Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Blabber

Blabber

An extensible data-driven Dialogue API for Minecraft

47.2k
96
Library

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4–1.20.6
1.20.1–1.20.2

Platforms

Fabric
Quilt

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

Ladysnake
LadysnakeOrganization

Coolrex
Coolrex Artist
RAT
RAT Artist
Pyrofab
Pyrofab Main Developer

Details

Licensed LGPL-3.0-or-later
Published last year
Updated 3 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

1
2

1.6.2-mc1.20.1

by Pyrofab on May 16, 2025
Download

Version 1.6.2-mc1.20.1:

Additions

  • Added Korean translations (thanks sj-hub9796 !)

Fixes

  • Fixed symbols from non-latin alphabets appearing inconsistently depending on the host machine's language

see full changelog here

1.11.1

by Pyrofab on May 15, 2025
Download

Version 1.11.1:

Fixes

  • Fixed symbols from non-latin alphabets appearing inconsistently depending on the host machine's language
  • Fixed crash when using the mod with Sinytra Connector on 1.21+ NeoForge (thanks Prunoideae!)

see full changelog here

1.11.0

by Pyrofab on Apr 21, 2025
Download

Version 1.11.0:

Updated to MC 1.21.5

see full changelog here

1.10.0

by Pyrofab on Apr 20, 2025
Download

Version 1.10.0:

Updated to MC 1.21.4

see full changelog here

1.9.0

by Pyrofab on Apr 20, 2025
Download

Version 1.9.0:

Updated to MC 1.21.2

see full changelog here

1.8.0

by Pyrofab on Apr 20, 2025
Download

Version 1.8.0:

Updated to MC 1.21.1

Additions

  • Added Korean translations (thanks sj-hub9796 !)

Fixes

  • Fixed game crashing when a predicate referenced by a dialogue was missing (now the dialogue just won't start)

see full changelog here

1.6.1-mc1.20.1

by Pyrofab on Jun 20, 2024
Download

Version 1.6.1-mc1.20.1:

Fixes

  • Fixed blabber dialogue start not working when used as a command action on a dialogue end state
  • Fixed JEI still appearing on dialogue screens with RPG layout

see full changelog here

1.7.1

by Pyrofab on Jun 20, 2024
Download

Version 1.7.1:

Fixes

  • Fixed blabber dialogue start not working when used as a command action on a dialogue end state

see full changelog here

1.7.0

by Pyrofab on Jun 15, 2024
Download

Version 1.7.0:

Updated to MC 1.21

Mod Interactions

  • JEI no longer appears on the dialogue screen with the RPG layout

see full changelog here

1.7.0-mc1.20.6

by Pyrofab on Jun 15, 2024
Download

Version 1.7.0-mc1.20.6:

Updated to MC 1.20.6

Mod Interactions

  • JEI no longer appears on the dialogue screen with the RPG layout

see full changelog here

1.6.0

by Pyrofab on Jun 15, 2024
Download

Version 1.6.0:

Additions

  • New illustration types:
    • blabber:fake_player draws a (potentially offline) player with custom data
    • blabber:texture draws a 2D texture from a resourcepack
  • New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
    • use the /blabber settings set debug.anchors <true|false> command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
  • Added the scale property for item illustrations (defaults to 1.0)
    • Limitation: durability bars and stack count indicators do not render when a custom scale is set
  • API: Added an experimental API for custom parameterized dialogue layouts
  • Added customization options for dialogue layouts
    • Currently, the only configuration available is main_text_margins on the RPG layout
  • Added Mexican Spanish localization (thanks TheLegendofSaram !)

Changes

  • The format of entity illustrations has changed
    • They now use x/y/width/height properties instead of x1/y1/x2/y2 to bring them in line with other illustrations
    • size has been renamed to entity_size
    • stare_at_x/stare_at_y properties have been moved to a stare_at object, which can optionally take an anchor
    • Illustrations in the old format should keep working, but only the new format will be actively supported going forward
  • Illustration deserialization error messages have been improved slightly
  • Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
  • API: DialogueIllustration#parseText can now throw CommandSyntaxException
  • API: the mod is now compatible with split sourceset environments
    • The experimental illustration API has been consequently reworked

Mod Interactions

  • JEI no longer appears on the dialogue screen

see full changelog here

1.6.0-mc1.20.1

by Pyrofab on Jun 15, 2024
Download

Version 1.6.0-mc1.20.1:

Barring serious bugs, this is the last backport for MC 1.20.1.

Additions

  • New illustration types:
    • blabber:fake_player draws a (potentially offline) player with custom data
    • blabber:texture draws a 2D texture from a resourcepack
  • New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
    • use the /blabber settings set debug.anchors <true|false> command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
  • Added the scale property for item illustrations (defaults to 1.0)
    • Limitation: durability bars and stack count indicators do not render when a custom scale is set
  • API: Added an experimental API for custom parameterized dialogue layouts
  • Added customization options for dialogue layouts
    • Currently, the only configuration available is main_text_margins on the RPG layout
  • Added Mexican Spanish localization (thanks TheLegendofSaram !)

Changes

  • The format of entity illustrations has changed
    • They now use x/y/width/height properties instead of x1/y1/x2/y2 to bring them in line with other illustrations
    • size has been renamed to entity_size
    • stare_at_x/stare_at_y properties have been moved to a stare_at object, which can optionally take an anchor
    • Illustrations in the old format should keep working, but only the new format will be actively supported going forward
  • Illustration deserialization error messages have been improved slightly
  • Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
  • API: DialogueIllustration#parseText can now throw CommandSyntaxException
  • API: the mod is now compatible with split sourceset environments
    • The experimental illustration API has been consequently reworked

Fixes

  • Entity dialogue illustrations have been fixed and now have feature parity with the version for MC 1.20.4
    • This is likely to move around existing entity illustrations on this version

Mod Interactions

  • JEI no longer appears on the dialogue screen

see full changelog here

1.5.1-mc1.20.1

by Pyrofab on May 1, 2024
Download

Version 1.5.1-mc1.20.1:

Fixes

  • Actions for the starting state now run as expected when a dialogue is started

see full changelog here

1.5.1

by Pyrofab on May 1, 2024
Download

Version 1.5.1:

Fixes

  • Actions for the starting state now run as expected when a dialogue is started

see full changelog here

1.5.0-mc1.20.1

by Pyrofab on May 1, 2024
Download

Version 1.5.0-mc1.20.1:

Additions

  • Dialogues can now contain illustrations, extra visual content that can be positioned anywhere on the screen (thanks Sekoia !)
    • Added 3 default illustration types : in-world entities, fake entities, and items
    • Illustrations can also be added to individual choices, in which case they are positioned relative to the corresponding choice
    • This feature should be considered experimental on 1.20.1, the entity illustrations in particular do not render as well as they do in later versions
  • Added Chinese localization (thanks SettingDust and nageih !)

see full changelog here

1.5.0

by Pyrofab on May 1, 2024
Download

Version 1.5.0:

Additions

  • Dialogues can now contain illustrations, extra visual content that can be positioned anywhere on the screen (thanks Sekoia !)
    • Added 3 default illustration types : in-world entities, fake entities, and items
    • Illustrations can also be added to individual choices, in which case they are positioned relative to the corresponding choice
  • Added Chinese localization (thanks SettingDust and nageih !)

Mod Interactions

  • Fixed compatibility with REI when loaded through Sinytra Connector

see full changelog here

1.4.3-mc1.20.1

by Pyrofab on Mar 11, 2024
Download

Version 1.4.3-mc1.20.1:

  • Fixed compatibility with REI when loaded through Sinytra Connector

see full changelog here

1.4.2-mc1.20.1

by Pyrofab on Feb 12, 2024
Download

Version 1.4.2-mc1.20.1:

  • Fixed /reload not working when adding or removing dialogues

see full changelog here

1.4.1-mc1.20.1

by Pyrofab on Jan 21, 2024
Download

Version 1.4.1-mc1.20.1:

  • Fixed dialogues not being synced with clients

see full changelog here

1.4.0-mc1.20.1

by Pyrofab on Jan 5, 2024
Download

Version 1.4.0-mc1.20.1:

Backported changes to MC 1.20.1 (thanks SettingDust !)

Mod Interactions

  • REI no longer appears on the RPG dialogue screen variant

see full changelog here

1
2

Modrinth is open source.

fix-window-open@1656e14

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.