Changes
1.20.1:
- Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
- Layered ore stones now generate with more shape variation (KdotJPG)
- Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
- Remove outdated and erroring compatibility recipes for other mods
- Added back the "Item Group" attribute filter option (HateMeLikeAPro)
- Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
- Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
- Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
- Fixed Display links not writing to signs (HDR)
- Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
- Fixed hidden and invalid items being added to the creative mode search tab
1.19 and above:
- Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
- Fixed powered display link not lighting up its indicator
1.18 and above:
- New and updated translations from CrowdIn
- Fixed Elevator cabins loading in at y=0 instead of their previous location
- Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
- Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
- Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
- Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
- Fixed modded signs getting wiped when moved by contraption or printed in a schematic
- Added schematic compatibility for the mod "framed blocks"
- Fixed redstone-locked smart chutes scanning inventories for extractable items
- Fixed some Display Link integrations updating even while the link is redstone-locked
- Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
- Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
- Fixed Schematic position editor opening both on player and host player instance during LAN games
- Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
- Fixed Deployers placing blocks too close to themselves in some cases
- Fixed CC:Tweaked train schedule integration (AstralJaeger)
- Added support for TFC wood types on water wheels (Xelbayria)
- Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
- Improved handling of custom basin blocks for addons
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in the ponder scene about mechanical bearings
- Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
- Fixed moss carpet not assembling to contraptions correctly (IThundxr)
- Fixed train acceleration edge case at low speed settings
- Reactivate Dynamic Trees Compatibility
- Fixed incorrect normals on Flywheel model
- Fixed incorrect normals on Crushing Wheel model
- Fixed Vertical belts accepting inserted items from hoppers and such
- Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
- Minor performance tweaks throughout the codebase (Qther)
- Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
- Fixed step sounds no longer playing on moving contraptions (IThundxr)
- Fixed basin inventory pretending to accept full stacks when empty
- Fixed basin spout outputs getting voided when targeting another basin
- Fixed basin spout outputs not working when targeting a basin with a recipe filter
- Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
- Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
- Partially filled water cauldrons can no longer be drained by fluid pipes
- Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
- Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
- Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
- Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
- Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
- Performance improvements for item rendering on belts and co. (drouarb)
- Encasing blocks now plays a placing sound (NotSoEpic)
- Change from item to tag ingredients in sturdy sheet recipe (attackeight)
- Glue entities no longer run entity ticks (IThundxr)
- Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
- Fence Gates can now be interacted with on moving contraptions (attackeight)
- Added Gilded Blackstone Crushing (attackeight)
- Fixed removal via wrench not respecting chunk protection (attackeight)
- Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
- Fixed blocks in debug world type not loading correctly (IThundxr)
- Fixed warped and crimson water wheels catching fire (IThundxr)
- Fixed filters on match-data not matching data (VoidLeech)
- Ponder key can now be re-bound (attackeight)
- "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
- Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
- Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
- Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
- Fixed copycat step placement assist
- Fixed changing bogey styles not updating the block properly (IThundxr)
- Tracks can now be placed over flowers (IThundxr)
- Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
- Added a compacting recipe for ice (attackeight)
- Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
- Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
- Addons can now change the displayed icon in goggle overlay tooltips
- Fixed creepers getting angry at deployers again (IThundxr)
- Vertical Gearboxes can now be crafted directly (attackeight)
- Fixed value name collision in schematic configs (IThundxr)
- Mechanical roller now accounts for custom tracks from addons (IThundxr)
- Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
- Added sounds for the Spout (Starlotte)
- Added sounds for the Clipboard GUI (Starlotte)
- Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
- Addressed various memory leaks (homok43)
- Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
- Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
- Fixed various item duplication bugs
- Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
- "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
- Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
- Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
- Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
- Fixed Pulley ropes able to break unbreakable blocks
- Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
- Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
- Fixed incorrect range documented in the redstone link ponder scene
- Fixed Create menu button disappearing after switching languages
- Fixed Depot accepting item stacks with invalid amounts
- Fixed filter slots containing enchantment and attribute data of filter items
Changes
- 1.20: Fixed crash on launch when Optifine is installed
- Fixed pipe-based cobblestone generation not working correctly
- Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
- Added #create:blaze_burner_capturable entity type tag
- Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
- Fixed Analog Levers not rendering their redstone indicator
- Fixed Schematics failing to load when containing items with sensitive nbt
- Fixed Turntable handler causing a crash during world shutdown
- Fixed items in some locations no longer getting processed by fans since previous patch
- Fixed smart observer using wrong bottom texture
- Fixed stretched textures on stress- and speedometers' block models
- Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
- Added /create debuginfo command (TropheusJ)
- New localisation updates from Crowdin
- Implemented various performance measures
- Contents of a filter are no longer read from item nbt each time a stack is tested
- MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
- Trains check their distance before running full collision tests
- Trains can no longer collide when on separate track networks
- Optimised train navigation and pathfinding (Timo van Veen)
- Addons can now more easily register custom fan processing types
- Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
- Fixed unlit campfires providing boiler heat
- Fixed crash when applying trapdoors to copycat panels
- Added tag to prevent specific vanilla recipe types from integrating with create
- Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
- Added safety checks for active rollers passing through a portal
- Fixed rollers in fill mode consuming blocks from a train without placing any
- Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
- Changed title of speed controller advancement
- Funnels, Chutes and other Create components should now perform a little better when used with large vaults
- Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
- Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
- Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
- Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
- Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
- Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
- Localisation updates from CrowdIn
- 1.19, 1.20: Trains can now travel to the Aether
- 1.20: Fixed some blocks incorrectly treated as non solid
- 1.20: Fixed crash when other mods query creative tabs server side
- 1.20: Integrate new vanilla wood types with create (attackeight)
- 1.20 (Flywheel): Fixed compatibility with Starlight
- 1.20 (Flywheel): Fixed compatibility with Embeddium
Create 0.5.1c
Changes
- Now using Flywheel 0.6.9
- New translations from Crowdin
- Added the entity type tag
#create:ignore_seat
- Added a config option to prevent hostile mobs from getting picked up by seats
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
- Fixed Smart observers not activated by funnels when facing up or down
- Fixed custom sequenced assembly recipes conflicting when starting with a filling step
- Fixed item slots of powered and unpowered redstone link models not matching in size
- Fixed custom fluids not rendering fog underwater
- Fixed improved diving helmet vision applied without it being equipped
- Fixed incompatibility with Supplementaries
- Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
- Updates to the Bogey API (rabbitminers)
- Separated config options for placing fluid blocks with Create (attackeight)
- Optimisations to some of Create's vector math shortcuts (Timo van Veen)
- Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
- Addressed a number of memory leaks and server crashes
Create 0.5.1b
Changes
- Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
- Fixed crash when placing a clipboard into replaceable blocks mid-air
- Fixed funnel flaps being offset to the side when flywheel is disabled
- Fixed dyed valve handle using incorrect block particle textures
- Fixed copycat blocks able to take on invalid materials through the use of data commands
- Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
- Fixed pipe connector attachments missing textures on some orientations
- Players can now sneak-pick to receive the copycat block itself, rather than its applied material
- Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
- Deployers no longer fail to activate bearings and other components with value input slots
- Fixed an incompatibility between legacy copper pack and xycraft override
- Fixed netherite diving suit not protecting from fire damage when Quark is installed
- Attempt to fix lighting issues with elevator contacts
- Schematic and Quill no longer displays the full directory path in its confirmation message
- Fixed z-fighting on metal bars models
- Waterlogged belts and depots now wash contained items when targeted by a fan
- Fixed jump strength of lava diving suit in shallow lava
- Fixed crash when cycling bogey types on a server
- Fixed custom metal bars not able to be mined with a pickaxe
- Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
- Gui inputs no longer play more than one click when scrolled on very quickly
- Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
- Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
- Netherite backtank now depletes air in lava even when the players head is not fully submerged
- Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
- Smart Chutes no longer prevent chests from opening under them
- Fixed some typos in ponder scenes
- Localisation Updates from Crowdin
Create 0.5.1
Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movable_empty_collider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A