!Utilizes Create 0.5.1 for 1.19.2!
- Fix Nut Growth World Generation For Fabric [Generates in The Plains Biome]
- Refactor/Fix SEVERAL Food Items [Partly Dev Change]
- Add Honeyed Nuts [Cashew, Walnut, Almond, Pistachio, Pecan, Macadamia]
Additional Notes
Create: Garnished 0.3 will most likely be the first release version for the mod, however, this also means that it may not receive another update until then. The mod is nearing a semi-completed state, as more features get refined. 0.3 will consist of any remaining bugs that may/may not be present, as well as additional content that may result in an overhaul, implementing MANY more food items. A short list of currently planned release features can be found below
Planned Implementations
- Chocolate Glazed Nuts [Includes Nut Mix]
- Vanilla+ Food Items [Utilizing Vanilla Food Items To Create Better Sources Of Food Using The Create Mod]
- Advancements to align with Create Mod Progression [Similar To How The Create Mod Advancements Screen is Used to Show Progression, Create: Garnished Will Utilize A Similar Way Of Guiding Players Through The Mod]
Chocolate Glazed Nuts
This is to follow a similar pattern to the honeyed nuts, as while it won't be much better, it's better to have the option at least available to the player if they so wish. This also includes Chocolate Glazed Nut Mix.
Vanilla+ Food Items
These would utilize (mostly) vanilla food items to create more effective food sources via the Create mod. Some examples of this can be found below
- Apple Cider [Implemented as a food source, as well as an additional fluid that can be stored in fluid tanks]
- Garnished Meal [Utilizing both vanilla and modded food sources, would act similar to nut mix, having a little bit more saturation/nutrition values, as well as stacking up to 16]
- Toasted Bread [Obtained via standard smelting, though can (as many other related items) be automated via Create]
Progression via Advancements
Create Mod has a progression-like system utilizing the advancement system implemented in Minecraft. Create: Garnished will most likely implement additional advancements that aren't in a separate section of the menu, but in the same tab as all other Create mod advancements. The progression system would most likely follow this order or similar:
- The Vast Wilderness [Obtain Nut Growth]
- Garnishment! [Garnish Your First Nut]
- Who Needs Beacons Anyway? [Melt An Effect Into A Garnished Nut Using Cinder Flour]
- This Isn't Create: Confectionary! [Sweeten Your Nuts]
- Compacted Nuts [Obtain Nut mix]
"Who needs Beacons Anyway?" and "This Isn't Create: Confectionary" would most likely branch from the same advancement, as they both progress the mod in some way. There would probably be additional advancements branching out, such as follows:
- Prepared Like A Chef! [Mix Sugar, Seeds, and Water to create Liquid Garnish]
- Sweet Teeth [Coat Sweet Berries, Nuts, or Nut Mix with Honey]
- etc.
Potential Plans
While this probably won't happen, there is the potential of Nut Mix being able to combine effects via using data tags. This would have to be it's own update/be the main priority of an update however, as it would take up a lot of time to try to figure out and fully develop
!Utilizes Create 0.5.1 for 1.19.2!
!MAJOR Changes!
- Remove Template System
- Remove Garnished Soil
- Add Naturally Generating Nut Plant [Plains Biome]
- Refactor Garnished Water -> Garnish
- Change Related Recipes
- Garnished Nuts Now Obtained Via "Fill by Spout"
- Liquid Amounts Adjusted
- Certain Recipes Made Harder To Obtain
- Remove Polymorph As A Dependency
- Remove Water Byproduct Of Garnished "Nut" Recipe
- Fix Sweetened/Unsweetened Saturation/Nutrition Values
- Fix Liquid Values Being WAY Too High
- Fix Pecan Crop Not Being Transparent [Weird Rendering]
- Fix Funky Name Of "Garnished Water" [Byproduct of Refactor]
- Add Honeyed Sweet Berries
- Add Nut Mix
- Add Sweetened Nut Mix
- Add Pistachios [And related entries; Cracked, Garnished, etc.]
- Add Several Item Tags
- Add Biome Tag For Nut Plants
!Utilizes Create 0.5.1 for 1.19.2!
!MAJOR Changes!
- Remove Template System
- Remove Garnished Soil
- Add Naturally Generating Nut Plant [Plains Biome]
- Refactor Garnished Water -> Garnish
- Change Related Recipes
- Garnished Nuts Now Obtained Via "Fill by Spout"
- Liquid Amounts Adjusted
- Certain Recipes Made Harder To Obtain
- Remove Polymorph As A Dependency
- Remove Water Byproduct Of Garnished "Nut" Recipe
- Fix Sweetened/Unsweetened Saturation/Nutrition Values
- Add Honeyed Sweet Berries
- Add Nut Mix
- Add Sweetened Nut Mix
- Add Pistachios [And related entries; Cracked, Garnished, etc.]
- Add Several Item Tags
- Add Biome Tag For Nut Plants