Fixes: -fixed a problem with the mob targeting not turning off -fixed a crashing when reading the id of a mob Changes: -Have the Hindenburg shoot from its mouth area as well and centered the shots
Added: -new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles -new blocks:Calcified Biomass and Sicken Biomass -new variant for the infected scientist
News: -Hindenburg(calamity) -Brain Remnants(block) Changes: -Removed the biomancy compatibility -improved performaces -buffed the movement speed of the gazen -the gazen can now "adapt" to fire if its cooked for long enough -changed the idle animation of the umarmer to a math based one -gave the umarmer a shock wave attack -improved the targeting capabilities for all of the calamities and organoids Other: -too high on shrooms rn i forgor
Changes: -lowered the follow range of the scamper to 8 from 28 -the sieger and gazenbreacher now shoot more projectiles at one time -the evolution and starvation cool downs now work in seconds -fixed the witch not evolving - 1.19.2 problem -improved the follow mechanics so they eat less resources -fixed a bug for which the mounds didn't target the remains -added a gas tank varient for the infected scientist News: food items -mutated fiber stew -roasted tumor -mutated heart kebab -roasted mutated heart kebab -overgrown spawner
New mobs: -Infected Husk(Infected tier) -Infected Scientist(Infected tier) -Volatile(Evolved tier) -Umarmer(Organoid tier) -Gazenbreacher(Calamity tier) New blocks: -CDU - cryogenic dispensing unit -new variants for the laboratory blocks -slabs for those variants as well New Items: -Eye of the vigil New Structures: -The church of spores -The ice mines -The lost labs Changes to current mobs: -the spitter now has an explosive variant -the griefer has a radioactive variant (unlocked if alex's mobs or extreme reactors are loaded) -the slasher now has a piercing variant (your poor armor) -the pulling ability of the infected evoker can now be blocked with a shield -the infected evoker and vindicator will no longer spawn naturally -the proto hivemind will activaly use organoids to attack its direct targets -the vigil will directly report the location of its target to the proto hivemind -the chunk loading capabilities of the proto hivemind have been improved -if a mound dies from freazing damage or while its in powder snow it will no longer signal the hivemind -infected can now receive evolution points from eating remains -evolved infected can despawn if they are linked to a hivemind -the infected adventurer can now use ranged weaponry as well as flint and steel
Additional changes: -removed the broken outpost structure -changed the texture of the corrupted record