannot withdraw 0 or negative hearts now lmao. Being able to withdraw negative hearts and increase your heart difference was a massive oversight..

1.20.1 Release 6.0.0

by MianReplicate on Jun 12, 2023
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  • Port to 1.20.1

1.20 Release 5.0.0

by MianReplicate on Jun 9, 2023
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NOT EVERYTHING WAS TESTED IN THIS PORT! If you find a bug, please report to the Discord or the Github!

  • Port to 1.20

1.19.3 Release 3.2.2

by MianReplicate on Mar 20, 2023
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  • Fixed crash for launching in Fabric

1.18.2 Release 3.2.2

by MianReplicate on Mar 19, 2023
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  • Fixed Revive Crystal not showing up in CreativeModeTAB and not having a recipe

1.19.4 Release 4.0.0

by MianReplicate on Mar 17, 2023
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  • Ported to 1.19.4

1.19.3 Release 3.2.1 [BUG FIX]

by MianReplicate on Feb 23, 2023
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NOTE: Alright so the previous 3.2.1 of 1.19.3 was broken so I had to rebuild it lmao. It had 1.19.2 source code in it for some reason.

Alright lads, it’s time to fix some bugs!

Changelog | 3.2.2/3.2.1/2.13.1 | 1.16.5 and 1.18.2-1.19.3

Technical Features

  • Added 2 new methods to IHealthData/IHealthCap. (banforDeath and getHealthModified)
  • Instead of checking for a player’s modified health only upon hearts being refreshed to see if they should be banned, we now check every tick with the new mixin/event on players. This uses the 2 new methods above

Bug Fixes

  • Revive Crystal not showing in creative menu and not having a recipe fixed (1.19.2)
  • Fixed default config for unlocking withdraw, got rid of “story/”
  • Mods that add hearts now is completely compatible with the mod! There should be no more AttributeModifier crashes :D

1.19.2 Release 3.2.2

by MianReplicate on Feb 23, 2023
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1.18.2 Release 3.2.1

by MianReplicate on Feb 23, 2023
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1.16.5 Release 2.13.1

by MianReplicate on Feb 23, 2023
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Alright lads, it’s time to fix some bugs!

Changelog | 3.2.2/3.2.1/2.13.1 | 1.16.5 and 1.18.2-1.19.3

Technical Features

  • Added 2 new methods to IHealthData/IHealthCap. (banforDeath and getHealthModified)
  • Instead of checking for a player’s modified health only upon hearts being refreshed to see if they should be banned, we now check every tick with the new mixin/event on players. This uses the 2 new methods above

Bug Fixes

  • Revive Crystal not showing in creative menu and not having a recipe fixed (1.19.2)
  • Fixed default config for unlocking withdraw, got rid of “story/”
  • Mods that add hearts now is completely compatible with the mod! There should be no more AttributeModifier crashes :D

1.19.2 Release 3.2.1

by MianReplicate on Feb 18, 2023
Download

Changelog | 3.2.1 | 1.19.2

  • Fixed mixins

1.19.3 Release 3.2.0

by MianReplicate on Feb 18, 2023
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1.19.2 Release 3.2.0

by MianReplicate on Feb 18, 2023
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1.18.2 Release 3.2.0

by MianReplicate on Feb 18, 2023
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This version changed a lot of internal things, prepare for bugs!

Changelog | 3.2.0 | 1.18.2-1.19.3

  • 1.18.2 is now supported again (Yipee!)
  • 1.16.5 updated to the latest version of Lifesteal.
  • 1.16.5 now gets occasional updates from the latest versions of Lifesteal (Forge only)
  • Fabric API is now a proper dependency, before the mod just crashed if Fabric API wasn’t found
  • Revive Head now spawns and locates dynamically for a POS if current POS is unavailable
  • "playerDropsHeartCrystalWhenKilled" Configuration was updated. - If an entity didn’t kill the player, the player just drops the heart crystal
  • Majority of data folder was swapped to Datagen (Main reason as to why this update took a decade)
  • Internal changes to commands
  • New configurations for eating a Heart Core or Heart Crystal. They can be changed to be instant use now.
  • New configurations for permissions on commands!
  • Config: Revive Head can now be indestructible

Bugs Fixed

  • Heart Core could bug out and give you the effect still even when you were at max health
  • Somewhat proper compatibility with other permanent heart adding mods?
  • Totem advancement works again

1.16.5 Release 2.13.0

by MianReplicate on Feb 18, 2023
Download

This version changed a lot of internal things, prepare for bugs!

Changelog | 2.13.0 | 1.16.5

  • 1.18.2 is now supported again (Yipee!)
  • 1.16.5 updated to the latest version of Lifesteal.
  • 1.16.5 now gets occasional updates from the latest versions of Lifesteal (Forge only)
  • Fabric API is now a proper dependency, before the mod just crashed if Fabric API wasn’t found
  • Revive Head now spawns and locates dynamically for a POS if current POS is unavailable
  • "playerDropsHeartCrystalWhenKilled" Configuration was updated. - If an entity didn’t kill the player, the player just drops the heart crystal
  • Majority of data folder was swapped to Datagen (Main reason as to why this update took a decade)
  • Internal changes to commands
  • New configurations for eating a Heart Core or Heart Crystal. They can be changed to be instant use now.
  • New configurations for permissions on commands!
  • Config: Revive Head can now be indestructible

Bugs Fixed

  • Heart Core could bug out and give you the effect still even when you were at max health
  • Somewhat proper compatibility with other permanent heart adding mods?
  • Totem advancement works again
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