Ex Deorum 1.26
- Fluid transformation recipes are now data driven
- Increased drop rate of Iron Ore Chunk
- Updated documentation to explain how to add Ex Deorum recipes through JSON data packs. If you are using KubeJS/CraftTweaker, this will probably be useful to you as well. Check it out here.
- Fixed Witch Water spawning mushrooms when not converting (now, they only spawn while converting from water to witch water)
- Improved color transition used in witch water conversion
Ex Deorum 1.25
- Fixed crash with fluid containers
- Added
exdeorum:summation
result count type for sieve recipes, mostly for converting Ex Nihilo Sequentia recipes over (also usable for loot tables) - It is now possible to define custom barrel, crucible, and sieve types. This may be useful for modpack authors who want to add enhanced compatibility with Ex Deorum. Documentation will be available soon.
- Fixed inconsistencies with barrel and sieve sounds
Ex Deorum 1.21
- Added Crook recipes. It is now possible to add drops to the crook, for example, you could make it so that using a Crook on tall grass would have a 1% chance of dropping a diamond.
- Added Crucible Heat Source recipes. Instead of using KubeJS, crucible heat sources can now be added with datapacks. Old KubeJS scripts will still work fine.
- Added Jade compatibility
- Added Roughly Enough Items compatibility to hide compat blocks for mods that aren't installed (use REI Plugin Compatibilities mod to gain full compatibility with Ex Deorum)
- Added configurable sifting interval to limit speed of sifting by hand in order to curb the speed of autoclickers on sieves. (PR #47 by CPearl0)
- Added Chinese translation (PR #45 by CPearl0)
- Fixed dedicated server crash when using Mycelium Spores to convert a cow into a Mooshroom (PR #44 by CPearl0)
- Fixed incorrect block lighting in JEI displays for Crucible heat sources and Crook recipes