This version is not compatible with pre 1.19 worlds.
If you want to convert your world, use v2.6.0-convert:
https://modrinth.com/mod/fwaystones/version/2.6.0-convert
This version is for converting your old Fabric Waystones worlds (pre 1.19) to the new format used in v3.0.0 of the mod and onwards.
While it does work as a standalone version, it is recommended to move to v3.0.0 as soon as possible.
If you are playing on new worlds, you can skip this version completely.
Using this version on a world with Blay's Waystones will most likely break things
- Fixed player-desync when teleporting to different dimensions
- Fixed nether village structures from Repurposed Structures
- Added new config options. Non-OP players being able to make waystones global and consuming Local Void on use
- Fixed some issues with text colors
- Added "cooldown" config options
- Added option to "unbind" local void by shift-right clicking
- Added config for making local voids free
- Made "waystone debugger" show player info on player-click
- Fixed sometimes being unable to rename waystones
- Fixed rendering issues when going back from the config menu to the waystone list
- Fixed waystones always being added to villages (even with the config option set to false) with Repurposed Structures installed
- Old (pre2.2.0, inactive) waystones now get marked as active when opening them
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Fixed village waystones getting overridden by bountiful structures
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Added new waystone types:
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- Red Desert Waystone
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- Nether Brick Waystone
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- Red Nether Brick Waystone
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- Blackstone Waystone
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- Deepslate Waystone
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- End Stone Waystone
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Changed the way repurposed structures support is handled. Support only works for RS 2.5.5+
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Added new types of village structures for:
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- Desert villages
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- Badlands villages (repurposed structures)
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- Jungle villages (repurposed structures)
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- Mountain villages (repurposed structures)
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- Crimson villages (repurposed structures)
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- Warped villages (repurposed structures)
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Improved the language files. Players can now fully customize messages.
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Added "Active" and "Inactive" state to waystones (based on if the waystone has an owner)
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Fixed potential issues with waystone blockStates (desyncs, options resetting, etc.)
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Added config option for preventing non-owners from breaking waystones
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Removed recipes from config (Use existing methods such as data packs or KubeJS)
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Waystones can now be placed above Y=255 (if the world limit allows it)
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Added waystones debugger item
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Putting vines on waystones while in creative mode no longer consumes item
- Old converted waystone data now gets renamed to "old_id_converted.dat" so it doesn't get loaded every time
- Added progress printing in the console for converting old waystone saves
- Increased the number of displayed waystones from 3 to 5 in the waystone GUI
- Added support for 2 new village types in RepurposedStructures (thanks TelepathicGrunt)
- Fixed bugs with waterlogging
- Added hunger as a cost option (options: "hunger", "saturation")
--> Refer to https://github.com/LordDeatHunter/FabricWaystones/issues/58 for more details
- Re-added "store_waystone_data_on_sneak_break" in configs