- Adds in 3 new statistics for the statistics page
- Times Incapacitated - Tracks how many times a player has been incapacitated
- Players Revived - Tracks how many players you've revived (not including yourself)
- Times You Revived Yourself - Tracks how many times a player revived themselves.
- Mild refactoring
- Port to 1.21.1
- New config: CanBreakOrInteractWithBlocks - defaults to false. When false, players will be unable to mine while incapacitated.
- New config: CanJumpWhileDown - defaults to false. When false, players will be unable to jump while incapacitated.
- New config: ShouldDownTimeReset - defaults to false. When true, player's down tick counter will reset when revived, giving them the full configured length of time for each incapacitation
- New command: setDownTicks - Sets the amount of time, in ticks, a player can be down for before they bleed out.
- Converted Configs to use a new system, allowing for reloading of common configs while in game.
- /incap config reload - reloads non-client configs.
- Added Health, Hunger, and Saturation modifiers for users who are being revived.
- Made instant kills for the someInstantKills config, configurable themselves.
- Added the ability to optionally have additional effects on incapacitated users. (Not recommended for effects users would commonly get, as they will be wiped on revive)
- Added a config option that allows modpack makers or server owners to stop users from giving up early while incapacitated.