1.1.0
Mod-Addon update
heads up
a lot of the changes through the next few versions of core are gonna be replacing old scripts with the new mod-addon format.
due to these changes for a short while fabric support will be put on pause, we are working on attempting to bring it back though.
this will be beneficial for players going forward as performance will improve but will also mean that developers are going to have to keep their eyes peeled for these changes. if you are a developer please dm DeadedAndZen on discord as i aim to plan things so that you are able to get these issues sorted ahead of time and with the teams help!
removed
-wallclimb abilities (they didnt work anyways)
added
-gravecore:screenshake : a configurable screenshake ability
-gravestone:no_fire : stops the entity from setting on fire
-grave.core:soulless entity tag
-gravestone:key_condition : checks if a key has been pressed
-lodestone library mod and curios inside of Core jar in jar style now
-gravestone:drain_accessory_energy by awesomebossdj7
-gravestone:does_accessory_have_energy by awesomebossdj7
-gravestone:does_accessory_exist by awesomebossdj7
-gravestone:compare_accessory_energy by awesomebossdj7
-gravestone:knockback : a more targeted knockback compared to the default
-english translations for all the scripts in core
-gravecore:ice : a new ice block that acts just like the ice layers
-grave.dead : a tag identifying when a player is dead
-gravecore:potion_punch : anything the player hits is given a desired potion effect for a configurable time
changed
-swapped gravestone:stat_ability with gravecore:dynamic_attribute_modifier PLEASE UPDATE!!!!
-swapped kubejs:gravestone/is_mainhand with gravecore:is_mainhand PLEASE UPDATE!!!!
-everything is now a mod-addon and not just a palladium addon
fixed
-gravestone:aoe_damage crashing on entities without a username
added
perspective condition
knockback ability
explosion ability
ability bar selected condition - thanks Hazender
presistant data condition
red dino thunder morpher (still w.i.p)
changed
the projectile script can now have offsets, swing a hand, randomized firing, control over how much is shot
removed
fixed
projectile script AGAIN
added
intangability blacklist
better effect condition, thank you hertz!
changed
projectile script, it finally works! (i reworked it from the ground up so many times ;-;)
freeze effect makes you shiver
labelled some effects as harmful
removed
nothing!
fixed
lag with some particles
attribute ability not actually using the uuids
added
possession system custom model data checker titanium armour material oxygen damage tag sonic particle textures carpet block type glass block type date condition month condition ice layers - thanks habb model that lets you add eyes to a player :D
changed
particle count improved throw function projectile script, idk how it works yet....
removed
bosses from cant interact
fixed
fixed fall damage on throwing
ADDED
an index for a load of kinds of stones and natural blocks with an ability to detect the most common and powerful one to go along side it
and RF drain ability for curios slots (does not work on fabric sorry pookies)
an improved pehkui ability that can affect any scale type and even tie to a scoreboard
an armour storage ability
fabric items to use for recipes
titanium ingots, nuggets and blocks