Compatibility
Minecraft: Java Edition
1.21.x
1.20.4–1.20.5
Platforms
Fabric
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Licensed ARR
Published 10 months ago
Updated 5 months ago
Bossbar
Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
✅ Features
- Entity bossbars take the name, health and max health of its entity.
- Range can be specified for entity bossbars, meaning it's only visible to local players.
- Default bossbars can be configured (see Configuration)
- Thicken fog & darken skies with the extended functionality given to entity bossbars.
- Server-side, meaning clients don't need to download it to connect.
- Easy to use with the
/bossbar
command, swap out a bossbar id with a target selector, and done! - Optimized to a lagless extend, compared to Minecraft's bulky command code.
⚙️ Configuration
Configuration can be found in config\bossbar.json
.
default
:<entity_type>
: resource_locationrange
: integer
Set the entity bossbar's range. Defaults to64
. Any player outside of this range won't see the entity bossbar.darken_sky
: bool
Set if entity bossbar darkens the sky. Defaults tofalse
.thicken_fog
: bool
Set if entity bossbar thickens the fog. Defaults tofalse
.color
:(blue|green|pink|purple|red|white|yellow)
Set the entity bossbar's bar color. Defaults topurple
.style
:(notched_6|notched_10|notched_12|notched_20|progress)
Set the entity bossbar's visual amount of segments. Defaults toprogress
.
📖 Syntax
bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
... visible <visible>
Set the entity bossbar's visibility. Defaults tofalse
for every entity, disabling their bossbar.... range <range>
Set the entity bossbar's range. Defaults to64
. Any player outside of this range won't see the entity bossbar.... darken_sky <darken_sky>
Set if entity bossbar darkens the sky. Defaults tofalse
.... thicken_fog <thicken_fog>
Set if entity bossbar thickens the fog. Defaults tofalse
.... color (blue|green|pink|purple|red|white|yellow)
Set the entity bossbar's bar color. Defaults topurple
.... style (notched_6|notched_10|notched_12|notched_20|progress)
Set the entity bossbar's visual amount of segments. Defaults toprogress
.
📦 Arguments
<target>
: entity- Specifies the entity whose bossbar is to change.
Must be a player name, a target selector or a UUID.
- Specifies the entity whose bossbar is to change.
<visible>
: bool- Specifies the bossbar's visibility.
Must be eithertrue
orfalse
.
- Specifies the bossbar's visibility.
<range>
: integer- Specifies the bossbar's range.
Must be a 32-bit integer number between0
and2147483647
(inclusive).
- Specifies the bossbar's range.
<darken_sky>
: bool- Specifies if the bossbar darkens the sky.
Must be eithertrue
orfalse
.
- Specifies if the bossbar darkens the sky.
<thicken_fog>
: bool- Specifies if the bossbar thickens the fog.
Must be eithertrue
orfalse
.
- Specifies if the bossbar thickens the fog.