Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Food Spoiling
Spoiled for choice!
A simple mod that checks for food items in any configurable inventory and increases the spoilage over time until they are considered rotten. Foul play!
Technical details
Whenever a player first views an item, it gets a creation time applied to it. After that, the creation time is only compared to the current world time periodically. This way, it's as performance-friendly as it can get because nothing is ticked continuously and most rot indication is client-sided. If spoilage is paused via preserving containers or players logging off on multiplayer servers, a remaining lifetime value is applied to the item which gets calculated into a new creation time once spoilage is allowed to resume.
Configuration
The mod is highly configurable. The default config file looks like this:
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings for the Food Spoiling mod
##########################################################################################################
general {
# How often player food items are evaluated in ticks
# Increase this value to allow for easier stacking
I:"Check Interval"=100
# Length of each day in ticks
I:"Day Length"=24000
# Prints the class name of any container upon opening
B:"Debug Container Class Printing"=false
}
##########################################################################################################
# rotting
#--------------------------------------------------------------------------------------------------------#
# Settings for rotting food items
##########################################################################################################
rotting {
# Special conditions for containers to rot food in
# Format: 'container_class,lifetime_factor'
# The higher the lifetime factor, the slower the food will rot
# Use a negative lifetime factor to prevent food from rotting
S:"Container Conditions" <
net.minecraft.inventory.ContainerChest,1.2
>
# Food items do not decay by default, and must be added below
# Format: 'modid:food_item,modid:rotten_item,days' |OR| 'modid:food_item,-1' for explicit tooltip to state "Does not rot"
# Instead of 'modid', 'ore' can be used as a namespace for ore dictionary names
# Any item added here will be given a tooltip that says "Good for % days" when unspoiled
S:"Days To Rot" <
minecraft:porkchop,minecraft:rotten_flesh,3
minecraft:fish,minecraft:rotten_flesh,3
minecraft:beef,minecraft:rotten_flesh,3
minecraft:chicken,minecraft:rotten_flesh,3
minecraft:rabbit,minecraft:rotten_flesh,3
minecraft:mutton,minecraft:rotten_flesh,3
minecraft:cooked_porkchop,minecraft:rotten_flesh,7
minecraft:cooked_fish,minecraft:rotten_flesh,7
minecraft:cooked_beef,minecraft:rotten_flesh,7
minecraft:cooked_chicken,minecraft:rotten_flesh,7
minecraft:cooked_rabbit,minecraft:rotten_flesh,7
minecraft:cooked_mutton,minecraft:rotten_flesh,7
minecraft:apple,minecraft:air,5
minecraft:golden_apple,-1
>
# Applies an increasing green tint on items as they rot
B:"Render Rotten Overlay"=true
# When 'Render Rotten Overlay' is enabled, it only applies on items that extend from ItemFood.class
B:"Render Rotten Overlay Food Only"=true
# Allows items specified in 'Days To Rot' to rot in creative mode
# Already rotting items will continue to rot nonetheless
B:"Rot In Creative Mode"=false
# Allows items to rot in the player's inventory only
B:"Rot In Player Inventory Only"=false
}
##########################################################################################################
# warning_message
#--------------------------------------------------------------------------------------------------------#
# Settings for warning messages to alert the player about rotting food
##########################################################################################################
warning_message {
# The cooldown for sending a warning message in minutes
I:"Message Cooldown"=1
# The remaining food percentage for warning messages to send
# Min: 1
# Max: 100
I:"Message Percentage"=10
# Randomly chosen warning messages
S:"Random Warning Messages" <
Something in my inventory smells...
My food is about to go bad!
My food is about to rot...
>
# If false, sends as a chat message instead of the action bar
B:"Send As Action Bar Messages"=true
# Sends warning messages to players when one or more food items spoilage is above 'Message Percentage'
B:"Send Warning Messages"=true
}
##########################################################################################################
# tooltips
#--------------------------------------------------------------------------------------------------------#
# Settings for tooltips on food items indicating spoilage status
##########################################################################################################
tooltips {
# Shows a status tooltip on food items
B:"Show Food Tooltip"=true
# Shows remaining days until rotten
B:"Show Remaining Days"=true
# Shows remaining percentage until rotten
B:"Show Remaining Percentage"=true
}