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Deadeye Mod

Deadeye Mod

Adds Dead Eye Targeting from the Red Dead Redemption series.

1,453
17
Game Mechanics
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Namefix
Namefix Member

Details

Licensed GPL-3.0-only
Published 8 months ago
Updated 4 months ago
DescriptionGalleryChangelogVersions

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Deadeye Mod 0.5.5 for 1.21.1

by Namefix on Feb 25, 2025
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  • Added Deadeye Skill system.
    • Set with /deadeye setskill command.
    • Level 0: Disable deadeye for the specified player.
    • Level 1: Auto marking, exit when shot manually.
    • Level 2: Manual marking, exit when shot manually.
    • Level 3: Manual marking, free manual shot. (Default)
  • Added Red Dead Redemption 1 Deadeye Style.
    • Deadeye Styles can be changed in the config.
  • Fixed a bug that forces the game to be at default tick speed constantly while not in deadeye.

Deadeye Mod 0.5.5 for 1.20.1

by Namefix on Feb 25, 2025
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  • Deadeye related G4mespeed options are now enabled/disabled automatically.
  • Added Deadeye Skill system.
    • Set with /deadeye setskill command.
    • Level 0: Disable deadeye for the specified player.
    • Level 1: Auto marking, exit when shot manually.
    • Level 2: Manual marking, exit when shot manually.
    • Level 3: Manual marking, free manual shot. (Default)
  • Added Red Dead Redemption 1 Deadeye Style.
    • Deadeye Styles can be changed in the config.
  • Fixed a bug that forces the game to be at default tick speed constantly while not in deadeye.

Deadeye Mod 0.5.4 for 1.21.1

by Namefix on Jan 18, 2025
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Deadeye Mod 0.5.4 for 1.20.1

by Namefix on Jan 18, 2025
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  • Added a config option to change damage multiplier of guns while in Deadeye.
  • Minor fixes and localization improvements.

Deadeye Mod 0.5.3 for 1.20.1

by Namefix on Jan 11, 2025
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  • Fixed a crash related to Simple Animated Guns.

Deadeye Mod 0.5.2 for 1.21.1

by Namefix on Jan 3, 2025
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  • Fixed an incompatibility with Axiom.
  • Minor bugfixes

Deadeye Mod 0.5.2 for 1.20.1

by Namefix on Jan 3, 2025
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  • Added Simple Animated Guns support.
  • Fixed an incompatibility with Axiom.
  • Minor bugfixes

Deadeye Mod 0.5.1 for 1.20.1

by Namefix on Dec 5, 2024
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  • Added Timeless and Classics Zero gun mod support
    • TaCZ guns is now supported by the marking system by default.
    • TaCZ guns can now be used to mark targets.
    • TaCZ guns will shoot accurately and draw faster in Deadeye.
    • (Known issue) Bolt action snipers causes problems when used to mark targets.

Deadeye Mod 0.5.0 for 1.21.1

by Namefix on Dec 2, 2024
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This update can break your Deadeye if you have a save with older version installed!
If that's the case, use /deadeye setlevel <player> command.

  • Deadeye Mod now works on NeoForge using Sinytra Connector!
    • To configure the mod in NeoForge, use /owo-config deadeye-mod command.
  • New Items
    • Tobacco: Is a plant used to craft Snake Oil and Cigarettes. Can be farmed and found throughout the world.
    • Cigarette: Can be used to fill your Deadeye Core. Crafted from paper and tobacco.
    • Chewing Tobacco: Can be used to refill and fortify your Deadeye Meter slightly. But it damages your Deadeye Core slightly. Crafted by smelting tobacco.
    • Snake Oil: Can be used to refill and fortify your Deadeye Meter. Has different levels of fortification depending on the tobacco amount used to craft.
  • Updated Deadeye logic
    • Added Deadeye level. To level up, spend time in Deadeye and kill entities in Deadeye.
    • Added gamerule "disableDeadeyeLeveling" to disable Deadeye leveling.
    • Seperated Deadeye Core and Meter.
    • Eating foods adds to your Deadeye Core depending on their nutrition value.
    • Added Deadeye fortification.
    • Changed the default key of Deadeye Mark from X to Tilde. (a.k.a ~)
    • Vic's Point Blank weapons can now be used to mark by default.
  • Deadeye effect now fades in and out.
  • New Deadeye meter HUD.
    • New config option to configure this HUD's position.
  • Added Quickdraw button
    • Quickdraw selects the first usable weapon in your hotbar and automatically puts you in Deadeye.
    • If used with a Vic's Point Blank weapon, you will skip the draw animation and immediately be able to shoot your weapon.
  • New commands (and now supports localization)
    • Added/deadeye setmeter <player> <amount>command.
    • Added /deadeye setcore <player> <amount> command.
    • Added /deadeye setlevel <player> <level> command.
    • Removed /deadeye refill
  • Added tooltips to config screen.
  • Bugfixes
    • Fixed bows not playing their shoot sounds in Deadeye.
    • Fixed bows being able to mark even though they don't have enough ammunition.
    • Fixed a crash related to picking up bow ammunition from the ground.
    • Fixed Deadeye decreasing faster when the slowdown option is turned off.
    • Fixed a crash if more than one player disables their Deadeye simultaneously.
  • Removed Satin and Renderer dependencies.
  • Minor bug fixes and improvements.

Deadeye Mod 0.5.0 for 1.20.1

by Namefix on Dec 2, 2024
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Initial 1.20.1 release

0.4.0 Beta

by Namefix on Nov 9, 2024
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  • Rewritten a big chunk of networking code.
  • Added a config option to change the maximum mark distance.
  • Added a gamerule to disable Deadeye.
  • Fixed a crash related to Vic's Point Blank.
  • Fixed when leaving a server with Deadeye open not disable your Deadeye.
  • Minor bug fixes & translation improvements.

Deadeye Mod 0.3.0b

by Namefix on Oct 31, 2024
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  • Added light leak (entering effect) from the original dead eye.
    • Added an client side config option to disable light leak effect.
  • Updated client-side config to update without needing a reload.
  • Added wildcard support to markable entities and marking items config options.
  • Added Turkish language support.

Deadeye Mod 0.2.0a

by Namefix on Oct 17, 2024
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  • Improved Vic's Point Blank integration
    • Guns now work properly when shooting marked targets.
    • Guns are now more accurate while in Deadeye.
    • Shotgun spread is much smaller while in Deadeye.
  • Fixes to Deadeye focusing issues.
  • Fixes to desynchronization issues.

Deadeye Mod 0.1.0a

by Namefix on Oct 12, 2024
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